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Partial discord unban v2
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cheny unmute appeal
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Thank you guys :)
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TTT Killcard Art Submissi...
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Member Application
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My worlds on fire, how ab...
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| Disappearing item |
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Posted by: Devestator159 - 06-02-2016, 02:09 AM - Forum: Bug Reports
- No Replies
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So I traded revs for a jolly deagle and when I sorted my inventory (DES) it just disappeared.
*Note: it was in my inventory before i sorted it. Plus I reloaded my inventory and rejoined and its still gone.
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| Decided to donate |
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Posted by: A2 - 06-01-2016, 06:22 PM - Forum: General
- Replies (18)
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So I decided to donate today and I can say with all my heart it was worth it...

My best drop was 199 coins
I officially hate everything.
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| Godlike/Unique Weapon Idea: Supernova |
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Posted by: ghasT_T - 06-01-2016, 04:37 PM - Forum: Suggestions
- Replies (11)
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Concept inspired by Fallout's Laser Musket
Before you realize this another Godlike shotgun suggestion, hear me out.
So the idea is it's a shotgun, that in order to fire it, you have to manually reload each bullet into the gun (could have fast reload or slow reload depending on damage)
Now I bet you are thinking, "wtf omg shotguns are bad as it it, but to have to MANUALLY reload EACH bullet?!"
But here's the catch,
For each bullet loaded in, the damage of the weapon is GREATLY increased.
Why increased greatly? Because when you shoot the Supernova, it uses up all the bullets in it's current clip.
Now this can be considered either overpowered or underpowered (for a Godlike)
Here are some extra ideas:
Possible Nerfs: Reload Crystals do NOT effect this weapon.
Reload speed gradually decreases as you load more bullets in.
Possible Buffs: An AoE attack when shooting the maximum clip, could cause like a black hole to appear where you shoot, dragging people in. But this will cause the gun to overheat, damaging yourself for half of your current health (except if you have 1 health, then you just dead)
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Coinshop Paint/Color Options |
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Posted by: FoxSasha - 06-01-2016, 03:10 PM - Forum: Suggestions
- Replies (9)
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So heres a suggestion.. With the items in coinshop we got there great, you can manipulate them move em etc etc.. But what about color options?
Example - You have the white artic camo terrorist model, and you adjust the color and it changes the came to a color. Or objects and pets the same way.
On playermodels it might not be so great because it might goof the faces with color shades, but on any items you use otherwise it would be a neat thing, gives you a little more to play with.
Free?
One time coinshop upgrade you pay for with coin? Or even per item cost?
Level unlock?
Im thinking around level 15 ish unlock, or 2k coin unlock. Or maybe 100 coin per time per item you modify. Something like this sounds neat.
Just a thought i had is all. Ill put a poll up asking what you think.
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| Event only 5 minutes |
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Posted by: Kuro - 06-01-2016, 12:50 AM - Forum: Bug Reports
- Replies (5)
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My team entered the event and after we all loaded in we had only 5 minutes to do everything.
We still kept going thinking the timer would loop over or something, but at the end of 5 minutes it kicked us out and gave us all cooldowns.
http://i.imgur.com/xxeXUXT.jpg
In this picture you can see we found the first plug and only had 3 minutes left as we put the plug in
Witnesses/ teammates
STEAM_0:0:14429753 Eclipse
STEAM_0:0:84235884 Juicy
STEAM_0:1:53521300 Kuro
STEAM_0:0:84438953 Chosen
STEAM_0:0:41007214 Suns
STEAM_0:0:49534436 Zombie
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| Carry Over Minigames |
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Posted by: Mex 4 Member - 05-31-2016, 11:55 PM - Forum: Suggestions
- Replies (3)
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So we all know that feeling when the map changes and then that round the map changes it's a minigame. I think that Minigames should carry over to the next map, so we don't miss out on that particular minigame. For all I know it could be a dragon round on the map change and we don't even get it. I feel like this would make people a little less salty.
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| Patchnotes 5/31/2016 |
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Posted by: Brassx - 05-31-2016, 01:58 PM - Forum: Server Patchnotes
- Replies (10)
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•Tidal crates are now available for coins in the coinshop.
•Hopefully fixed an event exploit.
•Fixed a few bugs with the coinshop/inventory.
•Fixed a few typos
•T tester 'charge time' has been changed to 2 minutes after the round start instead of 1 minute.
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