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Rework Extinct system
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My weapon suggestion thread |
Posted by: Aresuft - 10-17-2015, 01:04 AM - Forum: Suggestions
- Replies (22)
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Gun suggestions are all the rage right now so I decided to cash in on the hype
Title: MG-42 (For lack of a better name)
Model: See image
Rarity: Godlike
Stats: {{NONE}}
Magazine size: 100
Traits:
Blitzkrieg*- While moving, fire rate is increased by 50%, accuracy is decreased by 20%, each shot fired requires 2 bullets, and all damage received is amplified by 20%.
Siegfried Line*- While stationary, fire rate is increased by 25%, accuracy is increased by 40%, each shot fired requires .5 bullets, recoil is reduced by 75% and all damage received is reduced by 25%.

Title: none yet (its a glock replacement)
Model: See image
Rarity: Godlike
Stats:
+30% recoil reduction
+30% firerate
-10% damage
+20% Mobility
3 second reload speed
Magazine size: 10
Traits:
Strength of the pack (As a traitor)*- You emit an aura while this weapon is held. While at least one other traitor is within this aura, every traitor in range of the aura is granted a +15% damage increase (Including yourself).
As an innocent*- Landing 5 consecutive shots whiteout missing instantly kills the target
Drop it! (As a detective)*- Your damage is reduced by 75%, firerate is increased by 20%, and your weapon now has a 1 in 10 chance to cause the target to drop their current weapon.

inb4 glasses joke by dread
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EXP |
Posted by: AnthemPartThree - 10-17-2015, 12:55 AM - Forum: Suggestions
- Replies (5)
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So it seems every time someone drops a bad gun they INSTANTLY put it on the market for one coin which in turn, clouds up the market.
I was thinking if you could scrap guns for EXP, some people would do that rather than crowding the market pages with standards and adequates nobody wants.
The higher the rarity/traits/suffix then the more EXP gained. It would be especially helpful for low level players and would help them level up.
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new gun ideas! |
Posted by: Chief Beef - 10-17-2015, 12:43 AM - Forum: Suggestions
- Replies (2)
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i got a few gun ideas, pretty weird ones though
name: The Black Knight
model: rifle
rarity: legendary
stats:
+35.9% accuracy
+35.9% range
+10% firerate
+25.5% recoil
+35% dammage
clip 7
-28.5% reload speed
suffix: always comes with explosion dammage. has a 1 in 5 chance to shoot more than one bullet.
description: "Tis but a scratch" name:KreigsHelm
model: galil
rarity:godlike
stats:
+25.5% accuracy
+29.9% recoil
39.9% firerate
+15 mobility
+35% dammage
-22.5% reload speed
clip 5
suffix:has a 1 in a 5.9 chance for the bullet to explode at impact. has a 1 in a 7.5 chance to give contagion and fire dammage
description: the toughest men in battle are the soldiers who are warbound name: cerberus
model: galil
rarity: godlike
stats
+25.5% accuracy
+29.9% recoil
39.9% firerate
+15 mobility
+35% dammage
-22.5% reload speed
clip 5
suffix: has a 1 in 10 chance to shoot a beam of destruction. at random while you have the cerberus equiped you can go in a phase called "hellbound" where all your attacks do fire dammage and you have a extra speed buff and you deal 20% more dammage, it lasts for 2 mins.
description: This weapon was forged from the bones of the deathly creature, cerberus. It has been here for milleniums, and the many who had used it died of suicide, and some even were grasped by the hand of hades into the gates of hell, those that use it become more and more insane and greedy the longer you have it, and it even telepathically talks to its owner, and plots dreadful things. It could even take over its user name: The Suicide Sacrificer
model: galil
rarity: exotic
stats
+25.5% accuracy
+29.9% recoil
39.9% firerate
+15 mobility
+35% dammage
-22.5% reload speed
clip 5
suffix: has a 1 in 18 chance to kill you when you shoot but that shot was a beam of destruction. has a 1 in 5 chance to shoot more than one bullet and do fire dammage.
description: Purple Kool-aid!
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New Traitor Weapon |
Posted by: [GR]NICESHOTgetrektm8 - 10-16-2015, 09:56 AM - Forum: Suggestions
- Replies (4)
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I've been thinking about this for a while there really isn't a good way for traitors to heal themselves, so I have a few suggestions. Also remember these suggestions are all up for change these are just my ideas of how they should work.
