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Typing Counts As AFK |
Posted by: Maximus3131 [TRADING] - 01-04-2015, 06:18 AM - Forum: Resolved
- Replies (1)
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I was typing a long sentence and got put into spectator... This very well might be used to exploit not being put into spectator if made to not afk while chat is open so I would think to make it see if your typing or just sitting with chat open and being afk... But if you can't script that then I guess just leave it or people will exploit it.
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Glock a doodle do GIVEAWAY |
Posted by: Minehuis - 01-03-2015, 09:13 PM - Forum: General
- Replies (2)
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So due to my ban where I was falsely acussed of being so one's alt. Hint hint I have stopping playing my laptop and I tried to make a come back in computer gaming on this server but it failed. So I am giving away my glock to a random person. Say you want it and I will randomly select a person to get it ends 01/15/15
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Even more crystals |
Posted by: Bottle4 - 01-03-2015, 07:28 PM - Forum: Suggestions
- Replies (2)
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Name: Xen Crystal
Stats Required for charging: 100% - any positive stat (each gun = 1%)
Effect: +20% on all stats on the gun you possess - Takes +50% of physical & elemental damage; +50% Easier to push; -50% fall damage.
Drain rate: 50% per round - if <100%, +10% all stats ; +12.5% more Damage taken, +25% easier to push; -25% fall damage.
Color: 199; 159; 0
Credit line: You've got mail - in a Bottle.
Name: Demon's soul
Stats required for Charging: 60% Suffixes - 6 suffixed guns required
Effect: +666% Damage, +666% Damage vulnerability, -99% MAX HP
Drain Rate: 66% per round. Less than 100% will result in +6% DMG, +6% DMG Vulnerability & -9% MAX HP
Color: 111;1;1
Credit Line: You've got mail - in a Bottle.
Name: Lottery Crystal
Stats required for charging: 42% - Any positive stat ( each gun = 4.2% )
Effect: Increases by +5-10% Random stat - Negative stats will be effected NEGATIVELY ( -5% Damage to -10/-15% damage, not -5% DMG to 0%/+5% )
Drain rate: 24% per round
Color: 36; 66; 2
Credit Line: You've got mail - in a Bottle.
Name: Anti-Gravity crystal
Stats Required for charging: 80% Mobility
Effect: -80% Gravity - Because Screw gravity!
Drain Rate: 25% each round - each 25% = -20% gravity
Color: 010;001;011
Credit line: You've got mail - in a Bottle.
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Crystal Suggestions |
Posted by: Anthony - 01-03-2015, 06:55 PM - Forum: Suggestions
- Replies (3)
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Name: Aqua Crystal
Stat Required for charging: 45% Recoil
Effect: +50% Ability to Hold Breath
Drain Rate: 2% Every Round Used
Color: Blue
Credit line: Pillaging and Plundering, Axe them all.
Name: Devils Crystal
Stat Required for charging: 66% Damage
Effect: +25% Fire Damage
Drain Rate: 6% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
Name: Fire Crystal
Stat Required for charging: 40% Damage
Effect: +60% Fire Reduction
Drain Rate: 4% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
Name: Death Crystal
Stat Required for charging: 70% Damage
Effect: Every 5 seconds you stare at an enemy a beam will be released dealing 10 damage.
Drain Rate: 10% Every Round Used
Color: Purple (If possible)
Credit line: Pillaging and Plundering, Axe them all.
Name: Leech Crystal
Stat Required for charging: 65% Firerate
Effect: Every time you damage an enemy you have a 25% chance to gain 5-10 hp
Drain Rate: 10% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Suffering Crystal
Stat Required for charging: 80% Damage
Effect: Damage done to enemies will increase by 20%, but you have a chance to damage yourself for 10-15 hp
Drain Rate: 15% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Thermal Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to use thermal vision.
Drain Rate: 5% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
Name: Infrared Crystal
Stat Required for charging: 50% Accuracy
Effect: By charging this crystal the button z will allow you to see a red outline around players.
