Shadowstriker.[Implemented] - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +---- Forum: Buffs, Nerfs, and changes. (https://forerunnergaming.org/forums/forumdisplay.php?fid=81) +----- Forum: Implemented (https://forerunnergaming.org/forums/forumdisplay.php?fid=82) +----- Thread: Shadowstriker.[Implemented] (/showthread.php?tid=7877) |
Shadowstriker.[Implemented] - Razzation - 01-14-2019 Look, I know most people just shard this weapon, but as a user of the weapon, I find it annoying that at the start of the game, I need to reload my inventory, and then reload my weapon to have enough ammo to last the round. I don't know why it spawns with 4 in the clip when the max is 12, but it's gotten me killed a few times because I forgot to reload at the start. It's not asking much, and it'd make sense to do. Let's make it start with 12 ammo in clip (max), and 24 in reserves. :D RE: Shadowstriker. - Nyte - 01-14-2019 +1 It is a small change that would go a long way. Also while you're at it BUFF THE DAMAGE PER SHOT TO 520 AND MAKE QUICKSCOPES LITERALLY OBLITERATE THE ENEMY RE: Shadowstriker. - Kuro - 01-14-2019 (01-14-2019, 10:16 AM)Nyteman Molester of Santa Wrote: +1 It is a small change that would go a long way. Also while you're at it BUFF THE DAMAGE PER SHOT TO 520 AND MAKE QUICKSCOPES LITERALLY OBLITERATE THE ENEMY -1 jolly crystal would be too OP then, so nerf jolly crystal more first then buff shadowstrike Shadowstriker.[Implemented] - Brassx - 01-25-2019 Implemented. |