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  My quest wont keep counter
Posted by: NeoLeo - 06-22-2015, 01:38 PM - Forum: Bug Reports - Replies (2)

so my good samaritan quest isnt working

evidence:
Before i killed a T: http://images.akamai.steamusercontent.com/ugc/31871503708068529/6F3BA1AA3C0431D0E5748554FB1384D17698FDA1/

After i killed a T:
http://images.akamai.steamusercontent.com/ugc/31871503708068962/CE6C2BDA7B9BF0CC3DD880487D731268FA447480/

Proff i killed a T: http://images.akamai.steamusercontent.com/ugc/31871503708068084/9A76959905BBBD46BC79A7663DADE7345C3B57E6/

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  Prop Suffixes and Crafting Potions.
Posted by: Jerome NotFound.Tech - 06-22-2015, 05:17 AM - Forum: Suggestions - Replies (19)

So I was thinking why don't we have prop suffixes. It could be less op then on NTG an not kill your in 1 shot and it could NOT be shot threw the T room windows like on 67th street.

An also stole this from Terran. You know how you could craft guns on NTG, we should be able to make potions like a potion that could heal you or make you move faster.

They both seem like the good ideas and if y'all have any suggestions please post it here.

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  You can trade people mid-round.
Posted by: Terran - 06-21-2015, 11:20 PM - Forum: Resolved - Replies (8)

Dead people can trade alive, living to living, etc.

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  Shotgun Quest Not Working Anymore
Posted by: Terran - 06-21-2015, 10:52 PM - Forum: Resolved - Replies (1)

I've killed 7 to 8 shotgun users with a Mac10 or M16, yet I'm still at 20/30. Picture is proof (Both Jerome and Wolfy had shotguns, I one tapped them.)

Edit: DEFINITELY just killed a shotgun user who had it equipped while I was a T and they were Inno, with my Bananas! Glock. Still 20/30.

Please help, I would have completed it by now and am suffering.

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  Block
Posted by: Rotshout - 06-21-2015, 07:58 PM - Forum: Bug Reports - Replies (10)

Jerome is linking his guns when he uses text chat so he can talk shit to people who have him blocked.
I had a screenshot, but I can't find it.

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  "6 people minimum"
Posted by: Terran - 06-21-2015, 06:32 PM - Forum: Resolved - Replies (2)

Seriously isn't working. I was on with El Chicken Soup and one AFK spectator, and I killed Chicken 3 times in a row and got 3/25 on my Good Samaritan.

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  Upgraded Vbat
Posted by: Terran - 06-21-2015, 04:45 AM - Forum: Suggestions - Replies (3)

It'd be nice if Vbat was used a lot more often, but also a little less annoying.

What about a slightly more "advanced" vbat option, where the more they use their mic continuously the less maximum charge/charge time they'll have, but the less they use it will "overcharge" it for longer usage later on?

It could buffer up maybe double the current maximum if you don't use your mic for a while. I don't know, I'm tired.

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  Lost Coins
Posted by: VoxelMagic - 06-21-2015, 12:45 AM - Forum: Resolved - Replies (4)

Recently, I sold 2 items on the market, for 105 coins each. Even though they were sold, I did not recieve any credits whatsoever.
Any idea why? And how do I fix it?

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  Gons Rdm and Leave
Posted by: Minehuis - 06-20-2015, 11:33 PM - Forum: Resolved - Replies (13)

Steam Name of Offending Player(s):Gon

Steam ID of Offending Player(s):STEAM_0:0:104157366

Map the event happened on Plaza

Date of event:6/20/2015

What Happened?:So what had happened was gon delayed on a round as a traitor. We told him time after time to slay but he never did. The whole server voted to see if he would slay and we all said yes and he still didnt slay. So I said to the sever all in favor of killing gon say yes and the majority did. (Only like 4 people on). So I killed him for not slaying. He got all mad and tried to rdm Jerome but Jerome being jerome rekt him and he left after rdming.

Witnesses:El chicken Soup JeromeNinja and a few noobs not on fourms

Evidence:Attached

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  [SUGGESTION] Weaponsmith Crystal
Posted by: RadioActiveCow? - 06-20-2015, 07:33 PM - Forum: Suggestions - Replies (11)

The Weaponsmith Crystal will be a 'Rare' tier droppable crystal that has a similar image and mechanics to a normal crystal but serves a specific purpose:

The crystal requires damage to be scrapped into it, to fill the hole of the market being flooded with standard's, almost every weapon and unique can be used to charge it, it will have 2 charge states:

- Charged - The crystal shows an orange colour when charged - Double the damage requirement as a blaze crystal, once CHARGED the crystal can be used to extract ONE weapon TRAIT at the cost of the crystal and weapon, the crystal when charged will display the trait saved into it which you can then apply to ONE weapon at a percentage chance of failure depending on weapon rarity, and once applied the trait will re-roll its chance and scale depending on the class of weapon whilst maintaining that weapons original stats (You can essentially begin building weapons with desirable traits) the rarer the weapon, the more chance of failure: Standard/Common/Uncommon: 100%, Unlikely: 75%, Rare: 50%, Legendary: 25%. Once the trait applied is successful or a failure the crystal will disappear and the trait saved (So it would be wise taking calculated risks with traits worth saving).

The second charged state:

- Overcharged - Displays a glow behind the crystal image in the inventory when successfully overcharged - Requires quadruple the damage requirement of weapons scrapped into as a blaze crystal (Essentially charged x2) Crystals can only be overcharged if they are already charged and do not have a trait saved into them, overcharged crystals allow you to recover ONE weapon SUFFIX at the cost of the crystal and weapon. Overcharged crystals with a suffix work the same as traits, when applied successful or no (Same percentage chances) the crystal disappears, overcharged crystals cannot be applied to a weapon that already has a suffix, but traits can still be applied to weapons with a suffix.

Bear in mind these crystals are 'Rare' similar to that of a reloading crystal or gravity crystal, and will disappear once used, so expect them to end up being worth a lot since a demand will increase when people wish to construct their builds.

There is gonna be a lot of re-brainstorming for this idea, any sort of crafting system or system that can effect gameplay will require a lot of balancing, maybe there could be more risks? Any ideas?

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