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  Demonic Bow & Fist of the Djiin Projectiles
Posted by: Tango(SCRUB) - 07-17-2016, 12:58 AM - Forum: General - Replies (15)

Ok theres been problems where people just randomly place Djiin landmines and The Demonic Bows AOE Special, Idk if shooting these should be considered karma bait or t-bait due to the fact that they cut of important areas of the map or that it can stop people from entering certain buildings, I've seen people just shoot djiin projectiles and stack shots to block of entrances of buildings and camp there and anyone who trys to enters dies instantly from stacked fist of the djiin shots (which seems like an exploit) and samething with the demonic bow making it impossible to enter single entrance buildings. Idk how this should be handled, but I think placing Djiin shots and Demonic Bows Power shot should be Traiter Bait/Karma Bait. Im not trying to make anyone angry but this seems to be a common problem I've noticed and it tends to creates agruments.

I just want to see your opinions

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  Worm Queen fight bug?
Posted by: caligulasAquarium - 07-16-2016, 10:30 PM - Forum: Bug Reports - Replies (2)

http://images.akamai.steamusercontent.com/ugc/269471549700533622/229C83504C56A37856450F683622CD7CFC7FE922/

http://steamcommunity.com/sharedfiles/filedetails/?id=725919853

So was fighting it. didnt get hit. soon as i hit here, i started getting harrased by these green lines that circles around me

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  Time for me to ump on the bandwagon
Posted by: A2 - 07-16-2016, 09:08 PM - Forum: Suggestions - Replies (3)

We need more umps!
These puns are all shit btw and are subject to change
UMPassable

CopyCat
P-Ump it
While we're messing with umps... buff the banshee's trait. 5 dmg is horrible, at least make it a fraction of the damage they did to you.

Please scream at me about how bad these are

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  The J-UMP
Posted by: HeisenBurger - 07-16-2016, 05:41 PM - Forum: Suggestions - Replies (4)

Model: UMP-45
Name: J-UMP
Rarity: Godlike
Damage: +10%
Firerate: +15%
Stability: -30% (CUS IT JUMPS KAPPA)
Accuracy: +25%
Mobility: +5
Clip: +5
Reload Speed: -20%
Drawspeed: -50%
Suffix: 1 in 10-15 chance to cause the person hit to jump unreasonably high into the air enough to take 25 - 50 damage


we need more UMP puns

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  Rebalance/Change certain traits
Posted by: 2bias - 07-16-2016, 04:51 PM - Forum: Suggestions - Replies (15)

Traits that should be rebalanced/changed:

If you guys have any other traits that should be changed/modified post them here.

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  Vacation (because I'm a loser)
Posted by: Eclipse - 07-16-2016, 06:18 AM - Forum: Old - Replies (6)

Gone till friday, don't miss me, or I'll come do something to you.

Also drop all the godlikes, unless you are Zott.

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  The UMP-Bee
Posted by: Terran - 07-16-2016, 01:22 AM - Forum: Suggestions - Replies (12)

(Umpty? UMP-Bee? HAHAHAHA.)

Model: UMP-45
Name: UMP-Bee

Rarity: Primordial
Damage: +5%
Firerate: +25%
Stability: -15%
Accuracy: +25%
Mobility: +15%
Clip: +10
Reload Speed: -15%
Drawspeed: -25%
Suffix: 1 in 3 chance to shoot a homing "Bee" projectile at whoever you targeted. It flies very fast, but cannot go through obstacles. If it hits, it does 10% more damage than a normal bullet, and applies Corrosion for (2-5) seconds, with (2-4) damage every second.

Edit: Also, modelling an actual bee for it would be dumb, so just make it an orange sliver of light or glow or something.

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  Crouch jumping/jump spam.
Posted by: Brassx - 07-16-2016, 01:02 AM - Forum: General - Replies (24)

I know this is a pretty annoying issue in GMOD, mainly because the way GMOD handles crouching is pretty stupid and just messes things up.

So here we may decide if something is done on my end to help combat the issue, and make it less rewarding to do these strategies, vote on a solution or post your own idea.

I'm not much of a fan of any of these solutions, but they seem to be the only things I can really do about it.

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  SWIFT DEAGLE IN SHOP TOMORROW
Posted by: Terran - 07-16-2016, 12:09 AM - Forum: Shit Posting - Replies (6)

SWIFT DEAGLE IN SHOP TOMORROW

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  Railgun trait Idea
Posted by: D3F4ULT - 07-15-2016, 10:39 PM - Forum: Suggestions - Replies (7)

Just a Idea for regular rounds for Rail gun (Red Charge that doesnt blow up) they should have the ability to Ricochet off the walls twice but every time it ricochets it loses dmg

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