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  New RS3 Quest
Posted by: Kuro - 12-20-2016, 03:14 AM - Forum: Off Topic - Replies (3)

The newest RS3 quest Sliske's endgame which is the the end of the current storyline which to totally completes require almost everything (maxed stats, all quests) has a segment in which you spend 90% of the time of the entire quest doing a puzzle.

But this is not an ordinary puzzle, this is a maze with no indications which certain segments only load, and the other segments are locked by puzzles from another segment which turns another segment in order to be allowed through

Here is the solution to this new maze, not including each individual puzzle inside. Keep in mind you are only a 1-4 pixels wide in relation to this entire map

Image


I beat it after 4 hours visiting each optional cutscene

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  Patchnotes 12/19/2016
Posted by: Brassx - 12-19-2016, 11:58 PM - Forum: Server Patchnotes - Replies (13)

Additions

  • There is now a chance for a loot orb to spawn in TTT upon rightful kills. This orb is only visible to the kill owner, and you can pick it up by pressing E. The orbs loot is comparable to survives, but slightly better chances for stuff.
    There are, however, conditions for when this can drop. These are:
    • You must have ABOVE(or equal to) 1,000 karma.
    • The kill must be rightful (meaning no inno vs inno, traitor vs traitor, etc)
    • There must be ~6 active players online.
    The items you obtain will only be broadcasted to yourself AND deadplayers, if you get a godlike or anything with a global message, it will be displayed post round.
  • There is now a !restartkrampus command to restart your krampus run.
Changes
  • Post round coin drops on TTT have been made better.

Fixes
  • Fixed fearful not adding anything to Mobility(pm me beans and I'll add 1 ep to your gun).
  • Fixed the krampus timer not disappearing when leaving krampus.

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  3rd person in TTT
Posted by: ZombieNinja975 - 12-19-2016, 09:09 PM - Forum: Suggestions - Replies (2)

If possible it would be awesome to be able to toggle (and bind if possible) a 3rd person over the shoulder view

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  Dying on Last Stage of Krampus
Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 12-19-2016, 03:01 AM - Forum: Bug Reports - Replies (3)

If you manage to die on the last lava pillar in the Christmas event, there's a chance you end up beating the map without getting your present, basically screwing you out of a present. I beat the map again just to figure that out :c

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Rainbow More free candy~
Posted by: Grassx - 12-18-2016, 06:21 PM - Forum: Off Topic - Replies (60)

It's that time of year folks! Tis the season of gift giving, so lets spread joy and cheer~

So far i have 11(?) Games to giveaway. You can view them in my steam inventory if you wish. Ill be collecting a few more to add to the list but this is the majority!

All you have to do to enter is post below your favorite planet in our solar system! Good luck to all, and have fun! The draw date will be friday? Maybe? Hopefully.

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  Patchnotes 12/18/2016
Posted by: Brassx - 12-18-2016, 06:12 PM - Forum: Server Patchnotes - Replies (7)

Changes

  • Survive now has a 20 hour cooldown, vs a 5 hour cooldown.
    Survive, while really fun for some, basically killed off the TTT server. Some people only want to play it for the pretty good loot you can get from it. Since survive the Average coin amounts have skyrocketed, and it's either I nerf the drops very hard, or add a longer cooldown (like the other events cooldowns). However, starting now I will be working mostly on new TTT content for the next month or so, starting with new and exciting ways to gain better loot on TTT.
  • Christmas Presents for coins now only have a chance to show up in the coinshop(more people have big coinstacks(from survive) than donate, so a there are a buttload of presents in the system, sort of negating any reason to do the quest/Krampus or play on TTT and do some snowball rounds to get presents).
  • Changed the Lobby tickrate to 33 so it can better handle more players/npcs(may cause less accurate hitreg if not on FRG's custom system). (I may do this on TTT, however, your hitreg if you use sources and not FRGs, will more than likely see a noticeable decline, if you use FRG's you will see no change)

Fixes
  • Hopefully resolved issues with the Lobby server killing the loading server.
  • Fixed quite a few Krampus bugs.
  • Fixed some new models/materials not downloading.

