Additions
•Added a new Primordial rune which allows you to Reset Enhancable weapons without losing your gained EP. This is a lot more rare than the Rune of Restoration to help balance the two out.
•Added solution 2 and 4 mentioned in the Crouch jump thread.
These ones were added because they were the ones that would affect gameplay the least amount out of the top contenders in the poll.
Option 3 would drastically change how the game is played (a lot of people go for jump shots), and affect some quests. So That option is considered a last-resort if these changes are either not helping, or very disliked.
Here are the details:
Crouch jumping is disabled for 3 seconds after firing a weapon(some weapons may not be included in this at the moment).
Crouch jumping will be disabled for 10 seconds if you do it more than 4 times within a 1.5 seconds of eachother.
Please feel free to post your feedback on these changes, as these may stick around or may be removed entirely. I hope it helps provide a more fair experience for most people, and stops some from exploiting the buggy GMOD crouch jump mechanics to evade shots.
Changes
•Tidal crates have been re-balanced slightly.
•Several Godlike's rarities have been slightly increased.
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Well, as im sure a lot of people have noticed, it's really hard to win a dragon round when you can spam MOUSE2 for infinite explosive fireballs.
I think to make dragon rounds a little more fair, make it so that the fire spit recharges quicker, and the explosive fireball can be spammed, but after clicking it so much it goes into an "overheat mode" (i dont know what else to call it), where you cant use it for a while. That way spamming the explosive fireball is more penalizing that using it when needed.
Not to mention, does the Dragon's HP scale to players? Because it doesnt seem so xp
Orbital Survival Round loot has been buffed, it's now more worthwhile to get first place. Plus the more people on, the better the rewards for the top player. Also the top ~10 get a 100% guaranteed gift package, the rest of the server has a 1 in 3 chance of getting one.
First place now has a bonus chance to receive an "Orbital Survival Round" token.
These rounds have been made more uncommon(1 in 50).
Bows
The load animation is now 50% faster
You can now hold the secondary attack button down to load/pull back and no longer have to re-click after loading.
The arrows velocity is now faster with slightly less drop.
You can now shoot arrows faster(with less power).
Added detection for when you shoot really close to something, so the arrow doesn't travel through it.
The crosshair now slightly fades out when at full pullback power.
Grim's Labyrinth
The cooldown is the same as losing (I did this a few days ago).
Morgoths chest loot has been buffed a bit.
Deathbringer's rarity has been increased slightly again.
Bug Fixes
•The comm jammer no longer allows you to hear T chat(UN TESTED).
•Hopefully fixed the deathball from the deathbringer sometimes dealing 0 damage when it should kill the person.