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  Patchnotes 1/3/2015
Posted by: Brassx - 01-03-2015, 01:34 PM - Forum: Server Patchnotes - Replies (7)

•Added Reload Crystal(Reload quicker!)
•Added Rebounding Crystal (fall reduction)
•Added Shock Absorb Crystal(20% less recoil)
•Added Blaze Crystal(fire reduction)
•Added Dimension Crystal(adds ammo to your reserves every few seconds)
•Added weapon inspecting(no stat displays yet) in preparation for when I port my skin system, you can press J as a default, or bind "br_inspect_weapon".
•Fixed a lot of various bugs.

Credit to those that came up with those crystals!(Your credit line is in the description)

I have some more in the works!

Only two more things to do(that I can remember) before the server is officially launched!

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  Power Crystal Ideas
Posted by: Maximus3131 [TRADING] - 01-03-2015, 08:03 AM - Forum: Suggestions - Replies (2)

Name: Swift Crystal
Rarity: Medium
Stat Required for charging: Mobility 40%
Effect: +20% Speed
Drain Rate: 4% Per round used
Color: 0/128/255
Credit line: The Coder and the Maximus

Name: Enbiggening Crystal (Use either this or Might not both)
Rarity: Medium
Stat Required for charging: Damage 30%
Effect: +25% Size (bigger hitbox to be hit easier)
Effect #2: +15% Damage
Effect #3: +10 Vulnerability
Effect #4: -15 Mobility
Drain Rate: 3% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus

Name: Ensmallening Crystal (If you dont use Enbiggening dont use this either)
Rarity: High
Stat Required for charging: Damage 30%
Effect: -25% Size (smaller hitbox to be hit harder)
Effect #2: -20% Damage
Effect #3: -15 Vulnerability
Effect #4: +15 Mobility
Drain Rate: 3% Per round used
Color: 255/100/0
Credit line: The Coder and the Maximus

Name: Might Crystal (Use either this or Enbiggening not both)
Rarity: Medium
Stat Required for charging: Damage 50%
Effect: +15% Damage
Drain Rate: 4% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus

Name: Mending Crystal
Rarity: High
Stat Required for charging: Damage 40%
Effect: +1 Health Every 4 Seconds
Drain Rate: 4% Per round used
Color: 0/125/0
Credit line: The Coder and the Maximus

Tell me what you think, and what can make it better. Thanks

By the way I added the plus damage and negative damage to reduce the opness of smallening and make the biggening not completly useless...

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  When I take fall damage while...
Posted by: Terran - 01-03-2015, 05:43 AM - Forum: Resolved - Replies (2)

Holding this Glock of Corrosion, it seems to trigger and poison me? This has only happened 2 or 3 times, not 100% of the time, but I was NOT shot by anyone else, simply fell while holding it, took significant damage and then got poisoned.

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  Broken Item Crates
Posted by: Terran - 01-03-2015, 03:07 AM - Forum: Resolved - Replies (3)

So, Icefight joins and uses one of his 10 crates. He says that he had played before and gotten none. Says they're broken, leaves, rejoins and then "Gets" the item...But he doesn't actually "Get" the item until he rejoins AGAIN. He traded me a crate, and I had the same problems. Here's some screenshots of it.

http://i.imgur.com/xSEaHRx.jpg
http://i.imgur.com/l7qdmrM.jpg
http://i.imgur.com/ETJjJW2.jpg


Hold on. Swagking joined, and got the same glitch. Help?

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  Patchnotes 1/2/2015
Posted by: Brassx - 01-02-2015, 09:31 AM - Forum: Server Patchnotes - Replies (17)

•Added my new anti-crouch spam prototype, this works similar to CS:GO's mechanics, the more frequent you crouch, the slower you actually do the crouch.
•Fixed the default I key to open Inventory not working unless you alt-tab sometimes.
•Fixed various other bugs.
•'Power Crystals' are now fully functional, and need testing.

