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Patchnotes 1/4/2015 |
Posted by: Brassx - 01-04-2015, 02:19 PM - Forum: Server Patchnotes
- Replies (5)
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•Changed up the "Inspect" window(the one you right click>inspect to get to), made the window bigger, and added controls at the top.
•Made default Inventory slots 30(sorry for da ugly scrolling in trades).
•AFK time is now longer.
•Fixed some bugs related to reloading.
•Fixed a few crystal bugs.
•Fixed a bug with market where a highest bidder would display on an item they didn't bid on.
•Fixed a bug with market history which didn't account for the price an item was sold for after an auction.
•Added a new crystal.
•Added my Price estimation system, which looks at previous market transactions for items of similar quality(yes includes traits), and calculates an average price. Just to more or less give someone a quick idea of how much something MIGHT be worth.
You just right click on an item and click "Get estimated price" and this menu pops up:
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New Inventory layout? |
Posted by: Brassx - 01-04-2015, 11:15 AM - Forum: General
- Replies (2)
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Well as everyone may know, the current Inventory GUI is a placeholder(the layout basically), I only spent a few minutes on the currently layout, and it's pretty plain/boring/bad.
So, this is where you come in.. I want you guys to help at designing a new layout(I do have plans to allow players to customize the layout themselves though, but that comes later). Just draw up a layout design in Paint, or Photoshop. It doesn't have to be pretty, just indicate where slots should go.
(Do note the stat display is SEPARATE from this, so do not factor in any changes to that.)
I tried this ages ago on NTG, and not too many people pitched in. I don't expect anyone to go out of their way for this, but any submissions/ideas would be appreciated.
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Tier Ideas |
Posted by: Maximus3131 [TRADING] - 01-04-2015, 07:18 AM - Forum: Suggestions
- No Replies
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Inferior - Low Two Stats Random
2/5% Mobility
1/4% Fire rate
-3/-6% Recoil (worse)
-2/3 Accuracy
-4/2 Damage
0/5 Clip
Powerful - Medium 4 Stats Same
5/10% Fire rate
-15/18% Recoil (worse)
-10/14% Accuracy
15/20% Damage
Reasnoble - Low 3 Stats Random
2/4% Mobility
-2/2% Firerate
4/6 Accuracy
-2/4% Damage
-4/2 Clip
Stupendous - Medium/High 5 Stats Random
10% Mobility
8/12% Fire Rate
6/10% Recoil (better)
-8/-14% Accuracy
4/8% Damage
-2/-6 Clip
Worthy - High 6 Stats Same
10/14% Mobility
-4/-10% Fire rate
6/12% Recoil (better)
12/16% Accuracy
8/14% Damage
0/-2 Clip
Insane - Very High 6 Stats Same
14/18% Mobility
8/12% Fire rate
-6/-10% Recoil (worse)
10/14% Accuracy
12/16% Damage
-2/4 Clip
Quick - Medium 4 Stats Same (For if reload speed is added as stat)
20/25% Reload
6/10% Fire rate
-8/-12% Accuracy
2/6 Clip
These are tiers, please tell me what you think.
If they are hard to understand, the low/medium/high is the rarity of the tier, the amount of stats said is how many stats it always has, same or random means for same you use the same type of stats as shown, for random it chooses the amount told out of the stats listed.
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Brassx For Best Owner 2014/15 |
Posted by: Maximus3131 [TRADING] - 01-04-2015, 06:34 AM - Forum: General
- Replies (14)
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Brassx is the best owner ive played with and a exceptional coder.
Around two years coding inventories.
Over a few months through the beta fases of FRG.
21 Bug reports and finished extremely quick and counting, mostly ended off by the famous words, "Fixed."
This goes out to you, "Brass" or whatever your true identity is.
We all appreciate the work you have done and will continue to do for us and our community.
From, Me (And hopefully all the people gathered together on this great server.)
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Typing Counts As AFK |
Posted by: Maximus3131 [TRADING] - 01-04-2015, 06:18 AM - Forum: Resolved
- Replies (1)
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I was typing a long sentence and got put into spectator... This very well might be used to exploit not being put into spectator if made to not afk while chat is open so I would think to make it see if your typing or just sitting with chat open and being afk... But if you can't script that then I guess just leave it or people will exploit it.
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Glock a doodle do GIVEAWAY |
Posted by: Minehuis - 01-03-2015, 09:13 PM - Forum: General
- Replies (2)
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So due to my ban where I was falsely acussed of being so one's alt. Hint hint I have stopping playing my laptop and I tried to make a come back in computer gaming on this server but it failed. So I am giving away my glock to a random person. Say you want it and I will randomly select a person to get it ends 01/15/15
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Even more crystals |
Posted by: Bottle4 - 01-03-2015, 07:28 PM - Forum: Suggestions
- Replies (2)
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Name: Xen Crystal
Stats Required for charging: 100% - any positive stat (each gun = 1%)
Effect: +20% on all stats on the gun you possess - Takes +50% of physical & elemental damage; +50% Easier to push; -50% fall damage.
