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Member+ Application
Forum: +Member Applications
Last Post: Spoder
02-03-2026, 04:20 PM
» Replies: 0
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bellybuttonlover6 Member ...
Forum: Approved
Last Post: John
02-08-2026, 04:33 AM
» Replies: 8
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I Fear Leif +member appli...
Forum: Denied
Last Post: John
02-08-2026, 04:25 AM
» Replies: 1
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D0ZZA’s Member Applicatio...
Forum: Approved
Last Post: John
02-08-2026, 04:19 AM
» Replies: 11
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Licky Licky Lachie Member...
Forum: Approved
Last Post: John
02-08-2026, 04:17 AM
» Replies: 7
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FRG DEADLOCK STREET BRAWL...
Forum: General
Last Post: WhyTryGuy
02-07-2026, 11:27 PM
» Replies: 17
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YO THIS LEMON GUN
Forum: General
Last Post: John
01-25-2026, 12:00 AM
» Replies: 5
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crab appeal
Forum: Ban Upheld
Last Post: John
12-27-2025, 05:25 PM
» Replies: 1
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2025 SECRET SANTA ($200+ ...
Forum: General
Last Post: Manzy
12-23-2025, 05:19 AM
» Replies: 75
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Albert Wesker Unban Reque...
Forum: Unbanned
Last Post: John
12-09-2025, 04:47 AM
» Replies: 1
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| Deathrayjj's Membership Appeal Part 2 |
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Posted by: Malicious Player - 08-20-2019, 09:22 PM - Forum: Denied
- Replies (26)
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Age: 14.
Steam Name(Current): Deathrayjj.
Time played on servers?(!time username to check): 150+ TTT 20+ Lobby 190+ total
Where did you hear about this server?: Browsing through TTT 5 or 4 years ago, then came back after the moat incident About 2 weeks ago.
Have you ever been banned and why?: yes I was banned about 4 years ago for toxicity/causing problems but I was a idiot back then.
Why do you want to join?: I just want to me more apart of the community and I think this will help with that since i'm on a lot
Referred by: Nobody but someone told me how to do it and if I wanted to on discord.
Additional Details: Active and Going to do a membership appeal every 100 hours or so.
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| Konks FPS and Optimization guide. |
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Posted by: koNk! - 08-20-2019, 07:55 PM - Forum: General
- Replies (2)
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Code:
////RATES////FPS////OPTIMIZATIONS////
cl_lagcompensation "1"
cl_pred_optimize "2"
cl_smooth "0"
cl_smoothtime "0.01"
snd_async_fullyasync "1"
dsp_slow_cpu "1"
fps_max "0"
r_3dnow "0"
r_fastzreject "-1"
r_shadowrendertotexture "0"
r_shadowmaxrendered "11"
r_sse2 "1"
////CPU COMMANDS////
gmod_mcore_test "1"
mat_queue_mode "2"
cl_threaded_bone_setup "1"
cl_threaded_client_leaf_system "1"
r_threaded_client_shadow_manager "1"
r_threaded_particles "1"
r_threaded_renderables "1"
r_queued_ropes "1"
studio_queue_mode "1"
echo ""
echo ""
echo "koNk's CPU & FPS Optimizations for GMOD TTT - ENABLED"
echo ""
echo ""
echo ""
Put this in your autoexec.cfg or create one yourself
None of these settings mess with the visual quality except for shadows being reduced in quanity.
http://prntscr.com/ova23c
Next part is pretty simple and helps a lot, 64 bit garrys mod client!
You need to opt into the beta on steam for it, download is quick.
Steam library>garrysmod>properties>BETAS>Select "x86-64 Testing 64-bit builds
http://prntscr.com/ova4dt
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| "Saved" Inventory Slots |
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Posted by: RELIN-Q - 08-20-2019, 06:05 PM - Forum: Suggestions
- Replies (1)
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I was looking through the threads here and saw Mousey's thread about saved loadouts. While I think that that is an amazing idea, I think we can try to take the inventory system even further by implementing saved slots for items.
In the game Terraria (I know this isn't Terraria, but bear with me), you're allowed to Alt-Click on an inventory slot to lock the slot. This makes any item in the slot stay there and when you run out of said items, the slot will be reserved for that item only.
I think this would be very useful for inventory management, allowing players to organize their inventory in any way they like, or sort it any way they like, without having to move items back and forth from where they were.
I like having my traitor rounds next to my detective rounds, and my coins next to those, but if I sort my inventory by Rarity, it all gets messed up. I also have items on the bottom of my inventory for safe-keeping and whatnot, and I don't want to reorder those specific items.
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| New Boi |
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Posted by: Syntro - 08-20-2019, 03:22 PM - Forum: Introductions
- Replies (3)
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Just started up GMod again recently. Don't expect to be around often but I'll be happy to talk to y'all if I see you
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| New COmmand |
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Posted by: Ghostly - 08-20-2019, 08:17 AM - Forum: Suggestions
- Replies (1)
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Maybe a !gunguide so that new players can look at all the unique guns/tiers etc and not rdm people for using a unique since they dont understand.
