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  Inspect Bug
Posted by: Anthony - 06-19-2016, 05:34 PM - Forum: Bug Reports - No Replies

I don't know if you are aware of this, but I'll just post it. If you click j to inspect the weapon the details of the gun will either go to the top left corner or they will spas out everywhere. I know this was known to happen o nsome guns, but it happens on almost all of the guns now.

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Information Hello friends
Posted by: wind - 06-19-2016, 04:21 PM - Forum: Off Topic - Replies (1)

This is a post to try to help clean my name.

As many of you know me as the person who stole maps i want to try to clear my name of this by explaining what went down. About 15% probably dont know who i am, 10% wont care, 20% will forgive me and the rest will still go on to believe i stole them.

City 17
So beginning i made a city 17 remake, which again was shit because this was my first experience in hammer which is a stupid program to work with, i had tons of experience in the unreal engine, which i use to sell sets to people to make their animation shows. Now with this map i went around half life 2 (i own orange box on 360 so i had it open on my other monitor) and i remade it to the best of my abilities, I will admit to opening the actual city 17 in hammer and grabbing some areas and decals i just could not make because again it was my first time in hammer and i wanted it to be perfect for the server. (i dont remember which maps came out first just the order i made them)

Ravenholm
This by far was actually my most popular map, this one i made completely from scratch feeling well adjusted after city 17, of course i had to update this several times before i got it right, i felt confident enough i actually live streamed making half of the map, which was finishing touches, like decals and props. This seems to be the one map people actually didnt have issues with.

Dragon Island
This map was actually a remake of a map i sue to love playing gun game on, yet again I live streamed me making this one but from the beginning, i showed myself going to css banana and downloading the map, opening it in hammer then opening up a new hammer and attempting to remake the map except more suited for dragon round. Brass asked me for a map for dragon rounds not ttt, this was the map that popped into my head because it was wide open and not many place to take op shelter from the massive dragon. while it was considered one of my worse maps, the only real issue with it was the ladders, which i had actually patched it was just never released because i was busy with other things at the time, i accidentally used a texture that made the ladders invisible instead of a no collide because hammer is fucking terrible and has 2 textures that say no collide but one turns props invisible.

The Lobby
I probably get the most shit for this map. This map was made with a template. For those who dont know, Templates are used by most mappers as a way to start a map. I was on a deadline so i pushed this out making a few edits like the casino and adding to brass's office and making it more like the server we were on. I was working on a new release of this map that was completely from scratch before i decided to ask for a demotion and leave because i felt unwanted and at the time the community was falling apart. I actually had this sick egyptian styled casino made from scratch a brand new lobby area that looked nothing like the way it had before, a new movie theater made from scratch it even had a little park.

Bloodgulch
This map i livestreamed from the beginning as well, this fucking map man it was hell it took me like 9 hours to make. Now Jake found the map i actually stole the textures from. i will admit to that, i didnt want to go digging for halo textures for hours on end or even make them, because making textures is hell. So instead i just ripped the textures from the map, However i realized this was was a css map and some of the textures didnt work with gmod. specifically the actual fire bases. their metal textures corrupted the skybox so no matter what i did i couldnt patch the sky. This map was actually supposed to be another dragon map. btw making mountains in hammer, yeah thats what took my about 5 hours, wouldnt suggest it because that map is huge and making the mountains look semi real made me want to kms.

This post is an apology to brass mostly, i know i made my name look like shit and i probably left at a bad time but i was so tired of constantly getting on and being shit on about my maps or just being shit on because the community was literally split in half of one side actually hating me to the other actually liking me, it caused so many issues sometimes i just got pissed off and couldnt take it so i just wouldnt talk or when i did it was something super douchy which ik was leading to my demotion cause i was constantly being pulled aside and told to lighten up or i would be demoted.

This is also a request for people to stop constantly bringing up my maps while im trying to have fun in ttt, this happened 2 years ago and ik some of you just like to troll and make people mad but please.  If you want to talk shit about my maps go ahead and post them in this thread, i will respond to all of them. Also feel free to leave your opinions about this thread. And again im sorry to all of you who seem to think of me as less of a person because you genuinely believe i stole all of my maps.

Sincerely windstaff.

TLDR: "Your trash kid your maps are bad pls dont make anymore shit maps pls just leave the server"  Angel

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Posted by: Terran - 06-19-2016, 09:46 AM - Forum: Shit Posting - Replies (3)



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  New type of rune
Posted by: Excel - 06-19-2016, 08:28 AM - Forum: Suggestions - Replies (1)

this rune will give you double xp for your weapon for 1 hour

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  Gauss Rifle [Godlike Sniper Idea]
Posted by: Tango(SCRUB) - 06-19-2016, 08:26 AM - Forum: Suggestions - Replies (6)

Name:Cosmic Annihilation

Description: Once meant for Stargazing, Now optimized for Destroying stars.