Drain rate: 50% per round - if <100%, +10% all stats ; +12.5% more Damage taken, +25% easier to push; -25% fall damage.
Color: 199; 159; 0
Credit line: You've got mail - in a Bottle.
Name: Demon's soul
Stats required for Charging: 60% Suffixes - 6 suffixed guns required
Effect: +666% Damage, +666% Damage vulnerability, -99% MAX HP
Drain Rate: 66% per round. Less than 100% will result in +6% DMG, +6% DMG Vulnerability & -9% MAX HP
Color: 111;1;1
Credit Line: You've got mail - in a Bottle.
Name: Lottery Crystal
Stats required for charging: 42% - Any positive stat ( each gun = 4.2% )
Effect: Increases by +5-10% Random stat - Negative stats will be effected NEGATIVELY ( -5% Damage to -10/-15% damage, not -5% DMG to 0%/+5% )
Drain rate: 24% per round
Color: 36; 66; 2
Credit Line: You've got mail - in a Bottle.
Name: Anti-Gravity crystal
Stats Required for charging: 80% Mobility
Effect: -80% Gravity - Because Screw gravity!
Drain Rate: 25% each round - each 25% = -20% gravity
Color: 010;001;011
Credit line: You've got mail - in a Bottle.
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Crystal Suggestions |
Posted by: Anthony - 01-03-2015, 06:55 PM - Forum: Suggestions
- Replies (3)
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Name: Aqua Crystal
Stat Required for charging: 45% Recoil
Effect: +50% Ability to Hold Breath
Drain Rate: 2% Every Round Used
Color: Blue
Credit line: Pillaging and Plundering, Axe them all.
Name: Devils Crystal
Stat Required for charging: 66% Damage
Effect: +25% Fire Damage
Drain Rate: 6% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
Name: Fire Crystal
Stat Required for charging: 40% Damage
Effect: +60% Fire Reduction
Drain Rate: 4% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
Name: Death Crystal
Stat Required for charging: 70% Damage
Effect: Every 5 seconds you stare at an enemy a beam will be released dealing 10 damage.
Drain Rate: 10% Every Round Used
Color: Purple (If possible)
Credit line: Pillaging and Plundering, Axe them all.
Name: Leech Crystal
Stat Required for charging: 65% Firerate
Effect: Every time you damage an enemy you have a 25% chance to gain 5-10 hp
Drain Rate: 10% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Suffering Crystal
Stat Required for charging: 80% Damage
Effect: Damage done to enemies will increase by 20%, but you have a chance to damage yourself for 10-15 hp
Drain Rate: 15% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Thermal Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to use thermal vision.
Drain Rate: 5% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Infrared Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to see a red outline around players.
Drain Rate: 5% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
*NOTE*: The two crystals above are not meant to be able to see through walls, they are meant to be highly effective for; dark maps, smokes, and dark places.
Name: Luck Crystal
Stat Required for charging: 77% Firerate
Effect: Every round your chance to drop a weapon is increased by 7%
Drain Rate: 7% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
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Lightweight Guns - Broken? |
Posted by: Terran - 01-03-2015, 06:54 PM - Forum: Resolved
- Replies (3)
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Edit: Tobias says that this is POSSIBLY because of the inspecting which is why FAMAS' and AUG's are broken. Not sure.
There seems to be a bug with AUG's/Famas'. My Lightweight AUG, that I've had since virtually the start of the open beta, will no longer reload properly. If I shoot a few bullets and hit "R" to reload, the animation starts and finishes, but no ammunition gets reloaded. This can only be done if I have the normal conditions; - E.G ammo in the reserve. Discord's Lightweight FAMAS is doing the same thing.
After this initial "Fake" reload, I can no longer even initiate the reload animation by hitting "R". I tried dropping the gun and it still didn't work. The rest of my guns (The Glock-a-doodle-do, standards and etc) seem to work fine.
Edit: Now I used a standard gun and it no longer works. Same glitch.
I picked an AUG from the floor, hit reload and suddenly I can't shoot with it. However, the M16 I picked off of the floor worked fine. I'll test further when I can. The FAMAS is doing the SAME glitch, except when I shoot, it also "Forces" my view to lock on where I shot. E.G: I can shoot while looking and it'll "Lock" my view back.
AUG and FAMAS are the only problem causers that I can find.
I picked an AK off the ground and it was missing 90% of the textures, like the AWP was before, but it works. This is only happening to me, I dropped it for Tobias. I tried with my own standard and one I picked off of the floor in two separate rounds.
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Online Users |
There are currently 645 online users. » 11 Member(s) | 634 Guest(s) Black Knight, BoySmokes, Brassx , Broseff, CoachGrump, Gold Dude, Manzy, Phiwip, Plumpy.Nut, Terran, twentysix
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