okay i think i made myself clear with the last post but this happened yesterday so i just need to say that this shit really needs to be stopped i mean okay we get it you can be invisible and stuff and we get that youre creepy and stuff but this aids that is going on in my survive runs will be the death of me like i would even go out on a limb and say that donald trump being president is better than charples you know
- Allow people to pick up your unwanted mystery box weapon for 1k points
- Currently godlikes range in price from 10-15k, so lower the price of godlikes on walls to make them somewhat viable (probably near 5k or so).
- Introduce a new item in the mysterious box that gives you a "teleporting orb". You get 3 of these and you throw it, teleporting you where it lands. This is especially useful when you're potentially about to get cornered as a quick escape. This may be prone to exploits.
- Incendiary grenade in the mystery box, but only one per ammo buy
- Allow reload crystal to work with the Zombie Destroyer, this is more of a bug report than a suggestion
- As a nice random event how about making health deposits sometimes have a golden glow which sets your HP to 200 temporarily.
- Allow zombies to drop ammo which once picked up goes to every teammate. Guarantee this on the final fast zombie killed during fast zombie rounds.
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Stop this shit from happening I get we're supposed to hate charples but this is too much it kills so many of my runs it's absolutely mind boggling how this is even allowed in the game can we make charple/shades either not teleport into your face or make it so when they teleport into your face they don't hit you instantly sorry if I sound mad but like what the fuck is this even
How does it work?: Its a placeable Barrel which protects you from all damage(except explosive and incins) which you can hide in for 10-20 seconds at a time, the downside though, is that it after using it once that round to hide in, it will constantly teleport around the map, anyone can use it once it starts teleporting but will only have roughly 20-30 seconds to enter it before it leaves again. Another thing is, due to you being invulnerable while being in it, you cannot see the surroundings around you(basically you will have a black screen like on a hunter round while you wait to be released).
Why is this a good item idea?: Well it as it protects you from incoming damage when you get in, there are significant penalties for getting in it. Ontip of everything after one use of it, anybody can use it after its first use, making one person able to camp in it the entire round.
How to recognize it: It will look just like another barrel prop but whenever its not in use, there will be a dinstict aura around the base of the barrel.
What slot does it take up?: your misc slot, you can still use a crystal if you have this, but not a orb of healing
There have been multiple instances where players could take no damage from the hunter; Recently there was a round where about half the server was affected by this bug.
As you may or may not know, I've loved the Soul Calibur games since I was eight years old. I love the game to death. My favorite being Soul Calibur IV, and the fact I have an original Soul Calibur arcade machine in my basement, I'd love to see Soul Calibur and Soul Edge in FRG. For those that don't know what they look like...
Soul Calibur
Soul Edge
Here are the stats I think these weapons should have, if they are added. Soul Calibur
Tier: Godlike
Damage: +20-30%
Range: +10-20%
Fire Rate: -10-20%
Mobility: -5-15%
Description: A legendary blade created by Algol himself.
Special: Right clicking will summon a wave of icy spikes, not damaging on impact, but instead freezing them IN PLACE and dealing X damage over time every Y seconds for Z seconds. (a buffed ccd basically) (Example: X = 8.0, Y = 2.5, Z = 13.5)
Obtained by: Case of the Seraph
Soul Edge
Tier: Godlike
Damage: +25-30%
Range: +10-20%
Fire Rate: -15-20%
Mobility: -5-15%
Description: A legendary blade wielded by Algol himself.
Special: Right clicking will toggle 'Soul Edge', draining your health by X per Y seconds, but your attacks deal A% more damage and heal for B% of damage dealt, while slowing you and your attack speed by C%. (Example: X = 3.0, Y = 0.8, A = 5.0, B = 10.0, C = 8.5)
Obtained by: Case of the Leviathan