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  ttt_clue ammo
Posted by: Zott - 11-26-2015, 04:00 AM - Forum: Suggestions - Replies (15)

Can we get more ammo added to clue? There isn't much at the moment

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  Buying an Apocalyptic SG/M16.
Posted by: Terran - 11-25-2015, 08:29 PM - Forum: Shit Posting - Replies (6)

Any stats, any traits. I'll probably pay 300+ for it. Maybe more. Just message me. Hell, I might do up to 500. M16 or SG.

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  The Event - (Possibly) Slightly Better Scaling for 4 or 5 people.
Posted by: Terran - 11-25-2015, 08:20 PM - Forum: Suggestions - Replies (8)

Edit: Sometimes he shoots the beam out behind him. This is completely impossible to dodge at times, and feels super unfair.

Also, could his melee after teleporting do 15, not 25, damage?

The normal mobs (rats/deathclaws) are easy enough to handle with 4 people, but when we got to the Tank, we drained all of our primary (which was at maximum) and still didn't kill him. Extremely hard to kill the bosses. It'd be nice to be able to do the event with less people.

There really NEEDS to be a checkpoint system, especially for this. It takes a long time just to get to the pillars with lower DPS, and the pillars themselves take a long time, too.

At the rock, we did fine.

At the first pillar, we did fine.

At the first pillar boss, we got extremely low on ammo but still defeated him.


Second pillar, we did fine.

Second pillar boss, I used all of my primary and went down to 100 secondary bullets, but we did it. The rats/deathclaws swarmed us bad.


Third pillar was rough, a lot of enemies but we did it.

The third pillar boss was surprisingly easy, he fell quickly. His HP felt quite low.


The fourth pillar was very rough, but we managed.

The fourth pillar boss fell easily enough.


The final bosses HP was manageable, but losing even one guy meant our DPS tanked to absolutely 0. It should boost the living players' DPS by +20% every time a player dies, stacking of course. 4 players is 0%, 3 is +20% for all, 2 is +40% for all, final player gets +60%?


The entire time we were -extremely- low on Ammunition. Constantly. We had to repeatedly hunt for ammo crates.

Overall, we got pretty terrible loot drops. No crates, only weapons, crystals, small coin amounts and Traitor Rounds. Are Loot Drops scaled, too?

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  Mini Damage Logs after a Duel
Posted by: Terran - 11-25-2015, 05:02 AM - Forum: Suggestions - Replies (8)

Basically, an option that you can flick on, which will show the damage dealt/received by each player. Eh?

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  hi im donuts
Posted by: Mex 4 Member - 11-24-2015, 10:16 PM - Forum: Introductions - Replies (7)

Hi I'm IsRlyDonuts? aka Halamon aka Jalamon aka Halaman aka Realfatboys aka some other names i don't want to list

I used to play on NTG and stuff, but I like this server alot better. No 1 stab to the face kills and stuff.

i know enchantable ign

i know bosslevel ign

my bday is 27 march <3

rko out of nowhere

bye Heart

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  Cryo suffix's?????????
Posted by: doctorRat - 11-24-2015, 05:36 PM - Forum: Suggestions - Replies (8)

Hey this may just be the winter talking but how cool would a suffix be that slowed everything (firerate, movement, look) and had a chance to leave an ice sculpture behind when killed while under cryo effects?

I can just imagine leaving ice sculptures everywhere on a map.

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  FRG Game Night again?
Posted by: Zott - 11-24-2015, 05:10 PM - Forum: Off Topic - Replies (5)

So some of you might not remeber, but there used to be an FRG game night where we would play random games together such as Board Game Online, Cards against Humanity, AOE or AOM, and any other games up for suggestion! So I think maybe we should have another one sometime soon. It might have to be after Thanksgiving just because I understand that a lot of people are gone for the holidays, so if you want in just leave a game suggestion below and times so we can all have some group fun!

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  Event Patchnotes 11/24/2015
Posted by: Brassx - 11-24-2015, 10:21 AM - Forum: Server Patchnotes - Replies (4)

•The final boss' shield amount has been reduced.
•He will no longer TP then do his ultimate attack.
•His teleport has been adjusted to TP a random range to the Target player (random range of 75% - 100% of the way there).
•TP minimum range has been adjusted(the range from his target he will consider TPing at)
•Fixed cooldown bug
•Fixed a few more exploits

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  Tiny boss tweaks
Posted by: Terran - 11-24-2015, 04:55 AM - Forum: Suggestions - Replies (5)

A) He shouldn't be able to immediately special after teleport. (The AoE explosion for example. It just happened.)

B) He should have a 1/2 second or less delay on a teleport. His bonus attack range means its too hard to dodge it, if not impossible.

C) He should only teleport if you're far enough away. Teleporting when you're a few feet away is aggravating.

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  This is BossLevel
Posted by: BossLevel - 11-24-2015, 03:08 AM - Forum: Introductions - Replies (7)

My name is BossLevel

Yes, KCat is my sister. And she is bad.

Dont ever trust me if Im holding a barrel.
Especially dont trust me if Im giggling like a schoolboy.

Dont shoot me If Im alt walking after round and we will be chill.

Smooches.

-BossLevel Huh

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