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Trait Tier List?
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honest take guys hope u l...
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Members: 4,598,   Latest member: eternal,   Forum threads: 9,102,   Forum posts: 75,195,   Full Statistics


  New Base Weapons
Posted by: Chosen - 10-01-2016, 04:37 PM - Forum: To-do list - Replies (31)

Brass told me, Do it for Papa Brassx.

Primaries -

Thompson - http://steamcommunity.com/sharedfiles/filedetails/?id=851047491

MP40 - http://steamcommunity.com/sharedfiles/filedetails/?id=264056581

Groza-1 - http://steamcommunity.com/sharedfiles/filedetails/?id=764931060

Hitman Elephant Rifle (Old school one) - http://steamcommunity.com/sharedfiles/filedetails/?id=762491157

M1 Garand - http://steamcommunity.com/sharedfiles/filedetails/?id=682679831


Secondaries -

M1911 - http://steamcommunity.com/sharedfiles/filedetails/?id=749276552

Mini-Uzi(Added as a Primary) - http://steamcommunity.com/sharedfiles/filedetails/?id=369844911

Colt Revolver - http://steamcommunity.com/sharedfiles/filedetails/?id=297775337

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Wink Suh doods
Posted by: Jyfrl - 10-01-2016, 12:33 AM - Forum: Introductions - Replies (4)

Ay I'm kinda new here but I was brought by Dogboy. This server seems pretty cool and I used to play NTG a ton about a year back. I have like thousands of Garry's Mod and CSGO hours and I'll be playing this server a lot. Thanks Cool

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  UNID'ed bodies gray area
Posted by: DogboyG - 10-01-2016, 12:03 AM - Forum: Resolved - Replies (10)

So recently I've gotten told about/slain for not telling people to ID bodies before I kill them (which is absolutely fine, I can obey things like that and take slays when they're fair), but the thing that really pushed me to make this post is how readily people will tell me to "read the rules" or "read the motd" because I'm newer to the server than they are. However, after reading the rules five times over to make sure I wasn't the one being stupid, I concluded that there is ABSOLUTELY NO written rule about UNID'ed bodies. Okay, sure, whatever, tell people to ID bodies before killing them, but where does this rule begin and where does it end?
For example, what's the difference between watching someone shoot someone and being able to kill them before they check the body (without getting slain) and seeing (referencing the slay earlier that moved me towards this post) two people in a room, leaving the room with the door closed, and coming back to the room three seconds later and finding one dead, killing the other and getting slain?
Sure, you watch them murder someone as compared to thinking about how the second person could have died (c4 was the reason given to me, but there was no explosion/sound/shake), but the premise is the same. What if the person that they shot was a T, and you just didn't see what happened? You can kill the inno and probably not get slain because "you shot someone in front of me." But as soon as you didn't physically see the person shoot, you have no right to suspect that they're a traitor unless you tell them to ID the body and they don't.
The gray area here should be obviously apparent, because in one situation you kill them for creating an UNIDed body, and in the other you kill them for not acknowledging the UNIDed body. I understand that there are situations that you should absolutely not kill someone (walking into a room and passing an UNIDed because it's in the corner by the door) but when there's literally nobody around to kill the other person and you saw them alive five seconds ago, why is there not a reason to kill them or at least a rule to say you can't kill them for that?
It was also brought to light that the aforementioned situation was allegedly a "kos off location" because they were in a room together and clearly I just killed him because he was in the room. While, yes, I killed him without seeing the shots, there would be no reason for him to A. Walk by the UNIDed body B. Not mention the UNIDed body or C. Not ID the UNIDed body. This, I believe, falls under the rule of logical killing. If person A and person B are in a room that is not entered or tampered with in any way, and person B is killed, why is it not logical to kill person A in that situation?

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  balancing suggestions for the bow
Posted by: Fresh - 09-30-2016, 08:41 PM - Forum: Suggestions - Replies (17)

so now everyone has one of these things, I think maybe some balancing should be had

Reduce the bodyshot damage of a charged shot to 80, but then also give no damage reduction on armored targets. My reasoning for this -> the bow is silly on traitors, allowing a silent instakill from any distance on an innocent. With this change, It's still deadly, but not insta-kill powerful. As for the second part of the change, I feel like the bow is pretty weak against detectives and traitors, dealing ~70 damage on a fully charged shot because of armor, this would help out in that area.

kind of a nerf and a buff at the same time. I just feel like a having a weapon thats a silent instakill from any range on body with no penalty just doesnt really work for TTT.... like at all.

