Survive now has a 20 hour cooldown, vs a 5 hour cooldown. Survive, while really fun for some, basically killed off the TTT server. Some people only want to play it for the pretty good loot you can get from it. Since survive the Average coin amounts have skyrocketed, and it's either I nerf the drops very hard, or add a longer cooldown (like the other events cooldowns). However, starting now I will be working mostly on new TTT content for the next month or so, starting with new and exciting ways to gain better loot on TTT.
Christmas Presents for coins now only have a chance to show up in the coinshop(more people have big coinstacks(from survive) than donate, so a there are a buttload of presents in the system, sort of negating any reason to do the quest/Krampus or play on TTT and do some snowball rounds to get presents).
Changed the Lobby tickrate to 33 so it can better handle more players/npcs(may cause less accurate hitreg if not on FRG's custom system). (I may do this on TTT, however, your hitreg if you use sources and not FRGs, will more than likely see a noticeable decline, if you use FRG's you will see no change)
Fixes
Hopefully resolved issues with the Lobby server killing the loading server.
So, I had recently acquired a Fearful M1911 with despair. I bought three runes of greater enhancement from beachbeans to use on such weapon. Having already been at 75%, i used all 3 so i could make it +2, to notice that not one of the runes had worked correctly, and all had disappeared.
Edit: What might have happened is since i used the runes mid-round and i might've emptied the clip of the M1911 (Dont exactly remember if i did or not), it didnt give it any experience "for the round", including the runes.
Santa has made an appearance on the lobby again!
When talking to him you have two options:
Quests. This is what you will select for the typical FRG TTT collection quest. This is basically the same as last years. Santa needs your help collecting presents he lost again!
Krampus. This is the evil lair of Santa's Nemesis. He has stolen and stashed away presents here, your goal is to collect as many as you can, and attempt to complete the entire map. You get 1 gift per every 2 presents you recover here (if you only recover one it's a 50% chance to get a gift), you can only recover each present once per 24 hours. How fast players complete the map is tracked(if at all), and there is a leaderboard displayed on the map for the top 15 fastest clears. This map can be a pain in the ass, and you should PLAY IT AT YOUR OWN RISK. It may contain images/colors that can induce seizures, so play at your own risk.
Snowball rounds are back with some changes(borrowed some things from bouncy rounds):
1 in 25 chance to happen.
There is no random velocity added/subtracted from snowballs anymore.
Camping in one spot for too long will bring down an orbital strike on you.
The firerate of throwing snowballs is slower.
Movespeed is increased by 10%.
2016 Christmas Present has been added to the coinshop, for both Coins and Rubies(350 and 250 respectively). These will only be on there for a limited time (until after Christmas) (These may need to be rebalanced slightly).
Misc Changes
Rune of Refreshing has been reworded.
Slightly adjusted drop rates in survive.
The lobby has been reworked slightly with a winter theme.
Bug Fixes
Fixed various bugs. Not really worth writing a separate note for each one.
I'm sure you guys may discover some other changes that I have forgot to mention.
Big shout out to Zott, Chosen, Nvendo, Nate, and Excel for their suggestions! Although only a few were used, I have written down a lot more to possibly be added at a later date.
- Make the starting room gun always the same weapon (like an m1 garand), a lot of the time it is a godlike or rifle which either can't be bought or effectively used leaving your team to melee zombies until round 5.
- Allow the first door to be bought for 1500 points before round 5, it will save teams time if they can get out of the starting room earlier
- Make the mysterious box available starting in the loadout room. This encourages players to work with their team rather than for themselves.
- Remove godlikes from the walls and only allow them from the mysterious box as they are special weapons.
- Announce in chat when a teammate receives a godlike or zombie destroyer/fireballs from the mysterious crate (for fun)?
- Speed up the blue orbs charge speed, it takes a very long time currently.
- Only allow the red orb to be charge starting at round 10, only allow the green orb/ square and triangle to spawn during round 10?
- Allow a "reset" option for the red staves' dot puzzle, clicking this option randomizes the board for people who get stuck on it
- Fix fast zombies hitting you after their death
- for the last time can charples please be fixed again, they always manage to teleport and instantly hit players. (I think they may just be spawning and the animation for spawning is broken with them sometimes allowing them to melee instantly)
- Allow traits such as add ammo to clip and double shoot to work
This isn't even funny. This is cringy, depressing and a stain upon humanity. I mean, I'm a huge goddamn asshole snorkelling weeaboo piece of shit and this leaves me with the urge to pour myself a nice, cool glass of Clorox.
P.S: Its about 298,000 Yen w/o tax. That's fucking expensive, dude.
Time played on servers?(!time username to check): 98 hours and 30 minutes
Where did you hear about this server?: I played NTG first, and other people were suggesting FRG so I decided to check it out, and ever since my best friend GamerPlayer357 started playing it I started playing it with him.
Have you ever been banned and why?: I have never been banned on FRG
Why do you want to join?: I love the server a lot, I think it's unique compared to the other 3 Inventory servers and the community is great. I also love the lobby, which includes the events and gambling (which i do way to much of, dammit RNG).