Would basically be a command that opens a guide that has a image and a small description of each unique and tier with a explanation of its abilities and whats allowed/not allowed with it.
Could also have where it drops, so if someone is curious about a certain item then you can find out where it drops such as certain runes and cosmetics.
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| NEw inventory Equipment Row |
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Posted by: Ghostly - 08-20-2019, 07:58 AM - Forum: Suggestions
- Replies (1)
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Have a traitor loadout since theres guns like rifles and such that as a inno they can be nonideal so many dont use em, but as a t they can be super advantageous and it would help add diversity in gun usage since you arent stuck with the same guns as either side, nor do you have to put in the effort to equip drop and requip.
Just have it so when the round starts and you are traitor it would autorequip your loadout with the traitor loadout.
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| RELIN-Q's Member+ Application |
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Posted by: RELIN-Q - 08-20-2019, 06:09 AM - Forum: Denied
- Replies (3)
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Steam Name(Current): RELIN-Q
Age: 20
Current Rank: Member
Have you ever been banned and why: I don't think so.
Why would you like to be promoted?: I think it would be really nice to help the community in any way I can.
Why do you think we should promote you?: I've logged plenty of hours in NTG and FRG so I think I know my way around town, ya know?
Do you have any administrative experience: Not really, I think this would be a good start.
Do you agree to FRG's policy on applications(yes or no): Yes.
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome. Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: Recommended by Grassx (She said go for it, anyway.)
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| Players vs Boss suggestions |
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Posted by: Terran - 08-20-2019, 03:36 AM - Forum: Suggestions
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I've mentioned some of this on the server before, but this is more of a recap of improvements and general core changes I feel would be to a positive benefit. This has no structure and no actual order, its just rambling.
Firstly, there needs to be more human player interaction in the fight. FRG TTT boss fights are fun, but they're not engaging; you sit and shoot and that's about it. To change that, there should be a whole new kind of movement system. Players should be able to dash forwards, sort of like a short-range blink, double jump, negate fall damage, even do things like wall running (if possible). The whole focus should be mobility and staying alive while dealing damage.
To back up that first part, possibly the boss could get a "Damage radar" which will show where, or maybe who, is doing the highest DPS. Someone kiting the boss is probably going to do less than someone sitting in a corner spraying, and if that makes them an obvious target, then that's the risk they're taking.
Stationary turrets on the map would be interesting. It'd be a location a human player could go on for very high damage, but as per the name they wouldn't be able to move around while using the turret, so it'd definitely attract the boss.
Power-ups should spawn on the map. Basic ones could be just medikits to restore life, or temporary shielding, damage reduction, mobility increases, special temporary ammo type (slowing/blinding/higher DPS on the boss), cloaks, etc. This would give people incentives to move around the map and grab what useful bits and bobs they can find. I feel that, as per previous points, mobility is key. That's what would keep it fun.
Another quick idea is that if possible, sniper rifles should still have a place. When scoped in, it should light up a special "Weak point" that slowly shifts around. Only a scoped in rifle can damage this, but it'd do a lot of extra damage. The downside is you're way more vulnerable scoped in, with your mobility negated.
Also, guns should be more even across the board. We don't need as much base weapon balance as TTT, so damage falloff should be removed for ALL Guns (Why do Galils have no damage falloff, but a Mac10 does?), to give more variety. In a similar fashion, moving shouldn't increase the spread of the crosshair or affect the accuracy. High-paced tension feels important.
Suffixes shouldn't stack quite as much easier, or the bosses should have an ability to purge themselves of them if given a moment. This would leave them vulnerable to normal fire, but give them a short term "immunity" for a breather from the sixty stacks of bleeding and agony.
Last for now, please make sure quickswap/fast weapon switch, not sure why it doesn't work, very unfortunate and not fun.
A disable for being selected as boss is good too. Some people just want to human, they don't want to roll the boss.
Bosses should ALWAYS be able to catch players, no matter their speed; it should come down to juking the boss. More mobility options for the boss are essential too; he should be able to get around much quicker.
The boss being able to spawn minions via objectives or special actions would be neat, especially if they were NPC. Think just basic, mostly stationary guys that are there to keep the heat off the boss a bit and provide some backup. Like snowmen in the santa fight. They could be raised from players' corpses, or maybe summoned in specific spots.
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| BURNSY ♿ - Membership Application |
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Posted by: BURNSY - 08-20-2019, 03:32 AM - Forum: Approved
- Replies (7)
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Age: 19
Steam Name(Current): BURNSY ♿
Time played on servers?(!time username to check): 66 Hours (39 Hours in Trouble in Terrorist Town, 3 Hours in Boss Rush, 24 Hours in Lobby)
Where did you hear about this server?: Pluto.gg/Meep.gg, Moat.gg
Have you ever been banned and why?: Nope.
Why do you want to join?: I've been enjoying the community and the servers as a whole over the past week and a half, and I'm looking to be more involved in the community. I think that a fair amount of people can vouch that I was heavily involved in the moat community before I left due to his recent antics, as I was a staff member for a large majority of my time there.
Referred by: Phantom
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