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  Jaybiie - members application
Posted by: Jaybiie - 07-10-2020, 03:15 PM - Forum: Approved - Replies (11)

Age:16

Steam Name(Current):Jaybiie

Time played on servers?(!time username to check):105 hours ttt , 41 hours lobby , 2 hours in events

Where did you hear about this server?:just scrolling through ttt servers

Have you ever been banned and why?: twice one time i was karma banned because of karma baiters people kept hitting me running away and stuff like that and killing innos so i killed them and eventually got karma banned and the second time i was messing around with few others and got are karma so low and finally got karma banned just having fun.

Why do you want to join?: i know you the secret of members they have better rng, jk , i want this to become my permanent server and advance to be better know and become more trust worthy on the server

Referred by:no one

Additional Details: im a chill guy who can take jokes and pretty funny i can mess around and play ttt properly and i've advanced in wealth quite quickly in the server gaining about a mil per week and been on the server 3 weeks so im finding this pretty fun

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  Lee +mem app
Posted by: Lee - 07-09-2020, 01:09 AM - Forum: Approved - Replies (1)

Steam Name(Current): Lee

Steam ID: STEAM_0:1:29610334

Age: 24, 25 in a week

Current Rank: Member

Have you ever been banned and why: Nope.

Why would you like to be promoted?: So if someone needs help and no one else is on i can try my best, also why not

Why do you think we should promote you?: i have previous experience so all i need is a refresher course and i feel like i might have a different perspective to some things than others  

Do you have any administrative experience: Yes, Admin on NTG and some old tf2 communities

Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)

Additional Details: if some people are worried i might fall into the same things people thought i did on NTG that shouldn't be problem, i have no intention of bring that persona back that i needed to survive on NTG. If this doesn't get approved i wont be to heart broken ill just wait a bit to try again.

Enjoy your day and always Be Honest, Thanks!

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  Snake Bite
Posted by: A2 - 07-08-2020, 08:18 PM - Forum: Suggestions - Replies (7)

Snake Bite
Exotic
Accuracy: 10%
Clip: -2
Damage: 270%
Deploy Speed: -40%
Firerate: -200%
Stability: -200%
*This weapon cannot reload or refill its clip
*1 in 6 Chance to deliver a deadly dose of venom, instantly killing the user

Don't let it's colorful facade fool you, it is not an invitation, but a warning.
or
This creature seems to be neither friend nor foe, indiscriminately lashing out at whoever gets near

This weapon cannot be slotted into the eternal bond.

The model should be a default deagle with a black and yellow texture something like this
Image



The weapon does 100 on a bodyshot but leaves no wiggle room to miss ☠.

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  Baby rage doesn't proc on snowglobe
Posted by: Unpoke - 07-08-2020, 05:38 PM - Forum: Bug Reports - Replies (2)

baby rage does not work on snowglobe

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  Freedom Melee Proc Chance Increase
Posted by: HeisenBurger - 07-08-2020, 01:06 PM - Forum: Suggestions - Replies (14)

I think that Freedom on melees should have an increased proc chance, I've been using my trident for hours and it NEVER procs in a fight or at any time where it would be useful. I get that the main argument right now is that on faster melees it would be strong, but that doesn't really make sense to me considering that there's still a cooldown timer on them and realistically how much stronger would a melee be if it shot out fireworks. Right now, the absolute best chance is 1 in 10 to proc freedom and imo that's not really good at all on something like the staff or the trident which are extremely slow melees. I think if melees were 1 in 3 - 6 it would be a lot better, it's not like the doomscooper would magically be overpowered with that change since if anything it would still be getting affected by the cooldown timer already implemented on props.

also let trident tentacles proc freedom, also make the rock throw do the 30 damage it's supposed to do and not 7 they are very useless.

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  Some QoL Changes
Posted by: HeisenBurger - 07-07-2020, 11:38 PM - Forum: Suggestions - Replies (1)

Toy Hammer speed boost, Trident triple shot, Staff of Osiris right click all need cooldown bars, there's 0 indicator whether you can use their abilities and you just have to try to know. I'm assuming it would be relatively simple to implement for you, and it would massively improve the QoL of these items. There's probably a couple more things that could use the cooldown bar treatment but these are the ones off the top of my head that I know of.

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  [BUFF] Increase Scattershot Starting ammo
Posted by: Divine - 07-07-2020, 10:01 PM - Forum: Buffs, Nerfs, and changes. - Replies (1)

maybe its something that cant be implemented since most guns operate on reserves being clipx2 but i wondered if there was a way to make special accommodations for a gun like Scattershot that has 6 shots total 2 in clip 4 in reserve

Maybe other guns could get modernized like this but i personally dont use or know of the others that could get this treament

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  [Event suggestion] Boss Rush (Not the old version, this is a different boss rush)
Posted by: 50 Shades Of Aidz - 07-07-2020, 09:50 PM - Forum: Suggestions - Replies (2)

(This would be really hard to make, so I doubt it will be implemented, but with a couple tweaks, I think it would result in a very cool event) A Boss rush event. In this event, you would play with a squad of 4-8 people, and you would have to fight every non-player boss one at a time (Ex. WQ -> BW -> Abyssal -> R'kuloth -> Morgoth -> Horus -> Tzadkiel).

The boss' health would be scaled depending on the amount of players on the team, and the difficulty chosen (Available difficulties could be something like: Easy, Hard, Expert, Nightmare). The difficulty would make the boss' deal more damage, and have more HP, and have different attacks. On the higher difficulties, you could make it so that players don't heal or respawn after each boss is defeated.

Once every boss has been defeated, everyone are teleported into a room similar to the chest room for IoD. In this room, you pick a random chest, the chest can drop coins, crates, and a couple unique items, the higher the difficulty chosen, the more loot you get, and the higher the chance to drop the unique items.

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  [change] esoteric/first prayer
Posted by: Unpoke - 07-07-2020, 06:32 PM - Forum: Buffs, Nerfs, and changes. - Replies (2)

hi i guess im posting stuff again about changing stuff again
probably not a big deal if u do or dont but i just think they could feel a little more finished and perfected?

for first prayer, i was thinking right click could use some changes
really should just work like roadhog/bucky right click where its instant but if you use it too close it sucks

esoteric has a few things. i mean its a good gun for sure, but its boring as heck and many peeps say the same that ive asked
i was thinking drones should be a 1 in x proc alongside the already existing "e" much like dark matter (would only proc 1 drone, mobility to scale off how many drones)
i also think drones should be able to proc whatever suffixes/traits are on the esoteric

thanks gamers
unpoke SIGNING OUT


also im not gonna bother posting about the snwoglobe sorry

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  Baby Cry plays globally (i.e for everyone around)
Posted by: Terran - 07-07-2020, 05:11 PM - Forum: Resolved - Replies (6)

Really irritating as a spectator, and unless this is a bug its a dumb oversight. The sound should play for the player shot/shooting, not for anyone spectating or nearby.

I assume I'll get LOL BABY RAGE XDDD SO MAD LOLOL as a reply from some retard but it is pretty loud and disruptive, especially when you're just, like, spectating or trying to solve reports.

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