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  Bezerker - Attempted Revenge RDM
Posted by: 2bias - 09-02-2016, 10:55 PM - Forum: Resolved - Replies (8)

Steam Name of Offending Player(s): Bezerker

Steam ID of Offending Player(s): STEAM_0:1:75911551

Map the event happened on: gm_construct

Date of event: August 30th

What Happened?: I told him that UMPs should be unlikely, and because of that he decided to attempt revenge RDM me for no reason. This isn't the first time he's done this either.

Witnesses: Chosen, Mougwi, Heisen

Evidence:

Image

Apparently since my evidence isn't valid in unban appeal, I'd make an actual player complaint.

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  Bezerker Unban
Posted by: ghasT_T - 09-02-2016, 10:27 PM - Forum: Unbanned - Replies (17)

Steam Name (Current): Bezerker

Steam Name (During incident): Bezerker

Steam ID: 76561198112088831
Steam Profile Link: http://steamcommunity.com/profiles/76561198112088831
Name of staff you were banned by: Terran

Length of the ban: 7 Days

Would you like your ban shortened or repealed?: Repealed

Reason for ban: Revenge RDM

Did you commit the actions stated in the ban reason?: Sorta yes sorta no

What really happened?: Jerome and I were messing around as usual, and I ended up killing him on his t round. After the report, Terran asks Jerome something along the lines of, "Did he do it to purposely ruin your T round?" Next round, I'm banned. Apparently Brass said that another form of Revenge RDM is initial rdm to ruin someones round.

Additional details: I may have taken my joking a little too far, and I'll admit that I was a little annoying at the time with Tobias constantly mocking my UMP Collection.

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  A "Smart" Karma System
Posted by: 2bias - 09-02-2016, 09:44 PM - Forum: Suggestions - Replies (23)

The TTT karma system is ok at times, but most of the time it's pretty flawed. A good example of this is if you kill someone for killing an innocent, you can go down from 1000 karma to 800~ for just playing the game. Then it can take up to 10 rounds of playing to get that karma back.

It's a pretty stupid system.

What I suggest is a "smart" karma system. What I mean by smart is: Lets say someone shoots an innocent, for 5 seconds, anyone that shoots/kills the person that shot said innocent, will NOT lose any karma for shooting/killing the person who first damaged the innocent..

I know this system can also be flawed, but it's better than losing karma due to a situation that wasn't your fault.

What do you guys think?

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  Energy Shield - Name Pending
Posted by: Terran - 09-02-2016, 06:13 PM - Forum: Suggestions - Replies (8)

So, I love how the Hylian Shield can block bullets, but I was thinking that it'd be pretty fun to have something a bit different, and I think that we have a perfectly functioning model as-is.

If you've played on the map Amityville, (I forgot the name), there's a strange-looking sort of riot shield in the police station. You can magneto it around and it blocks bullets. So, my suggestion is based off of that.

It could be a Melee/Misc slot, with no push power or melee attack. The shield absorbs kinetic energy, but it does have some downsides; every shot it takes can cause you to lose a bit of ground. So, a hail of fire will push you back pretty rough. You can mitigate this by crouching behind it, thus additionally making yourself a smaller target, but then you can't move.

The Shield would have a "Usage" meter, similar to Orbs, where either from X time or X damage it'll run out and potentially need to recharge. I just feel that it'd be fun to have something cool and considering there's a potential model, and the whole bullet-blocking thing is already implemented, it doesn't sound super hard.

So, the upsides would be that it absorbs bullets, the downside would be that you'd lose traction when it gets shot.

*As an added tiny bonus, maybe the more damage it takes, the faster you move?

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  Rat&Co.
Posted by: doctorRat - 09-02-2016, 01:12 AM - Forum: Off Topic - Replies (10)

I am here to announce the start of my loan shark perfectly legal Loan Company.


Come to me with reasonable collateral for amount of money you want to borrow and agree to terms set
at time of deal.

Payment will be due in full with 20% interest by deadline agreed upon at time of deal.

You may message me on here, steam, or in game about making a deal and we will work
out a time to meet.

I look forward to your business here at Rat&Co.

