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cheny unmute appeal
Forum: Unbanned
Last Post: John
11-02-2025, 09:56 PM
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Thank you guys :)
Forum: Departures
Last Post: Malicious Player
10-08-2025, 06:44 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Mad King Blizzard
09-30-2025, 10:12 PM
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Member Application
Forum: Approved
Last Post: John
09-24-2025, 01:27 AM
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TheLogImusPrime-unban req...
Forum: Unbanned
Last Post: John
09-24-2025, 01:12 AM
» Replies: 2
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My worlds on fire, how ab...
Forum: Off Topic
Last Post: Brassx
09-22-2025, 03:02 AM
» Replies: 2
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D boi jenkins purp rdming...
Forum: Resolved
Last Post: Not John Smith
07-28-2025, 05:26 AM
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IDEA dump - all of the FR...
Forum: Suggestions
Last Post: Simba
07-23-2025, 01:41 AM
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Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
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Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
» Replies: 1
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| [SUGGESTION] Weaponsmith Crystal |
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Posted by: RadioActiveCow? - 06-20-2015, 07:33 PM - Forum: Suggestions
- Replies (11)
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The Weaponsmith Crystal will be a 'Rare' tier droppable crystal that has a similar image and mechanics to a normal crystal but serves a specific purpose:
The crystal requires damage to be scrapped into it, to fill the hole of the market being flooded with standard's, almost every weapon and unique can be used to charge it, it will have 2 charge states:
- Charged - The crystal shows an orange colour when charged - Double the damage requirement as a blaze crystal, once CHARGED the crystal can be used to extract ONE weapon TRAIT at the cost of the crystal and weapon, the crystal when charged will display the trait saved into it which you can then apply to ONE weapon at a percentage chance of failure depending on weapon rarity, and once applied the trait will re-roll its chance and scale depending on the class of weapon whilst maintaining that weapons original stats (You can essentially begin building weapons with desirable traits) the rarer the weapon, the more chance of failure: Standard/Common/Uncommon: 100%, Unlikely: 75%, Rare: 50%, Legendary: 25%. Once the trait applied is successful or a failure the crystal will disappear and the trait saved (So it would be wise taking calculated risks with traits worth saving).
The second charged state:
- Overcharged - Displays a glow behind the crystal image in the inventory when successfully overcharged - Requires quadruple the damage requirement of weapons scrapped into as a blaze crystal (Essentially charged x2) Crystals can only be overcharged if they are already charged and do not have a trait saved into them, overcharged crystals allow you to recover ONE weapon SUFFIX at the cost of the crystal and weapon. Overcharged crystals with a suffix work the same as traits, when applied successful or no (Same percentage chances) the crystal disappears, overcharged crystals cannot be applied to a weapon that already has a suffix, but traits can still be applied to weapons with a suffix.
Bear in mind these crystals are 'Rare' similar to that of a reloading crystal or gravity crystal, and will disappear once used, so expect them to end up being worth a lot since a demand will increase when people wish to construct their builds.
There is gonna be a lot of re-brainstorming for this idea, any sort of crafting system or system that can effect gameplay will require a lot of balancing, maybe there could be more risks? Any ideas?
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| Loadouts |
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Posted by: Terran - 06-20-2015, 07:28 PM - Forum: Suggestions
- Replies (9)
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It'd be nice to set automatic "Loadouts" that re-equips you depending on your role. You could select Innocent, Detective or Traitor, and set which Primary/Secondary/Melee/Crystal will be automatically equipped for that role. (Also, having it disabled during special/boss rounds would be neat).
E.G: My load-out could be
Innocent:
Primary: Irradiated Mac10
Secondary: Lightweight Deagle
Melee: Hylian Shield
Crystal: Blaze Crystal
Traitor:
Primary: Noodler Rifle
Secondary: Bananas! Glock
Melee: Ninjato
Crystal: Shock Absorb
Detective:
Primary: Umpty Dumpty
Secondary: Lightweight Pistol
Melee: Hylian Shield
Crystal: Gravity Crystal
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| Coin giveaway for june! |
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Posted by: Brassx - 06-20-2015, 06:29 PM - Forum: Announcements
- Replies (8)
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I skipped may to allow the coin amount to build up a bit.
All you have to do to enter it is head over to the lobby server, and speak with Vega Hoistway, who is in the booth area next to the spawn.
There are no requirements other than being at least level 10 to access the Lobby server.
This NPC will show up when giveaways are happening, so be sure to keep an eye out for him.
Keep an eye on the lobby server to see who won! If you won, you must join the lobby server to receive the coins!
