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| Patchnotes 12/23/2016 |
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Posted by: Brassx - 12-23-2016, 07:40 PM - Forum: Server Patchnotes
- Replies (6)
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Additions
- Added 3 new T items
- Barnacle. (As suggested here) This allows you to place an NPC somewhere on the map that will suck up and attempt to eat any person unlucky enough to walk beneath it. They are semi-transparant until activated and can be shot and killed to save someone from it.
- Plasma Grenade. An old favorite of mine, these are fun, although may need some balancing here. They will stick to anything you manage to hit with them.
- Bear Trap. This allows you to place down a bear trap at your current location, inwhich it traps and damages any player that stumbles into it. The player can destroy it to free themselves, but it may give you enough time to take them out. These are also semi-transparent until activated to make them harder to notice and easier to use.
All of these items were based on items found:https://steamcommunity.com/sharedfiles/filedetails/?id=770193734&searchtext=Barnacle+TTT however, I have made quite a few changes to them to help smooth their transition to FRG.
(I also made a custom model for the Bear Trap)
Changes
- Random Giveaways that happen post round can now give Tidal Crates, Frostburns, and Angelic/Demonic cases. The amount of coins they give have also been slightly increased.
- Optimized the coinshop even more to give slightly better FPS.
Fixes
- Fixed a major exploit in Survive involving staffs.
- Fixed many loadout/revive bugs.
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| What would you like to see on TTT? |
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Posted by: Brassx - 12-23-2016, 01:41 AM - Forum: General
- Replies (96)
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Giving the player counts lately, TTT has gone pretty stale. So my question to you guys as a community, what type of content would you guys like to see on TTT? This is similar to the other thread, but not so directed at survive.
This is quite a broad discussion, so feel free to bring up any points you feel are on topic, and what you feel would help revive TTT.
I have some interesting new systems in the works, but I'm not too sure if I'm going to even use what I'm messing around with. We shall see.
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| Buff random giveaways |
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Posted by: 2bias - 12-22-2016, 07:49 PM - Forum: Suggestions
- Replies (1)
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They're really bad.
They're either
A) An item crate
B) 20-40 coins
or if you're REALLY lucky
C) A crescent crate
Can they drop more than 40 coins, and also drop some of the newer crates like tidals/levais/seraphs?
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| Demonic not gaining xp |
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Posted by: block - 12-22-2016, 04:40 AM - Forum: Bug Reports
- Replies (4)
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i got my demonic deag up to lvl 9 and then after that i stop getting xp for it when i got rightful kills.
I also gave it to feks after seeing that I could not get xp for it and he could not get xp.
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| New Rifle Idea |
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Posted by: fanc typh - 12-21-2016, 04:29 AM - Forum: Suggestions
- Replies (19)
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Okay, okay, yes I use rifles a lot but that has nothing to do with this suggestion.
(...possibly...)
The idea could fit maybe a primordial+ type of rifle, it really depends on the stats also given to it.
The thought it, it would be a rifle that alone works like a normal rifle, but with really slow firerate. What makes it unique is that you can charge it (alike the frosts/burns) to shoot a tracer shot (showing where the bullet came from) that deals 85 body shot and headshot damage, and the bullet upon contact "shatters", dealing probably 8-12 damage per shot that the bullet splits into.
In case what i said is confusing, it's a rifle that shoots slow and can eventually charge to shoot a tracer shot that upon contact becomes like a shotgun blast (think like a glass bullet. Upon contact, the bullet "bursts" into a shotgun spray, piercing the target)
To give a general stat range myself:
Accuracy: +45%
Damage: +12%
Deploy Speed: +30%
Firerate: -35%
Mobility: -10%
Stability: -60%
Suffix: (i'dunno, since the charge weapons dont actually have descriptive suffixes just have something including a glass bullet or a variety of ammo types. make it cool.)
(also by Adage)
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| Few Krampus Suggestions |
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Posted by: Aleth - 12-20-2016, 06:18 PM - Forum: Suggestions
- Replies (1)
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I think it'd be nice to have an option to teleport to each individual stage after beating Krampus that way you could practice easier on levels you need to.
Also, it'd be useful to have an option to disable seeing other players, because often there will be someone right in front of you, making you not be able to see and die.
Just a couple of small things I think would be nice to have.
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| New RS3 Quest |
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Posted by: Kuro - 12-20-2016, 03:14 AM - Forum: Off Topic
- Replies (3)
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The newest RS3 quest Sliske's endgame which is the the end of the current storyline which to totally completes require almost everything (maxed stats, all quests) has a segment in which you spend 90% of the time of the entire quest doing a puzzle.
But this is not an ordinary puzzle, this is a maze with no indications which certain segments only load, and the other segments are locked by puzzles from another segment which turns another segment in order to be allowed through
Here is the solution to this new maze, not including each individual puzzle inside. Keep in mind you are only a 1-4 pixels wide in relation to this entire map

I beat it after 4 hours visiting each optional cutscene
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| Patchnotes 12/19/2016 |
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Posted by: Brassx - 12-19-2016, 11:58 PM - Forum: Server Patchnotes
- Replies (13)
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Additions
- There is now a chance for a loot orb to spawn in TTT upon rightful kills. This orb is only visible to the kill owner, and you can pick it up by pressing E. The orbs loot is comparable to survives, but slightly better chances for stuff.
There are, however, conditions for when this can drop. These are:
- You must have ABOVE(or equal to) 1,000 karma.
- The kill must be rightful (meaning no inno vs inno, traitor vs traitor, etc)
- There must be ~6 active players online.
The items you obtain will only be broadcasted to yourself AND deadplayers, if you get a godlike or anything with a global message, it will be displayed post round.
- There is now a !restartkrampus command to restart your krampus run.
Changes
- Post round coin drops on TTT have been made better.
Fixes
- Fixed fearful not adding anything to Mobility(pm me beans and I'll add 1 ep to your gun).
- Fixed the krampus timer not disappearing when leaving krampus.
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