Well, as im sure a lot of people have noticed, it's really hard to win a dragon round when you can spam MOUSE2 for infinite explosive fireballs.
I think to make dragon rounds a little more fair, make it so that the fire spit recharges quicker, and the explosive fireball can be spammed, but after clicking it so much it goes into an "overheat mode" (i dont know what else to call it), where you cant use it for a while. That way spamming the explosive fireball is more penalizing that using it when needed.
Not to mention, does the Dragon's HP scale to players? Because it doesnt seem so xp
Orbital Survival Round loot has been buffed, it's now more worthwhile to get first place. Plus the more people on, the better the rewards for the top player. Also the top ~10 get a 100% guaranteed gift package, the rest of the server has a 1 in 3 chance of getting one.
First place now has a bonus chance to receive an "Orbital Survival Round" token.
These rounds have been made more uncommon(1 in 50).
Bows
The load animation is now 50% faster
You can now hold the secondary attack button down to load/pull back and no longer have to re-click after loading.
The arrows velocity is now faster with slightly less drop.
You can now shoot arrows faster(with less power).
Added detection for when you shoot really close to something, so the arrow doesn't travel through it.
The crosshair now slightly fades out when at full pullback power.
Grim's Labyrinth
The cooldown is the same as losing (I did this a few days ago).
Morgoths chest loot has been buffed a bit.
Deathbringer's rarity has been increased slightly again.
Bug Fixes
•The comm jammer no longer allows you to hear T chat(UN TESTED).
•Hopefully fixed the deathball from the deathbringer sometimes dealing 0 damage when it should kill the person.
Prime Primer "Primed and ready."
- Passive Item
- Does 20% extra damage on every shot that is a prime number. (e.g. shots 1, 2, 3, 5, 7, etc.)
- does 5% less damage on every shot that is not a prime number.
Beehive "Hive mind."
- Passive Item
- When user is killed, the killer takes 20 damage if they are in 10 meters range of the victim
- 5% less mobility
- "Aggressive": every minute, user takes 0-3 damage, based on RNG. Sparkly Diamond "Ooh! Shiny."
- Passive Item
- On death, user drops flashbangs all around them. [1-3 based on RNG.]
- "Corrosive-Resistant" User takes 5% less damage from damage over time. Rotten Apple "Moldy."
- Passive Item
- On death, user has a chance to spawn a Headcrab or a Zombie. [Headcrab has a 30% chance, Zombie has a 10% chance.]
- On taking over 20 damage in one hit, user bleeds for an extra 10 damage.
- When user has less than 30 health, run speed is increased by 10%. "Delicious Mango"
"Actually, that's an ammo crate. I don't care!"
- Passive Item.
- On ammo pickup, user has a 20% chance to restore 10-20 health, based on RNG.
- Can only be used three times.
- 1 in 10 chance that the Mango is moldy, and will damage the user for five health instead. Mystical Egg "It doesn't hatch. Stop sitting on it."
- Passive Item
- As a Traitor, has a 10% chance to turn corpses into chickens, which are unidentifiable.
- As an Innocent, has a 10% chance to drop a box of random ammo type on a corpse when killed.
- As a Detective, every kill has a 50% chance to immediately identify the body.
And last, but certainly not least...
Party Hat "Who's ready to PAR-TAY!? Over your dead corpse."
- Passive Item
- As an Innocent, on death, gives a festive cheer and also calls a Detective to your corpse immediately.
- As a Traitor, on Detective kill, awards one bonus credit.
- As a Detective, a Traitor kill awards one bonus credit.
EDIT: 7/26/2016: Changed name from Divine Air to Wind Orb, Added debuffs, changed rarity from Primordial to Rare since it's not too op.
Slot: Misc
Item: An Orb
What it does: Allows Sprinting when Held.
How is this not OP?: Has a Charge, similar to the Healing Orb. Fully Recharges after 1 Minute. Once you activate the Wind Orb, you cannot change weapon for 5 Seconds. Furthermore, while Sprinting, you cannot jump, crouch, or go backward. You can only "Sprint" forward.
Rarity: Rare
How is it Obtained?: Worm King/Queen
Lore: Holding this Orb fills you with Energy.
Explanation:
I got the idea from when the server borked on Island_17 and all of our weps were gone/no karma/could sprint/fun. Sprinting around felt really cool, and a bunch of other members and up were laughing about it too. This just seems like a cool thing to have for quick getaways or just running around
So, The Rune of Restoration... let's be frank, it's pretty worthless. Most people don't need them and those that get them just end up getting a bunch of them that sit in your inventory/bank and waste space. So for when/if the Enhancables crate makes a return, we should have some more variety.
Rune of Foresight: Rarity: Primordial. Effect: Finishes the current level on an enhanceable weapon.
Rune of Hatred: Rarity: Rare. Effect: Adds a random % damage trait to an enhanceable weapon without any traits or a suffix.
Rune of Hemorrhaging: Rarity: Legendary. Effect: Adds bleed trait to a Legendary+ Enhanceable without any traits or a suffix.
Rune of Aging: Rarity: Primordial. Effect: Adds a contagion, Corrosion, Agony or Phoenix suffix to a Primordial+ Enhanceable weapon without any traits or suffixes.
Rune of Power: Rarity: Godlike. Effect: Increases the maximum level of an enhanceable weapon by one, then finishes the level.
Rune of Power Overwhelming: Rarity: Celestial (And at least two orders of magnitude more rare than the Rune of Power): Effect: Increases any one stat of any weapon by 5% (For weapons with + or - clip, adds +10 clip) Each weapon can only ever have this applied once.
Something I've noticed once or twice, but only fully confirmed just recently, whenever there's a Jammer down, innocents can hear the t-only voice chat. On richland, there was a jammer placed and I heard Leo say to his T buddy that he was ready to place another Jammer down when it ran out. I kosed him and he was confused, asking after death whether I heard him say it, since he'd said it in the T voice.