These suggestions are based on what I have been able to see on the server as far as weapons go. They might not exactly be accurate, since i have a bias towards weapons that i personally have used, so if I'm off here, call me out on my bullshit and I'll see if I can modify my suggestion or I will otherwise remove the weapon changes that I suggested if you prove my points to be completely wrong.
Galil
-Good where it is, perhaps a slight headshot nerf.
Reason: I've been using the galil for a while now, it's very strong as it has a great headshot multiplier with reasonable bodyshot damage.
M1 Garand
-Needs a buff on body/leg/arm damage, at the least.
Reason: I realized almost instantly after using the M1 Garand that it does almost no damage anywhere but the head. That's all well and good, but why should I be okay with an M1 Garand bodyshot when I could literally take an automatic weapon and deal the exact same damage without the single-tap handicap? Even if I'm only hitting headshots, I'd still prefer an automatic, as it'll do the job much quicker and with less hassle.
M1911
-Almost perfect. I like where it is for a secondary.
Reason: It's a strong alternative to a deagle, because the firerate is stronger than the pistol but the damage is slightly less powerful, making it great for an all-purpose headshot tapper or to finish off a weakened enemy.
AK47
-Strong, but it could stand to be a little faster on the firerate with perhaps a slight nerf to recoil to make it harder to control.
Reason: I haven't used the AK too much so I don't have too much of an opinion on this one, but I like the idea of the AK being unbelievably difficult to control but rewarding players who can. Still, its damage is big for its current firerate anyway so a firerate buff might be a bit much.
M4A1
-Semi-weak, it should likely have a firerate or slight damage buff.
Reason: I used the M4A1 heavily before I got my galil. It was a good gun and got me a lot of kills, but it always felt lacking versus a galil or AK47 during a traitor round where a proper traitor could control their automatic well and gun down a whole room very quickly. As a 1v1 gun it excels, but in larger areas where you are vulnerable to multiple people it's often too slow to take on multiple enemies versus its other automatic counterparts.
H.U.G.E.
-Very weak. Could stand to have a suffix/trait buff, and perhaps a firerate or damage buff considering its insane recoil and lack of accuracy anyway.
Reason: Never see anyone use the H.U.G.E. It has no meta use aside from hunter rounds, and even then you have to have a strong double suffix or a strong phoenix proc for it to be viable. Could stand to be a little bit stronger.
Deagle
-The go-to one-shot weapon. It could stand to have a small firerate nerf.
Reason: Before the M1911 was introduced, this was the only real secondary that I saw anyone use unless they had some amazing suffix or trait roll on another secondary. It's just generally insane.
Pistol
-Small firerate or damage buff, and a small suffix/trait buff.
Reason: With the introduction of the 1911, the pistol fell out fairly hard. It's still as strong as it was, but the 1911 offers a faster firerate that suffixes, traits and the like that the pistol can't compete with, not to mention the headshot damage on both secondaries seems to be roughly equivalent.
Glock
-It's always been a suffix and trait weapon, for sure. I'm not sure anything exactly needs to be changed, save for perhaps a slight damage buff. The firerate is in a league all its own and shouldn't be touched, obviously.
Reason: Double suffixes and similar stats on a glock can make it almost the most viable weapon for a dragon round, given that the suffixes are stackable. In general, the glock has incredible potential for suffix and trait rolls.
AUG
-Balanced. I'm not sure too many changes need to be made, haven't used it virtually at all. The damage seems a bit low when people shoot me with it, but maybe they're just missing.
Reason: Haven't used it, I don't have too much opinion on this one. It seems fairly balanced but underused.
Rifle
-Balanced. Perhaps a slight firerate buff, if anything.
Reason: The firerate is slow, as it should be for a oneshot weapon. Then again, the deagle firerate is very fast. Overall, the deagle is stronger, but considering the lack of sniping capabilities that seems fairly reasonable, as it leaves DNA, is loud and easily traceable, unlike the rifle.
EDIT: Round Two. Adding a couple more weapons and how I think I should be changed, lazy and not adding much of a reason b/c it's already mostly discussed below. Shotgun
-Buff damage slightly. Crowning somebody at point blanc should always kill them instantly. It's a shotgun.
Famas
-Buff damage slightly with some more accuracy and less recoil, seems useless compared to most automatics and I don't see anyone using it.
SG553
-Buff damage or firerate slightly.
