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Merry Christmas <3 |
Posted by: Shiny Gyarados - 12-25-2014, 03:33 PM - Forum: General
- Replies (3)
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Merry Christmas to all you people that celebrate Christmas, I'm not about that happy holidays crap, it's merry Christmas or nothing. I love you all <3
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Boss Rounds |
Posted by: Maximus3131 [TRADING] - 12-25-2014, 06:59 AM - Forum: Suggestions
- Replies (7)
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I'm wondering if boss rounds or some special round like them should be reimplemented or not...
Personally I enjoyed them, they kind of spiced up the just normal ttt, but a whole new type also sounds good.
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Script Error Thing |
Posted by: bastard - 12-24-2014, 08:47 PM - Forum: Resolved
- Replies (9)
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every time I attempt to open my inventroy with 'i' this comes up in console
[ERROR] addons/br_inventory/lua/br_inventory/client/cl_br_inventory.lua:1225: Tried to use invalid object (type Panel) (Object was NULL or not of the right type)
1. InvalidateLayout - [C]:-1
2. unknown - addons/br_inventory/lua/br_inventory/client/cl_br_inventory.lua:1225
Timer Failed! [Simple][@addons/br_inventory/lua/br_inventory/client/cl_br_inventory.lua (line 1224)]
uh, yeah
idk
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Last Ever Thread |
Posted by: Denny - 12-24-2014, 04:49 PM - Forum: General
- Replies (8)
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Hello this is my last ever thread and i have enjoyed my time on frg and i am very sad that this has to happen, you will no longer be seeing denny. Denny is leaving frg. It is a very sad time. As of tomorrow i would like this account to no longer be staff.
But good news
Tomorrow is christmas. I will be receiving my new pc and making my new steam account i will be playing FRG on my new steam account i will make the account tomorrow. I am still deciding a name i think Dennyx has a nice ring to it. I would prefer "Denny"'s staff status to be moved onto the new steam account as "Denny" will no longer go on gmod ever again. I am not leaving frg lol. The account Denny will no longer be used as it is actually my dads account. I will be able to add everyone play more and just actually be a better staff as people can call me whenever they like to deal with stuff.
bet that first bet scared ya eh?
Love you all
-Dennyx
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Brassx Chat |
Posted by: Bottle4 - 12-24-2014, 07:26 AM - Forum: Unable to Resolve
- Replies (3)
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Note: This is for Brassx's chat itself, which is used both on NTG & FRG.
So, if you connect to the HL2Campaign server ( 5.101.136.101:27015 ) AND after you've entered the server, if you return to the NTG/FRG servers At any time, the chat won't appear - You will still be able to type into it, but it won't be visible.
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Knife |
Posted by: Maximus3131 [TRADING] - 12-23-2014, 05:06 PM - Forum: Resolved
- Replies (4)
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New knife does no damage on front or back, script errors while holding knife out. Throwing does 50 in front and back... Please fix
(Bottle4 and I tested multiple times.)
This spams in console : [ERROR] addons/brassx_cshop/lua/weapons/weapon_ttt_knife.lua:288: attempt to call field 'EntityIsPosBehind' (a nil value) unknown - addons/brassx_cshop/lua/weapons/weapon_ttt_knife.lua:288
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Patchnotes 12/23/2014 |
Posted by: Brassx - 12-23-2014, 09:31 AM - Forum: Server Patchnotes
- Replies (14)
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Update #2 of today:
•Fixed some bugs with the new grapple, and gave it the ability to pull/grapple to props and other movable objects(if they are above a certain mass that is).
•Added rarity filter to the marketplace search options, in game.
•Fixed a bug with searching on the marketplace on the Forums.
•Fixed some bugs with the knife.
•Added an experimental T/D item, which behaves like a type of Grapple. It's pretty tricky to use, it works more like a ninja rope(rope swings), than the grapple you may be used to.
It works as follows:
You grapple to a surface, hold the ATTACK1 button down to hold the rope. Then you can swing like spiderman! You can press JUMP to remove slack from the rope, and CROUCH to give the rope more slack(move up/down).
You get 12 shots while in air and each shot takes 10 seconds to regenerate while on the ground. You can hang from one rope for a limited time, the rope gradually gets smaller until it eventually breaks.
THIS IS NOT FINAL AND WILL LIKELY CHANGE QUITE A BIT, IT'S STILL IN TESTING PHASES!
•Knife is now a 1 hit kill, only to the back, unless it's thrown(let me know if angles need to be changed a bit).
•Fixed various bugs.
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