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[Detective] Tracker |
Posted by: Bathory (She/They) - 02-14-2016, 11:21 PM - Forum: Suggestions
- Replies (1)
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Place-able on players, it would give a signal to the detective ondeath of the tracked player, leading to their corpse. (signal lasts for 30s then it shuts off, if corpse is burned it shuts off instantly)
Would have 1-3 trackers.
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Special Traitor Weapon |
Posted by: Terran - 02-14-2016, 11:05 PM - Forum: Suggestions
- Replies (3)
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Basically, it'd be a grenade that, when it goes off, empties the ammunition from all primaries in a certain radius for whoever is inside of that radius.
It'd maybe have a three second detonation time, and could look like anything you'd be interested in. I may or may not have received inspiration from XCOM 2.
It wouldn't "drain" your secondary's ammunition, but it'd be great for confusion or to gain a valuable bonus in a fire-fight. Or just to limit the ammunition that your opponents' have.
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[QoL] Multiple ideas |
Posted by: Bathory (She/They) - 02-14-2016, 10:17 PM - Forum: Suggestions
- Replies (6)
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Since shotguns can suffix multiple times per shot (each pellet has ability to suffix when it procs) while no other gun is capable of doing so.
[Make shotgun shots only being able to apply one suffix per bullet, but leave all pellets able to give the suffix]
Something to prevent spam jumping. (Its becoming almost the only thing people do now.)
[Add a small spam cooldown the more you press it, or restrict aim if you spamjump]
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Poison |
Posted by: Poison - 02-14-2016, 09:41 PM - Forum: Introductions
- Replies (13)
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I used to play ntg before it became trash. I was looking for a new server to play on for ttt.
This could be it
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BUTTTER:THE GAME ABOUT TELLING NONSENSICAL STORIES ABOUT BUTTER |
Posted by: COBALTGE0 - 02-14-2016, 09:22 PM - Forum: Off Topic
- Replies (8)
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Hi, I'm making a game on Tabletop Simulator.
The point of this game is to tell stories involving butter
There are different difficulties on the given cards: Easy, medium, or hard.
Easy : Tell stories that will obviously entertain and give a good laugh (i.e how you built a border made out of butter).
Medium: More difficult to entertain and tell a story (i.e telling a story about stealing butter) .
Hard: Most difficult with a story that would be hard to entertain and give a good laugh (i.e buying butter at the Supermarket).
There are special event cards. These are randomly mixed within a deck. It contains stuff like "BUTTER STOCKS HAVE DECREASED ALL PLAYERS MOVE BACK 1 SPACE". The problem is the game is 49-50 spaces long, and at the moment, I only have 14-15 Cards. I would like 354 cards total. The deck should be a total of 400 (with more than one special event cards - For each Special Event card, I will have 4 of the same in the deck).
This is why I'm making this post. Feel free to volunteer down below by making card recommendations. If i like them, they will be added and your name will be credited with how many of your recommendations I add.
~Thanks,
Cobaltgeo
(P.S - I forgot to add The way you move spaces: If you get voted yes, you move (X) spaces. Easy is 1 space, medium is 2 spaces, hard is 3 spaces)
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Achievements |
Posted by: Maximus3131 [TRADING] - 02-14-2016, 08:23 PM - Forum: Resolved
- Replies (4)
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I was just playing yesterday and had ~67 deagle kills and ~63 headshot kills counted under the achievements, and somehow in the period of a few rounds on christmastown they just reverted...
The few kills I had with other guns stayed, just deagle and headshots went to 0, and started counting normally again from 0.
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