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| Rotshout - Membership Application |
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Posted by: Rotshout - 06-20-2015, 04:30 PM - Forum: Denied
- Replies (14)
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Steam Name:
Rotshout
Age:
17
Time played on servers:
103 hours
Where did you hear about this server?:
I played on NTG for a while, then while talking to Terran he told me about FRG, where all the cool kids went.
Have you ever been banned?:
No.
Why do you want to join?:
FRG is where I go when I want to have fun. Sometimes some people try and distract from the fun. I am not one of those people. When stupid things happen I try to resolve the situation in the least emotionally taxing way possible. Being a member will allow me to aid in the troubles of newer players by guiding them to a reasonable outcome.
Referred by:
Terran
Additional Details:
T-baiting is never okay. It only causes problems and I see everyone doing it. Please, just stop.
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| Small question |
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Posted by: NeoLeo - 06-20-2015, 01:40 PM - Forum: Off Topic
- Replies (3)
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Does the leveling do anything besides give you a crate every 5 levels? Just a thought and I didn't really know
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| Chicken soup member app |
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Posted by: EL Chicken Soup - 06-20-2015, 01:28 PM - Forum: Denied
- Replies (1)
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Steam Name(Current): EL Chicken Soup
Age: 20
Current Rank: swagmaster leet 420
Have you ever been banned and why: never ever ever well maybe once or twice or 50 times for rdm meta game n shit
Why would you like to be promoted?: cus why not
Why do you think we should promote you?: Because i could "help"
Do you have any administrative experience: yea was admin on some ttt servers long time ago bla bla
Additional Details:jake u know u wanna just insta promote me
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| Damage Above |
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Posted by: Yalepms - 06-19-2015, 11:06 PM - Forum: Suggestions
- Replies (15)
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Their should be a damage above a players head your shooting at.To see how much dmg your wep is doing per shot.Also add a feature if my first idea is ever added to add up all the dmg you currently are shooting but dmg number added up is out in 6 secs.Like a new process.Also add ragdolls to the lobby if the ideas are added so you can test out your weps fast and quick.It may help out future tiers.
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| Detective Weapons - A Few Ideas |
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Posted by: Unpoke - 06-19-2015, 08:46 PM - Forum: Suggestions
- Replies (3)
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Detective weapons
I.) Big Squirter
i.) A fire extinguisher/water balloon/super soaker model
ii.) Can put out any fires from Incin. bombs, fire bombs, or flare guns
iii.) AoE radius as well as self-affecting, and other players within the radius
iv.) Could be useful to clutch people outta tight situations
II.) Pull-out Detector
i.) Some sort of headset-remote model
ii.) Can detect where bullets are shooting from
1.) Possibly detect who is shooting it (Probably not)
2.) Possibly detect what gun TYPE is shooting
iii.) Has to be manually operated, item must be out, lasts 5-10 seconds w/ 15-30 second cooldown
iv.) Useful to find snipers, would be a minor nerf to AWPers, potentially lessen camping
III.) Home Security
i.) A landmine of some sort model
ii.) Detects when someone steps on it
1.) Possible small radius
2.) Could be directional (Like the one on I think battlefield)
3.) Show who steps on it (?)
iii.) Three per purchase, can be destroyed
iv.) Useful to see who goes into T-rooms or whos destroying testers or somethin'.
IV.) Secret Tripod
i.) Some sort of drone model
ii.) A camera detectives can see through without being htere
1.) Possibly not mobile?
iii.) One per purchase, can be destroyed
iv.) Useful to see traitors killin' peeps without being in danger yourself
V.) Therma-shades
i.) Goggles of some sort
ii.) Can see players through walls, not their names though or dead people
iii.) Does not have to be equipped to work
1.) Can toggle on and off with equipped + right click
VI.) Terran beat me to it, see his thread ;-;
Leave feedback <3 I'm great with names btw.
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| Detective Item - Corpus Delicti |
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Posted by: Terran - 06-19-2015, 06:41 PM - Forum: Suggestions
- Replies (3)
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Basically, it'd be a hand-radar that you have to hold which will show you the location of the nearest unidentified body. This could either be done simply, e.g just radar blips, or a tiny bit more advanced, such as having a motion-detector looking object that leads you on your way. (Ever played S.T.A.L.K.E.R? The abnormality scanners, yeah.)
Upsides would be, well, finding bodies.
Downsides would be being unable to defend yourself while holding it, having to search for the body still (It won't just show you exactly like a radar, maybe a directional arrow that beeps the closer you are?)
Sure would be nice to find stashed bodies.
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