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Special Traitor Weapon - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Special Traitor Weapon (/showthread.php?tid=3389) |
Special Traitor Weapon - Terran - 02-14-2016 Basically, it'd be a grenade that, when it goes off, empties the ammunition from all primaries in a certain radius for whoever is inside of that radius. It'd maybe have a three second detonation time, and could look like anything you'd be interested in. I may or may not have received inspiration from XCOM 2. It wouldn't "drain" your secondary's ammunition, but it'd be great for confusion or to gain a valuable bonus in a fire-fight. Or just to limit the ammunition that your opponents' have. RE: Special Traitor Weapon - Bathory (She/They) - 02-14-2016 IMO we need less T items, more D items. But this has room to be very overpowering. RE: Special Traitor Weapon - Terran - 02-14-2016 A Detective item could be Tracer rounds; anyone they shoot will be highlighted by the obvious glowing spots. So if a Traitor is disguised or cloaked, and take it off, they can still be seen. Could last 30-50 seconds maybe. RE: Special Traitor Weapon - 2bias - 02-14-2016 (02-14-2016, 11:14 PM)Terran Wrote: A Detective item could be Tracer rounds; anyone they shoot will be highlighted by the obvious glowing spots. So if a Traitor is disguised or cloaked, and take it off, they can still be seen. Could last 30-50 seconds maybe. but then what's the point of a disguiser or cloak if you know who it is anyway? |