Drain Rate: 5% Every Round Used
Color: Red
Credit line: Pillaging and Plundering, Axe them all.
*NOTE*: The two crystals above are not meant to be able to see through walls, they are meant to be highly effective for; dark maps, smokes, and dark places.
Name: Luck Crystal
Stat Required for charging: 77% Firerate
Effect: Every round your chance to drop a weapon is increased by 7%
Drain Rate: 7% Every Round Used
Color: Green
Credit line: Pillaging and Plundering, Axe them all.
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Lightweight Guns - Broken? |
Posted by: Terran - 01-03-2015, 06:54 PM - Forum: Resolved
- Replies (3)
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Edit: Tobias says that this is POSSIBLY because of the inspecting which is why FAMAS' and AUG's are broken. Not sure.
There seems to be a bug with AUG's/Famas'. My Lightweight AUG, that I've had since virtually the start of the open beta, will no longer reload properly. If I shoot a few bullets and hit "R" to reload, the animation starts and finishes, but no ammunition gets reloaded. This can only be done if I have the normal conditions; - E.G ammo in the reserve. Discord's Lightweight FAMAS is doing the same thing.
After this initial "Fake" reload, I can no longer even initiate the reload animation by hitting "R". I tried dropping the gun and it still didn't work. The rest of my guns (The Glock-a-doodle-do, standards and etc) seem to work fine.
Edit: Now I used a standard gun and it no longer works. Same glitch.
I picked an AUG from the floor, hit reload and suddenly I can't shoot with it. However, the M16 I picked off of the floor worked fine. I'll test further when I can. The FAMAS is doing the SAME glitch, except when I shoot, it also "Forces" my view to lock on where I shot. E.G: I can shoot while looking and it'll "Lock" my view back.
AUG and FAMAS are the only problem causers that I can find.
I picked an AK off the ground and it was missing 90% of the textures, like the AWP was before, but it works. This is only happening to me, I dropped it for Tobias. I tried with my own standard and one I picked off of the floor in two separate rounds.
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Patchnotes 1/3/2015 |
Posted by: Brassx - 01-03-2015, 01:34 PM - Forum: Server Patchnotes
- Replies (7)
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•Added Reload Crystal(Reload quicker!)
•Added Rebounding Crystal (fall reduction)
•Added Shock Absorb Crystal(20% less recoil)
•Added Blaze Crystal(fire reduction)
•Added Dimension Crystal(adds ammo to your reserves every few seconds)
•Added weapon inspecting(no stat displays yet) in preparation for when I port my skin system, you can press J as a default, or bind "br_inspect_weapon".
•Fixed a lot of various bugs.
Credit to those that came up with those crystals!(Your credit line is in the description)
I have some more in the works!
Only two more things to do(that I can remember) before the server is officially launched!
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Power Crystal Ideas |
Posted by: Maximus3131 [TRADING] - 01-03-2015, 08:03 AM - Forum: Suggestions
- Replies (2)
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Name: Swift Crystal
Rarity: Medium
Stat Required for charging: Mobility 40%
Effect: +20% Speed
Drain Rate: 4% Per round used
Color: 0/128/255
Credit line: The Coder and the Maximus
Name: Enbiggening Crystal (Use either this or Might not both)
Rarity: Medium
Stat Required for charging: Damage 30%
Effect: +25% Size (bigger hitbox to be hit easier)
Effect #2: +15% Damage
Effect #3: +10 Vulnerability
Effect #4: -15 Mobility
Drain Rate: 3% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus
Name: Ensmallening Crystal (If you dont use Enbiggening dont use this either)
Rarity: High
Stat Required for charging: Damage 30%
Effect: -25% Size (smaller hitbox to be hit harder)
Effect #2: -20% Damage
Effect #3: -15 Vulnerability
Effect #4: +15 Mobility
Drain Rate: 3% Per round used
Color: 255/100/0
Credit line: The Coder and the Maximus
Name: Might Crystal (Use either this or Enbiggening not both)
Rarity: Medium
Stat Required for charging: Damage 50%
Effect: +15% Damage
Drain Rate: 4% Per round used
Color: 175/0/0
Credit line: The Coder and the Maximus
Name: Mending Crystal
Rarity: High
Stat Required for charging: Damage 40%
Effect: +1 Health Every 4 Seconds
Drain Rate: 4% Per round used
Color: 0/125/0
Credit line: The Coder and the Maximus
Tell me what you think, and what can make it better. Thanks
By the way I added the plus damage and negative damage to reduce the opness of smallening and make the biggening not completly useless...