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  Ark: Scorched Earth
Posted by: Bathory (She/They) - 09-02-2016, 12:46 AM - Forum: Off Topic - Replies (6)

http://store.steampowered.com/app/512540/





Holy shit, it looks better that the original ark.

Who else is getting it, it just released.

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  Change the crescent nerf
Posted by: Zott - 09-01-2016, 11:06 PM - Forum: Suggestions - Replies (13)

Crescent crates did give out a ton of coins but why make them this bad now? Unlikely coin stacks give about the same as a common stack from tidals and the rares give almost the same as an uncommon stack from tidals. There is almost no point in buying crescents when you have a higher chance of getting coins from a cheaper crate. I say make the nerf not be so hardcore? Make the crescents give 2-3k on rares and 1-2k on unlikely stacks and make them more rarer to get? If anyone has any other ideas please post.

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  Hello
Posted by: [LFG]Omen267901 - 09-01-2016, 08:28 PM - Forum: Introductions - Replies (4)

I suppose if I intend to stay here for a decent amount of time I should make an introduction post.

So, hi. My name's omen. I play a lot of different servers, so I might not be on too much, but when I am I'll try to be a productive user and not shit it up with my lack of aiming skill(hint, I will probably do this)

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  Fortune Runes
Posted by: Zott - 08-31-2016, 10:34 PM - Forum: Resolved - Replies (3)

So I used a Fortune token and went from 6 rounds straight to 1 round. Fancy said he had the same problem and Spider said that he gained 12 more rounds of fortune.

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  Patchnotes 8/31/2016
Posted by: Brassx - 08-31-2016, 12:12 PM - Forum: Server Patchnotes - Replies (8)

Well I wanted to have this update out a few days ago so I could get to work on the next card game, but I got sick and had to take care of some IRL stuff.

Additions

  • Added 4 new 'test' Inventory themes. You can switch between themes via the f1>settings menu. Scroll down to Inventory settings. I will be working to make better looking themes in the future.
  • You can now type !settings in the lobby/event to bring up a similar menu to the f1>settings menu in TTT.
  • Added the Inventory Changes to the Event servers(resizing/themes).
  • Added drop shadows to the stat display window for descriptions and item names.
  • Added a new Card Game called 'Doubt It!' This is based on the popular game, 'Cheat!' or 'Bullshit'. You can see the rules here: http://forerunnergaming.org/forums/rules_card.html
    This is built on a brand new card framework that I made from scratch, and this allows me to make card games a lot easier. This framework uses 3D cards, and all of the displays are in 3D as well.

    Currently it's FREE to play, but eventually there will be a buy in amount so you will play for coins. Min player count is 3 at the moment.
  • You can now view your event cooldown on the forums via your profile>Inventory.
  • Added a new unique item to the Fragment weapon shop table.

Changes
  • Texas Hold 'Em has been removed and will possibly re-added later to this new card framework. (Blackjack is next on the list though.)
  • Fixed the notification display in top right corner. Also updated the display. I had a new HUD in the works for TTT that fits more into the 'gradient' theme of the Lobby/event's HUD, this is just part of that.
  • Experience runes have been made a bit more uncommon for now. I'm still looking at options to stop or slow down power-leveling with them.
  • Removed the red damage indicators from the Lobby server. This includes the red screen while dead.
  • Player hand models will now try and match their playermodel for most weapons.
  • Slightly improved statdisplays on the forums.
  • Adjusted formula for Rune Rituals when using high tier accessories.
  • Infested Kunai now have faster fire rate when locked on for the first two 'right click' throws.
  • Rune of Fortunes rolls have been tweaked a bit.
  • Crescent cases more common coinstacks have been reduced a bit, and a new rare tier coinstack has been added(untop of the existing one).
  • Mona is now creepy af.
  • Changed some of the rarities around on the current rune table.
  • The angelic bows special now 'zaps' in a slightly bigger radius. This zap will spread between all players within the radius and shock them (AOE). It has always done this, but its radius was a bit small.

Fixes
  • Fixed a lot of infested Kunai bugs.
  • Fixed a bug causing rune of fortunes to not be exluded from higher tier rune rituals.
  • Fixed rune of power/rune of fortune bug.
  • Added lava cape material to TTT download list.

Please report any of the bugs you find with the new card game. I will be working to fixing them and polishing it up for final release.

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