Model for wep:https://steamcommunity.com/sharedfiles/filedetails/?id=646754302

Stats:

Accuracy:100% (No Crosshair though)

Magazine:1 (total of 24 Ammo Capacity)

Reload Speed: -25%

Damage:
Head:125
Body:50
Limbs:25

Mobility:-15%

Special Trait: 1 in 3 Chance toStargaze ( shoot to Extra beams 45* to the left and right from centre Beam, Consumes 2 extra shots from Reserves)

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  Spoon Upgrades
Posted by: Terran - 06-19-2016, 07:59 AM - Forum: Suggestions - Replies (4)

Now, we can obviously "Enhance" our Spoons, but this is a different idea. A very different idea. Basically, there will be a number of hard-to-get drops that can be applied to a Spoon to "Boost" it in a unique way. Only one permanent Boost may be applied at a time, for any spoon.

-BOOSTS-
Targeting Module: For every Spoon hit, you have a 25% chance for the next Spoon swing to land, regardless of the distance from who you hit. This wears off after two to three seconds of triggering.

Flash Feathers: When attached, you gain +10% Mobility to your Spoon.

Extend-o-Spoon: After putting this on, when you right-click with a Spoon, it'll extend about 7-8 feet to hit someone with +50% damage (+50% of the 12 damage, so 18), at the cost of being 4x as slow as normal Spooning.

Treacherous Spoon: As you spoon someone, every 10 points of damage that they do to you will inflict 3 damage to them. This -ONLY- takes effect for a second after you hit them, refreshing each hit. Headshots don't trigger the effect.

Mystic Spoon: When you hold your Spoon out, you have a 100% chance of surviving a lethal blow if your HP was above 50%. (E.G a deagle headshot would leave you at 1HP). [ONLY WHEN THE SPOON IS OUT.]

Unlimited Spoon Works: Your Spoon gains +100% Damage (24 a hit), but each hit causes the Force effect to yourself.

Draining Spoon: Your Spoon gains a 1 in 4 chance to slow whoever it hits by 10%. This stacks up to 50% and lasts 3 seconds.

Leeching Spoon: Every time that you hit someone with your Spoon, you have a 1 in 6 chance to make them drop their currently-held magazine.


Suggest more SPOON-related ideas! The SPOON must become more powerful!

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  Clombs123 ban appeal #3
Posted by: Clombs123 - 06-19-2016, 05:39 AM - Forum: Ban Upheld - Replies (20)

Steam Name (Current): Clombs123

Steam Name (During incident): Clombs123

Steam ID: STEAM_0:1:48133050

Steam Profile Link:http://steamcommunity.com/profiles/76561198056531829/

Name of staff you were banned by: McNuggie

Length of the ban: perma

Would you like your ban shortened or repealed?: repealed

Reason for ban: "Im tired of your constant problem causing/rdming. you have received too many chances" i was banned for propkilling and general douchebaggery

Did you commit the actions stated in the ban reason?: yes


Additional details:
it has been 2 months since my last appeal and i have been working on the things that have got me banned. now realize that the things i have done are things that can't be allowed on this server, If im unbanned, I will not do that stuff anymore. I will treat the admins and mods with respect and will not propkill. i have been working hard on my attitude and I assure everyone that It won't be a problem anymore.

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  Quality spooning while hanging with the guys
Posted by: Mougwi - 06-19-2016, 05:18 AM - Forum: Shit Posting - Replies (1)

Yup. Spending some quality time right here.



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  Revenant doesn't select a target if you re-equip
Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 06-19-2016, 03:30 AM - Forum: Bug Reports - Replies (3)

I'm trying to level up my revenant along side a different gun, so I switch between the two. Sometimes I forget to swap to revenant before round so I have to re-equipm but it doesn't give me a target. Killing yourself preround with non killbind also seems to bug it too.

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  Patchnotes 6/18/2016
Posted by: Brassx - 06-19-2016, 01:09 AM - Forum: Server Patchnotes - Replies (13)

Bloodfury Changes
•Lowered it's max damage stat.
•Lowered it's firerate stat.
•Lowered it's max mobility.
•It now has a slower reload time.
•It now has -50% "Deploy Speed".

This may be a bit of an overnerf, but seeing as MAC10's are pretty nuts, I think it will be fine when combo'd with it's unique trait.

Last Prayer Changes
•The fully upgraded form now has a 1 in 2 chance to Richochet.
•Its XP rates have been adjusted so it's a little easier to level up.

Megalodon Rifle Changes
•It now has a scope overlay in rifle mode when zoomed in.
•It's headshot multiplier in rifle mode has been increased.
•It's rifle mode base damage has also been increased.
•Fixed a lot of bugs with it.

Other changes
•Revenant tier will now assign new targets when the target leaves or dies without you killing them.
•Doomscooper now has a bit more range and Mobility.

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