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  Rune of Greater Enhancement Bug
Posted by: fanc typh - 12-18-2016, 05:00 PM - Forum: Bug Reports - Replies (3)

So, I had recently acquired a Fearful M1911 with despair. I bought three runes of greater enhancement from beachbeans to use on such weapon. Having already been at 75%, i used all 3 so i could make it +2, to notice that not one of the runes had worked correctly, and all had disappeared.

Edit: What might have happened is since i used the runes mid-round and i might've emptied the clip of the M1911 (Dont exactly remember if i did or not), it didnt give it any experience "for the round", including the runes.

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  Patchnotes 12/17/2016
Posted by: Brassx - 12-17-2016, 10:12 PM - Forum: Server Patchnotes - Replies (12)

Additions

  • Santa has made an appearance on the lobby again!
    When talking to him you have two options:
    • Quests. This is what you will select for the typical FRG TTT collection quest. This is basically the same as last years. Santa needs your help collecting presents he lost again!
    • Krampus. This is the evil lair of Santa's Nemesis. He has stolen and stashed away presents here, your goal is to collect as many as you can, and attempt to complete the entire map. You get 1 gift per every 2 presents you recover here (if you only recover one it's a 50% chance to get a gift), you can only recover each present once per 24 hours. How fast players complete the map is tracked(if at all), and there is a leaderboard displayed on the map for the top 15 fastest clears.
      This map can be a pain in the ass, and you should PLAY IT AT YOUR OWN RISK. It may contain images/colors that can induce seizures, so play at your own risk.
  • Snowball rounds are back with some changes(borrowed some things from bouncy rounds):
    • 1 in 25 chance to happen.
    • There is no random velocity added/subtracted from snowballs anymore.
    • Camping in one spot for too long will bring down an orbital strike on you.
    • The firerate of throwing snowballs is slower.
    • Movespeed is increased by 10%.
  • 2016 Christmas Present has been added to the coinshop, for both Coins and Rubies(350 and 250 respectively). These will only be on there for a limited time (until after Christmas) (These may need to be rebalanced slightly).

Misc Changes
  • Rune of Refreshing has been reworded.
  • Slightly adjusted drop rates in survive.
  • The lobby has been reworked slightly with a winter theme.

Bug Fixes
  • Fixed various bugs. Not really worth writing a separate note for each one.
I'm sure you guys may discover some other changes that I have forgot to mention.

Big shout out to Zott, Chosen, Nvendo,  Nate, and Excel for their suggestions! Although only a few were used, I have written down a lot more to possibly be added at a later date.

(Also Aresuft for the Antlers/Elf Hat models!)

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  Survive QoL
Posted by: Kuro - 12-16-2016, 08:29 PM - Forum: Suggestions - Replies (2)

Quality of life improvements to Survive:

- Make the starting room gun always the same weapon (like an m1 garand), a lot of the time it is a godlike or rifle which either can't be bought or effectively used leaving your team to melee zombies until round 5.

- Allow the first door to be bought for 1500 points before round 5, it will save teams time if they can get out of the starting room earlier

- Make the mysterious box available starting in the loadout room. This encourages players to work with their team rather than for themselves.

- Remove godlikes from the walls and only allow them from the mysterious box as they are special weapons.

- Announce in chat when a teammate receives a godlike or zombie destroyer/fireballs from the mysterious crate (for fun)?

- Speed up the blue orbs charge speed, it takes a very long time currently.

- Only allow the red orb to be charge starting at round 10, only allow the green orb/ square and triangle to spawn during round 10?

- Allow a "reset" option for the red staves' dot puzzle, clicking this option randomizes the board for people who get stuck on it

- Fix fast zombies hitting you after their death

- for the last time can charples please be fixed again, they always manage to teleport and instantly hit players. (I think they may just be spawning and the animation for spawning is broken with them sometimes allowing them to melee instantly)

- Allow traits such as add ammo to clip and double shoot to work

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  When do we nuke Japan again?
Posted by: Terran - 12-15-2016, 09:23 PM - Forum: Off Topic - Replies (12)

This isn't even funny. This is cringy, depressing and a stain upon humanity. I mean, I'm a huge goddamn asshole snorkelling weeaboo piece of shit and this leaves me with the urge to pour myself a nice, cool glass of Clorox.





P.S: Its about 298,000 Yen w/o tax. That's fucking expensive, dude.

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