Reason for all 3: I literally forgot these existed when I wrote the initial post. They should probably get a buff to be a little more notable.
Promotion of statless or less powerful guns
-I don't necessarily support this, but we could have "PvE" guns that deal bonus damage to zombies or deathclaws, or whatever is getting added in event two that only drop from doing the events themselves, or from a specific case. Additionally, similarly to what Terran said there could be guns that reward the player for not having a strong weapon that deals considerably less damage than its counterparts and offers a small reward for leveling or killing with it, almost like the current XP-based guns.
Let me know if I forgot anything or if you think I'm bad at the game.
SO I was thinking we needed more cosmetics but maybe like for the feet instead... There's not many godlike cosmetics and I wanted to add a new one and it would look like this
Now I was thinking they would be godlike and really rare but since they are rare they would have like a special ability like idk maybe 25% movement speed and like 200% jump height....
If you are playing, we are starting at 7:00PM EST! DOWNLOAD THIS BEFORE JOINING: >>HERE<< SEVER INFO POSTED LATER, PM / ADD ME IF YOU HAVE ANY QUESTIONS
Hello,
Myself and Tobias have been working on a gamemode for 2 whole days (count em) and would like some people to play test it's every mechanics and stress tests the lag. Very early stuff, just need some people who are willing to help.
Players start in battleships and fight to the death currently. Ships are equipped with 4 380 millimeter cannons.
POST BELOW IF YOU WANT TO PLAY!!!!!!!!!!!!!!@@@@@@@@@@!!!!!!!!!!!!!
So i was on 67th way... and i was det, using my camera... i wanted to place it somewhere and for some reason i wanted to place it into the door that the t use to go inside (so this counts towards many maps...) and i used my camera facing inside and placed it, to my suprise... I was able to see inside the t room completely clearly... it was GREAT... so i was able to watch the t every move and that was fun.. since most maps use the same door for the t room that 67th way does it works on every map and is a huge bug because people can kos (or high sus) on guns they see the t have... so with me awesome (did not know till later) was in there with his bow, i sayed watch out for a bow guy with the white bow i believe because he is definetely a t, guess what he could not do anythign the rest of the game without having someone see him... just so you know... i wanted to try something new and found this out, only done it once, dont get angry and ban me please... but its a lot of fun tho
P.S Alex had the camera for a second so he can validate my claim.
SIMPLIER VERSION OF ABOVE
I was Det. Placed camera into the door that traitors use to get into room. Can see into room. Can see weapon and player model but not accessories. OP as crap and is fun.
So I have a couple non-related suggestions for survival.
First off, I was wondering if we could make it so survival counts towards your server total time spent playing. This doesn't mean that it has to count towards your VIP crates, but that would be nice too!
Aside from that, it would also be nice if the chat could distinguish from loot acquired from a zombie drop and loot acquired from opening a crate. This is just because some people like to mess with others during survival and open crates, making everyone else ask or scurry to find the loot. Would be a nifty QoL improvement.
Much like Kuro and the other failed unboxers, I seek greatness, I am determined to receive good loot in a large unboxing. The determination I have is the same determination that a dwarf has when reaching for the top shelf at a grocery store, it may seem impossible, but it can happen. I will continue on my endeavours of unboxing, but this time, it shall be until I hit level 70. I am currently 60, so there will be a LONG while before I hit 70. Everything I recieve drop wise will be saved until the day of level 70. Til then, I shall see you gents and ladies in TTT.
Can the rune of refreshing of be able to restart your survive cooldown too, i bought it off kuro so i could use it with them to run survive again but saw this and didnt know if it was supposed to include survive but i would like it too imo so i could run it again with friends.
Why would you like to be promoted?: So I can slay the noobs that come on and rdm everyone. I play very late when they come on to trololo on the server. Very few people play late at night.
Why do you think we should promote you?: I was a +member before, I know the rule pretty good. I'll assist with the cancer players that gmod is prone to get.
Do you have any administrative experience:
Operator on NTG
High ranked admin on a CS:GO Jailbreak server
Super Admin on Suit Gamer's DarkRP server
WowMod Admin for C:SS
Jailbreak Admin for The Original Gamers
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Additional Details: Make FRG great again!
Online Users
There are currently 1277 online users. »2 Member(s) | 1275 Guest(s) Brassx, SkorpioneLv5Sa27