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Railgun trait Idea - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Railgun trait Idea (/showthread.php?tid=4337) |
Railgun trait Idea - D3F4ULT - 07-15-2016 Just a Idea for regular rounds for Rail gun (Red Charge that doesnt blow up) they should have the ability to Ricochet off the walls twice but every time it ricochets it loses dmg RE: Railgun trait Idea - 2bias - 07-15-2016 so literally the last prayer? RE: Railgun trait Idea - D3F4ULT - 07-15-2016 in a way yes but lower dmg per ricochet RE: Railgun trait Idea - Terran - 07-15-2016 I don't like losing karma due to that. Maybe just make it so one quick tap on the Railgun will shoot a very thin energy beam, that does maybe 10-15 damage but 100% accuracy and virtually infinite range? Find a way to balance it, like having it recharge after 5 shots of that or something. RE: Railgun trait Idea - Unpoke - 07-15-2016 I still like this idea. RE: Railgun trait Idea - D3F4ULT - 07-16-2016 (07-15-2016, 11:58 PM)Unpoke Wrote: I still like this idea. which Idea well theres terrans and mine dont judge RE: Railgun trait Idea - HeisenBurger - 07-16-2016 (07-15-2016, 10:39 PM)D3F4ULT Wrote: Just a Idea for regular rounds for Rail gun (Red Charge that doesnt blow up) they should have the ability to Ricochet off the walls twice but every time it ricochets it loses dmg Damn i love this godlike seasonal deagle that i had to get 285 headshots to level up that would have the same situational ass ability as a railgun. RE: Railgun trait Idea - Rotshout - 07-17-2016 >Fires at a wall >Headshots self |