Thoughts?

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  Betting on the Election
Posted by: Kuro - 09-30-2016, 05:48 PM - Forum: Suggestions - Replies (25)

Please don't just read the title and -1, this is a serious suggestion.


I'm proposing a new method of gambling in which players can "bet" on two or more options.

It's only going to be used in special occasions and I'd recommend using this to bet with in-game coins on the outcome of the US President.


It's just something to do for fun, the pot will be collected until the date of the election and closed on the morning of it.

All entries are going to be anonymous, all you will be able to see is what the odds of the coins being bet is.
So say for example one candidate's pot has 3x the amount of coins, it will say X is leading 3 to 1.

At the end when the results are announced, if you get back your bet and you win what your percentage was of the losers' pot. (having 5% of your entire candidates pot wins you 5% of the other total pot.)

Keep in mind you're not betting on who you support, just on who you think is most likely to become president.

It's a cool system to implement and it can be used for other things in the future.

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  I am the very model of a Modern-Major General
Posted by: Terran - 09-30-2016, 02:02 AM - Forum: Off Topic - Replies (4)



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  my csgo server for frg members to dick around on
Posted by: Felix the Vault Dweller - 09-29-2016, 09:28 PM - Forum: Other Games - Replies (2)

I was given access to my CSS Clan's new CSGO server. I don't have much to do with it, and so I wanted to make it home not only of tb=p, but also FRG n friends. I want you guys to know that if you wanna dick around on a server with sourcemod, I'll most likely make a special FRG rank that gives fun commands like slap, beacon, etc., and you guys can just have fun on it, do whatever. ip is 198.27.67.130:27015 if youre interested.

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  Lobby and Event Server Suggestion
Posted by: Felix the Vault Dweller - 09-29-2016, 06:44 PM - Forum: Suggestions - Replies (4)

I don't have a lot of time to type this, so I'll just get straight to the point. I have one suggestion for the Lobby Server, and one suggestion for the Event server.

The Lobby Server Suggestion: Racing Minigame (Like a Duel or just a free open area)
I'm aware it'd require a new section of the map, and it might take time to do, but I think it'd be a fun and cool idea to use maybe TDMCars or SCars to create a racing system which could either be a free driving area just to dick around, or like the duel system, where you can make bets and change rules. Maybe have specific car locks, specific class locks, that kind of stuff. I think it'd be a fun, unique way to pass time or to make bets.

The Event Server Suggestion: Hardcore Mode (Selectable and with different requirements)
Before you judge this idea, make sure you read the details/requirements/etc in detail. But the idea I have is a Hardcore mode for the Event. It makes it a bit more challenging and/or fun for the players. I think it should have these following requirements; You have to be Level 15/20 or Higher. You need to collect 25 or 50 more souls for the Grim Reaper. It will unlock a "Hardcore" mode for the event. I believe that it should have reflective friendly-fire, which is non lethal to the victim (e.g. Shooter has 15 hp, victim has 15, attack does 20 damage, kills shooter, doesnt affect victim) to make it more important to watch your fire, but also punish you equally. If you do (lets say) 15 damage to a teammate, you'd also take 15 damage. I also think, to prevent trolls, there should be a report system/safe zone system where, You can report players for trolling or intentionally attacking teammates. These reports might have to be on the forums or something, I don't know how it'd work. But if the report gets approved, the accused will get bans from hardcore mode events for a certain amount of time, and maybe normal events as well. Back to the event itself, the enemies will be the same, but they might have new/random attack patterns, buffed health, etc. But to make up for the challenge, edit the loot tables for the chest drops to make them more worth it.

In summary, the lobby would have a new racing minigame that can be used for dueling or for fun, and the event will have a bonus hardcore mode with greater challenges but greater loot. Feel free to comment your thoughts.

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  SAUCE ME UP BOYS
Posted by: Meat Log - 09-29-2016, 02:18 AM - Forum: Introductions - Replies (12)

Hey guys, name's Evan. I'll log on every now and then and play, talk to me about EDM and we're in business. My headset is shitty donkey shit so every once in a while I won't be able to voice chat. But anyways, this server has been pretty baller so far, I'll probably end up being a regular!  Big Grin

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  How to kill a third party run
Posted by: Kuro - 09-29-2016, 01:40 AM - Forum: Shit Posting - Replies (1)









Well shit

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Online Users
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