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Milk Member+ app
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| 'Of Silence' trait/suffix |
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Posted by: Unreal Oz - 08-19-2019, 02:58 PM - Forum: Suggestions
- Replies (10)
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I'm thinking a very cool trait or suffix for guns would be one of silence. If it's actually able to be coded and created it would basically mute the player effected for so many second. This would make their voice chat and text chat disabled for a certain amount of time. I think it would be a cool trait that leaves it up to the players ability to defend themselves and not just call someone out and die.
Could be too overpowered or impossible to code, but I thought I'd throw this idea out there and hope for the best. I know we have muffle which mutes their hearing but the opposite side of the coin would be to mute them.
Would appreciate to hear yalls thoughts and opinions on this.
Thanks!
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| Market addition |
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Posted by: Deadheala .(Josh). - 08-19-2019, 05:40 AM - Forum: Suggestions
- No Replies
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So kinda like Ebay can we have a search function were its like i have 0-???? coins to spend only seach for items that are that much or lower.
I have 60k coin and i kinda only wanted to look for items that cost 50-60k and i think a search option like this would help that.
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| [Buff] Sand Gauntlet |
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Posted by: skeleton guy from hell - 08-19-2019, 02:56 AM - Forum: Buffs, Nerfs, and changes.
- No Replies
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Sand Gauntlet does literally 0 damage during asylum, which kind of sucks because I want to be able to hit the zombies, or at least do damage to the tentacle pillar. I have them for the high mobility and the fact that they are generally a fun weapon to use, however its relatively annoying to have to switch my loadout right before the pillar, or end up needing to do ankh. I believe in TTT it's perfectly fine because not many melees are even really feasible in TTT, so that's not really where I am asking for the buff to be applied. I would prefer for the sand streams that come out of the sand gauntlet to be able to hit the zombies and the tentacle pillar. However I am fine with just the fist being able to do so, also another minor complaint would have to be that it shakes everyones screen in asylum, I hope that this could be changed because if the change actually happens for it to do damage to these enemies it would definitely annoy the other people doing tentacle and attacking zombies.
Thank you for reading my suggestion and I hope that it is changed to be better for the event that it comes from.
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| Saved Loadouts |
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Posted by: Mousey - 08-18-2019, 06:33 PM - Forum: Suggestions
- Replies (7)
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Maybe it's just me, but I know that when I'm using a certain primary I also wanna use a certain secondary or even melee with it.
I think it would be extremely helpful to have a "Saved Loadouts" tab right next to the Re-Equip tab under your loadout.
This would be especially helpful with boss fights, because I know that I don't always have the right loadout equiped in TTT when a boss fight starts. So instead of messing around with backpacks and pulling stuff out, I could click a couple tabs and have the right loadout out for the boss.
This would also be really helpful in Boss Rush, because I know I don't always use the same loadout for every boss and switch things up depending on the boss.
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| Lavernius Tucker - Membership Application |
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Posted by: enby.wafflehouse2001 - 08-18-2019, 06:14 AM - Forum: Approved
- Replies (24)
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Age: 15
Steam Name(Current): Lavernius Tucker
Time played on servers?(!time username to check): 60 hours TTT 17 hours lobby
Where did you hear about this server?: Some friends from Moat
Have you ever been banned and why?: No
Why do you want to join?: I really enjoy playing on FRG and I want to keep playing it (especially after the recent exodus), even if I've been here for 6 months and only have 77 hours total cause I don't get to play often cause of S C H O O L PepeHands
Referred by: Don't really remember honestly
Additional Details: Uhh idk LOL
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