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| Remote Detonator Glitch |
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Posted by: Eagle - 01-09-2015, 07:39 PM - Forum: Unable to Resolve
- Replies (2)
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Earlier in the day I was playing with Terran and Radioactive. I placed a Remote Detonator on this fence in CS_COMPOUND.

The Remote Detonator stuck for about a half a second then afterwords it detached and started flying all over the fence.
In my mind I was like "lol atleast no one will walk there now."
I turned around walked away and about 5 seconds later the whole server crashed.
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| Patchnotes 1/9/2015 |
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Posted by: Brassx - 01-09-2015, 06:57 PM - Forum: Server Patchnotes
- Replies (3)
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•Added new visual effects for higher tier'd weapons.
(some have it applied now)
•Fixed some minor display bugs.
•Fixed a bug with reloading.
More soon.
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| Mo' Stuff for the Customizer |
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Posted by: RadioActiveCow? - 01-09-2015, 04:56 PM - Forum: Suggestions
- Replies (7)
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First off I just want to note the customizer for the models was a stroke of genius and I can't wait to dive into making the dumbest looking character on the server, however I think it could be expanded into something better.
- Spending Rubies for Accessories -
Currently Rubies can only be spent on one thing and that's rolls, I wouldn't be surprised if it's already planned/in development to spend Rubies on accessories but if not, well it should happen cause they are purely aesthetic after all.
- Multiple Props -
When you buy an accessory you can only place one of that prop, I can understand why it's a feature since placing infinite of one prop can lead to a lot of abuse (Walking man blob of lights makes a very hard target...) However, there is a way to balance this: Similar to how your inventory works you could purchase an accessory, and you can only place one for every prop you bought. Kinda like buying item crates, you use as many as you purchased HOWEVER: For every purchase of a prop, to buy another of the same kind its price increases by 50%. EG: Buy a Melon, place the melon on your character, go to buy another however it costs you 150 Coins instead of 100, etc etc.
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| Post Round Music |
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Posted by: Jake1o - 01-09-2015, 03:18 AM - Forum: General
- Replies (24)
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Should FRG have post round music? There would be an option in F1 settings to disable it of course. My vote is yes because it is nice to minimize the game when dead and hear the music to know when to come back.
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| Mine Bugs |
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Posted by: Nacholistic - 01-09-2015, 01:17 AM - Forum: Resolved
- Replies (1)
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Quote:[ERROR] addons/brassx_cshop/lua/entities/br_mine/shared.lua:46: attempt to call method 'Nick' (a nil value)
1. unknown - addons/brassx_cshop/lua/entities/br_mine/shared.lua:46
Timer Failed! [Simple][@addons/brassx_cshop/lua/entities/br_mine/shared.lua (line 45)]
Possibly when someone picks up a remote bomb, or alike?
I only got it once, not spammed.
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| Gun |
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Posted by: merkinkids - 01-08-2015, 10:57 PM - Forum: Suggestions
- Replies (8)
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I was thinking of a unique rifle whenever you got a headshot kill you were granted invisibility for a few seconds. Whadda you guys think
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