I honestly think Healthstations in dragon rounds need more "charge". Due to the fact that there are only 2 healers and basically 200 charge. I think instead of 100 charge in 1 station maybe 200 - 300 per station then it doesn't deplete as fast, and its a lot more fun for the traitors.
So anyone who has been to the event most likely has seen the end boss.
My idea is what if his sword is able to become a melee for players. (Obviously model scaled down to fit the players hands also, like a mini morgoth had it before.)
It would not have a standard push, instead it would be a required charge timer (just like morgoth) or it wouldnt work.
The air slash itself would do little damage (lets say about 0-20 depending on what brass feels like, imo it should be low damage for ttt damage scaling. [about 10ish would be perfect]) and it would be a lot smaller in size as to not be overpowered.
The range on the air slash would be reduced compared to morgoths air slash himself.
Stats: Always up to brass but here is my suggestion.
Mobility: +0-+15%
Damage: +30%
Firerate: -20%--40%
Range: +10%-20%
Push: +40% (specialty push though - Morgoths chargeup airwave)