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When I take fall damage while... |
Posted by: Terran - 01-03-2015, 05:43 AM - Forum: Resolved
- Replies (2)
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Holding this Glock of Corrosion, it seems to trigger and poison me? This has only happened 2 or 3 times, not 100% of the time, but I was NOT shot by anyone else, simply fell while holding it, took significant damage and then got poisoned.
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Patchnotes 1/2/2015 |
Posted by: Brassx - 01-02-2015, 09:31 AM - Forum: Server Patchnotes
- Replies (17)
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•Added my new anti-crouch spam prototype, this works similar to CS:GO's mechanics, the more frequent you crouch, the slower you actually do the crouch.
•Fixed the default I key to open Inventory not working unless you alt-tab sometimes.
•Fixed various other bugs.
•'Power Crystals' are now fully functional, and need testing.
Currently, I've only added one type of crystal which is a 25% Jump increase. There are going to be lot more, if you have any ideas for them please post them in suggestions with the format below.
I will likely make the power crystals effect scale with how many charges it has, to make fully charged crystals more valuable.
As you see in the picture above, there's three stats.
"Charges" are basically how much 'power' the crystal has left, a crystal can not be equipped or used if it has a charge below it's drain rate.
"Current Charge" is how close you are to the next charge(so above, My crystal has a total of 29% mobility added to it, and it needs 40% to add a charge), this value is NOT touched when the crystal is drained. This means, in order to add any charges to your crystal to use it, you must get "Current Charge" to it's max, so it resets and adds a Charge to "Charges".
You also see in the description, that it drains 5% off of a charge each round it's used. that's .05(5/100) off each charge. That's 20 uses per charge, which should help people not be so scared to lose charges. If needed, I can make it drain less.
Charging work as follows:
Firstly, if your crystal needs to be charged you simply right click on it, and click "Charge".
It will open up this menu:
Everything tinted red can not be used to charge the crystal(various reasons why).
As you see in the top right, it has the Jump Crystal, and how close it is to a next charge represented as a % and as well as the real value.
There's also some more info about it in the bottom left(along with an INFO button to give you some insight on how to charge).
Now:
As you see, I've added a few items that have a mobility stat, the amount added to the Current Charge is represented in yellow(it will be various shades of blue as the charge meter laps over(after it's GREATER than 100%), meaning you can add as many charges at once as the slots allow)
After you insert the weapons you wish to use to charge the crystal, you simply press charge(then press Yes on the confirmation window that pops up)!
Do note, you need to at least get that bar to 100% to add 1 charge to your crystal. Each 100% 1 charge is added, so if you add a total of 300%(in this case it would be 120 total mobility) to the crystal in one go, 3 charges will be added.
THE WEAPONS ARE DESTROYED FOREVER SO CHARGE WITH CAUTION!
Power crystal suggestion format:
Code:
Name:
Stat Required for charging:
Effect:
Drain Rate:
Color(Color of the crystal icon, in RGB(red green blue) format):
Credit line(what would you like it to say in the description of the item if this gets added? MUST ABIDE BY RULES!):
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EXAMPLE(DO NOT COPY THIS):
Name:Jump Crystal
Stat Required for charging:40% Mobility
Effect:25% increase to jump height.
Drain Rate:drains 5% of one charge per round used.
Color:235, 118, 48
Credit line:
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