Currently, I've only added one type of crystal which is a 25% Jump increase. There are going to be lot more, if you have any ideas for them please post them in suggestions with the format below.
I will likely make the power crystals effect scale with how many charges it has, to make fully charged crystals more valuable.

Image
As you see in the picture above,  there's three stats.
"Charges" are basically how much 'power' the crystal has left, a crystal can not be equipped or used if it has a charge below it's drain rate.
"Current Charge" is how close you are to the next charge(so above, My crystal has a total of 29% mobility added to it, and it needs 40% to add a charge), this value is NOT touched when the crystal is drained. This means, in order to add any charges to your crystal to use it, you must get "Current Charge" to it's max, so it resets and adds a Charge to "Charges".

You also see in the description, that it drains 5% off of a charge each round it's used. that's .05(5/100) off each charge. That's 20 uses per charge, which should help people not be so scared to lose charges. If needed, I can make it drain less.
Charging work as follows:

Firstly, if your crystal needs to be charged you simply right click on it, and click "Charge".
It will open up this menu:
Image
Everything tinted red can not be used to charge the crystal(various reasons why).

As you see in the top right, it has the Jump Crystal, and how close it is to a next charge represented as a % and as well as the real value.

There's also some more info about it in the bottom left(along with an INFO button to give you some insight on how to charge).

Now:
Image
As you see, I've added a few items that have a mobility stat, the amount added to the Current Charge is represented in yellow(it will be various shades of blue as the charge meter laps over(after it's GREATER than 100%), meaning you can add as many charges at once as the slots allow)

After you insert the weapons you wish to use to charge the crystal, you simply press charge(then press Yes on the confirmation window that pops up)!

Do note, you need to at least get that bar to 100% to add 1 charge to your crystal. Each 100% 1 charge is added, so if you add a total of 300%(in this case it would be 120 total mobility) to the crystal in one go, 3 charges will be added.

THE WEAPONS ARE DESTROYED FOREVER SO CHARGE WITH CAUTION!

Power crystal suggestion format:

Code:
Name:
Stat Required for charging:
Effect:
Drain Rate:
Color(Color of the crystal icon, in RGB(red green blue) format):
Credit line(what would you like it to say in the description of the item if this gets added? MUST ABIDE BY RULES!):
---------------------------------
EXAMPLE(DO NOT COPY THIS):
Name:Jump Crystal
Stat Required for charging:40% Mobility
Effect:25% increase to jump height.
Drain Rate:drains 5% of one charge per round used.
Color:235, 118, 48
Credit line:

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  Glock-a-doodle-do OF CORROSION?
Posted by: Terran - 12-31-2014, 02:44 AM - Forum: General - Replies (12)

No joke. Legit.
Image

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  You can disable coin shop items...
Posted by: Terran - 12-31-2014, 02:04 AM - Forum: Suggestions - Replies (4)

But we can't disable models and stuff. I really hate seeing varied models, especially dumb ones like the burn human one since its so much smaller.

Can we have a way to disable viewing any player models? Sort of like how the skeleton model in NTG is so hard to see, I'd love to disable that stuff. Thanks.

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Thumbs Down hi
Posted by: snipergears - 12-30-2014, 06:33 PM - Forum: Introductions - Replies (8)

hi love me
I am new to this game

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Tongue Market Auctioning
Posted by: RabidPenguin - 12-30-2014, 01:31 AM - Forum: Suggestions - Replies (8)

I don't know if this idea would be rather accepted,
But I was browsing the market and literally all I saw were decents, etc.
I thought that possibly a player may only be able to put up 5 things at once on the market,
This would keep our market from being flooded by guns no one will buy.
Also if this was implemented maybe there could be a 'queue' in a players inventory with
the set amount they want to sell for, so when Item A is bought, Item B is transferred to market.

Just a thought Tongue

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  Br_gradient not downloading
Posted by: Bottle4 - 12-28-2014, 08:42 PM - Forum: Unable to Resolve - Replies (1)

'Nuff said.
It's the background for the weapon HUD

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