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| Deathbringer. |
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Posted by: fanc typh - 07-18-2016, 01:14 AM - Forum: Suggestions
- Replies (65)
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Okay, so, a lot of people will probably complain about me making this, but im making it anyways.
I think the deathbringer could be changed for the better a bit.
Firstly, is its suffix. While I love the suffix and it's a lot of fun, if you headshot someone and the suffix procs, the ball will still not kill them. If it could be changed so that a headshot with a proc'd suffix could kill someone, that would help.
Second, the noscope accuracy.
I find that my terranable rifle is better than the deathbringer just because of this.
If i attempt to noscope someone with my deathbringer, the bullet tends to go anywhere but at who i'm aiming at.
If anything, possibly keep the red circle how it is so that you kind've have to predict on where you will shoot, but make it more accurate when not using the scope.
Thirdly, which would just be a cool feature, make it so the melee form can proc the suffix.
Maybe make the melee do less damage as a counter, but it would make it a viable melee to use. Just a thought.
tl;dr
The deathbringer is surprisingly "weak" (for a lack of a better word) for a godlike, so maybe a few changes to make it more viable?
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| Level 50 |
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Posted by: Kuro - 07-17-2016, 03:12 PM - Forum: General
- Replies (46)
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Current level: Complete!
Current things being opened: 600!

I don't think I've given a full proper explanation of what I am doing, just some off-hand remarks to a ton of different people.
So this post is to sort of correct that, and give some proper details.
I want to make my level 50 milestone spectacular, and to do something special. So two weeks ago at level 40 I began hoarding every type of crate I can get. Being VIP I get bonus experience and a gift package every 3 hours of gameplay, which gave me the idea to save them in the first place.
This is sped up by doing the worm queen every day, which gives exp and keys (which I'm going to now start hoarding 45-50). At level 50 I am doing a massive unboxing to commemorate the milestone. I will have a TON of things I will open, starting with gift packages, then item crates, then keys and finally my Sealed Djinn.
By doing this I hope to drop my first "actual" godlike drop (I don't consider djinns to be true godlikes) hopefully a weapon and giving it away. I want to have a hell of a time with everyone on the server and make some memories.
I'll be using this thread to update where I am and will announce here what day it'll be happening and other specific details. I want this to really be special and it is sure to be. Thank you everyone who will be there.
If you have any questions or suggestions regarding this feel free to post here or message me.
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| Godlike Glock Suggestion |
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Posted by: Sirpez - 07-17-2016, 03:20 AM - Forum: Suggestions
- Replies (6)
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Name: Glaunt
Accuracy: +18%
Clip: +15
Damage: +18%
Mobility: -8%
Stability: +20%
Reload Speed: -35%
Fire Rate: +8
Suffix: 1 in (15-20) chance to slow all speed characteristics of the player (Mouse DPI, Movement Speed, Fire Rate, Reload Speed) by 15% (Stackable)
I think the model should have a slimy texture to it
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| Demonic Bow & Fist of the Djiin Projectiles |
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Posted by: Tango(SCRUB) - 07-17-2016, 12:58 AM - Forum: General
- Replies (15)
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Ok theres been problems where people just randomly place Djiin landmines and The Demonic Bows AOE Special, Idk if shooting these should be considered karma bait or t-bait due to the fact that they cut of important areas of the map or that it can stop people from entering certain buildings, I've seen people just shoot djiin projectiles and stack shots to block of entrances of buildings and camp there and anyone who trys to enters dies instantly from stacked fist of the djiin shots (which seems like an exploit) and samething with the demonic bow making it impossible to enter single entrance buildings. Idk how this should be handled, but I think placing Djiin shots and Demonic Bows Power shot should be Traiter Bait/Karma Bait. Im not trying to make anyone angry but this seems to be a common problem I've noticed and it tends to creates agruments.
I just want to see your opinions
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| Time for me to ump on the bandwagon |
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Posted by: A2 - 07-16-2016, 09:08 PM - Forum: Suggestions
- Replies (3)
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We need more umps!
These puns are all shit btw and are subject to change
UMPassable
Model: Ump45
Rarity: Primordial
Accuracy: -15% to -20%
Clip: -5
Damage: 20%
Firerate: 10% (this is low b/c ump fires pretty fast)
Mobility: 5%
Stability: -25%
*has a 1 in X (x being 10-15) to place "cal-traps" at a players feet for Y secs (Id say 5-10 secs) doing 5 damage (subject to change) per step, however it allows the player to jump without taking damage. Stacks
Desc: Nobody moves and noone gets hurt
CopyCat
Model: Ump45
Rarity: Primordial
Accuracy: -20%
Clip: -5
Damage: 10%
Firerate: 15%
Mobility: 10%
Stability: -25%
*Has a 1 in 3 (might be too low) chance to absorb a bullet; the player still takes full damage, however the bullet is "added" into their clip. I.e. If I survive an awp shot and the trait procs the next bullet I shoot will do the same damage an awp shot does, while still being affected by the stats of the gun. (Probably a coding nightmare and far too op, but by far my favorite idea)
Desc: I'm rubber you're glue...
P-Ump it
Model: Ump45
Rarity: Legendary
Accuracy: 10%
Damage: 15%
Firerate: 10%
Mobility: 5
Stability: -27%
*Has a 1 in 5 to jerk the player in a random direction, (not the camera) But has a 1 in 8 to backfire moving you instead. (A trait geared towards being annoying, not necessarily good)
Desc: Just holding this weapon makes you want to move
While we're messing with umps... buff the banshee's trait. 5 dmg is horrible, at least make it a fraction of the damage they did to you.
Please scream at me about how bad these are
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| The J-UMP |
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Posted by: HeisenBurger - 07-16-2016, 05:41 PM - Forum: Suggestions
- Replies (4)
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Model: UMP-45
Name: J-UMP
Rarity: Godlike
Damage: +10%
Firerate: +15%
Stability: -30% (CUS IT JUMPS KAPPA)
Accuracy: +25%
Mobility: +5
Clip: +5
Reload Speed: -20%
Drawspeed: -50%
Suffix: 1 in 10-15 chance to cause the person hit to jump unreasonably high into the air enough to take 25 - 50 damage
we need more UMP puns
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