Look, I know most people just shard this weapon, but as a user of the weapon, I find it annoying that at the start of the game, I need to reload my inventory, and then reload my weapon to have enough ammo to last the round. I don't know why it spawns with 4 in the clip when the max is 12, but it's gotten me killed a few times because I forgot to reload at the start. It's not asking much, and it'd make sense to do. Let's make it start with 12 ammo in clip (max), and 24 in reserves. :D
Time played on servers?(!time username to check): 188.11 hours
Where did you hear about this server?: I actually did not hear about the server. I saw this as an interesting server while browsing the list of servers a while back.
Have you ever been banned and why?: No.
Why do you want to join?: So far it has been an excellent experience within this community. So I believe it would make the game better by integrating with it.
Referred by: I have not been referred by anyone.
Additional Details: Thank you for your consideration, and I look forward to your response.
I think as of right now Void at least in my opinion is the worst/weakest of the the and arguably the hardest to obtain. With that said I think its trait should have one or more of the following done to it:
A. be completely changed to something different/better
B. get Healing in the realm and maybe have a aoe damage blast when entering/exiting.
One other thing i'd like to see changed is, it should be able to proc by giving and receiving damage.
Lastly and this is very much needed for a suffix/trait like this: Its proc chance needs to be lowered or else it never procs/you're already dead before it does.
But most importantly above all else: if its kept as is or with the buffs, MAKE IT AUTO PROC THE SUFFIX! NO PROMPT, JUST *BOOM* YOU'RE IN.
So, since coming back to the server recently, the single biggest difference I noticed from when I played about a year ago is how different traitors play. It seems rather than try to actually win, traitors will 90% of the time prioritize getting kills for their quests. I mean, sure they'll get kills, but spraying into a crowd of 4 people to get that final kill for your quest doesn't seem to help. There's a 1:4 Inno/T ratio, and if a Traitor is only killing 2 people consistently to get their quest done, they're hindering their T buddies.
Possible Solutions:
-Make challenges/daily quests not kill based.
-Make challenges/daily quests more focuses on winning the round for your team, whether Inno or Traitor.
-Make challenges/daily quests harder to complete if players are only going for that one or two kill a round.
I'd like to say that this problem probably isn't as easy to fix as just "change the challenges", but I was hoping to shine some light on it so attention was brought to it.
alright so basically tobias added a thing to challenge scrolls making it where you can't gain scroll progress if your karma is below 1000.
I messaged him about it because I obviously thought it was a terrible idea and his response was for me make a thread on the forums about it so here I am.
There's absolutely no reason for this to be added at all. Challenge scrolls are already try hard enough and adding this is just going to make it even more try hard. You'll constantly be worrying about not shooting any innocents or doing anything during the scroll. So say goodbye to joking around with your friends/anyone on the server. Even going past "purposeful rdm", you can easily get below 1000 karma by cross firing people or misjudging a situation and killing the wrong person/people.
We already have the good samaritan challenge theres no need to add this and have people sweating even more over challenge scrolls.
I don't have recording equipment, and demos make me lag really hard while recording, but often when I kill someone with my scaredy bunny (only really noticed with headshots), it'll force me to jump anyway like I didn't hit them. It's gotten me killed 3 times now.
Being iced as the hunter isn't fun, and honestly kind of ruins the minigame for everyone except the one or two people that can cash in on the hunter barely being able to move because of it.