Name: Syringe
Description: When you kill someone you right click their body until the syringe is full witch will be displayed on a meter in the middle of your screen. The health amount should be decided be someone of higher rank in the server, I think it should be 5% for innocent bodies and 10% for detective bodies and only be able to be used once per body. It can not be used on traitor bodies and you cannot heal anyone other then traitors. I feel there should be an animation like bending over the body so it is obvious to see so it cannot be done easily.
Options:
1. You right click the air in front of you to heal yourself.
2. You right click a T-buddy to heal them.
Name: Health Pistol
Description: It only has 3 ammo and it cannot get anymore ammo. A headshot heals 10% A body shot heals 5% and anywhere else heals 1% (all these can be changed their just ideas). It can only heal Traitors even if an innocent picks it up (it could also just not drop or possibly innocents could use it). I feel like this pistol should have a ridiculously obvious skin like pink with red hearts or something so it can be easily spotted. Also a very slow fire rate as to reduce the amount of healing that can be done in a quick time.
Options:
1. You can heal your T-buddies by shooting them with it.
2. You can give it to a T-buddy and have him shoot you.
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Inventory Thread! Also, a request. |
Posted by: Terran - 10-16-2015, 03:17 AM - Forum: General
- Replies (3)
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The Request: Please let us resize our inventories to smaller or larger windows!
Post your pictures here, lets compare how we sort stuff! Here's mine.
(Blaze Crystals are 10/10, of course.)
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Angelic Tier Guns and Eldritch Tier Guns |
Posted by: Terran - 10-16-2015, 01:46 AM - Forum: Suggestions
- Replies (14)
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All Angelic guns would be pure white when held.
Heavenly/Hellish Weapons
Name: Angelic
Rarity: Rare
Stats:
Accuracy: +15%
Damage: -15%
Firerate: +10%
Recoil: +10%
Mobility: +5%
Clip: -5%
Suffix: Always comes with "Angelic Presence" suffix. This suffix heals the holder of the gun by 1HP every 6 seconds in-game. The gun MUST be held for the full 6 seconds to receive the bonus.
Credit to Juicyboxer for the name, and SilencePie for the idea...kinda.
Name: Demon Blood
Rarity: Rare
Stats:
Accuracy: -16%
Damage: +16%
Firerate: +16%
Mobility: N/A
Recoil: -16%
Clip: -16%
Suffix: If the holder of a Demon Blood weapon is damaged by another player, then a "Blood Counter" is added to that player. For (14-25) seconds, if the holder of a Demon Blood gun damages that player, they do +20% damage. Only one person can be affected at a time, and upon death of either players, the effect dissipates immediately.
Eldritch Weapons
These may have been shamelessly ripped from Eternal Darkness
Name: Chattur'gha
Rarity: Legendary
Stats:
Accuracy: -25%
Damage: +25%
Firerate: -25%
Mobility: -10%
Recoil: +25 %
Clip: +10%
Description: A gun forged by an Ancient of Power. You can feel strength and health emanating from it, along with the screams of the damned and suffering.
Suffix: Blood Ritual - When holding this gun, you gradually gain movement speed as long as you're continuously moving. Stopping will reset the effect. You gain +1% speed every 3 seconds. Additionally, you deal +15% damage to people using a Xel'lotath weapon, but receive +15% damage from Ulyaoth weapons.
Name: Ulyaoth
Rarity: Legendary
Stats:
Accuracy: +25%
Damage: -19%
Firerate: +15%
Mobility: +10%
Recoil: -25%
Clip: -25%
Description: A gun forged by an Ancient of Magick. You can feel resonating energy and vibrant power flowing from it, but also an icy pain and a chill to your very soul.
Suffix: Soul Magic - Every time you fire this weapon, your next bullet does +1% to +5% more damage. (Dependent on the gun type.) This effect resets upon reloading. Additionally, you deal +15% damage to people using a Chattur'gha weapon, but receive +15% damage from Xel'lotath weapons.
Name: Xel'lotath
Rarity: Legendary
Stats:
Accuracy: -10%
Damage: -25%
Firerate: +25%
Mobility: -10%
Recoil: +25%
Clip: +10%
Description: A gun forged by an Ancient of Madness. A malignant aura permeates the air around it, providing wisdom and intellect. However, you can additionally feel your mind slipping and insanity taking control...
Suffix: Madness' Descent: Xel'lotath weapons have a 1 in (4 to 12) chance to triple the damage your bullet deals, but also lower your Maximum HP by 2% and your Current by 20%. This cannot kill you or reduce your HP below 1%. Additionally, you deal +15% damage to people using an Ulyaoth weapon, but receive +15% damage from Chattur'gha weapons.
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