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| Sasktel sucks. |
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Posted by: Terran - 11-04-2016, 09:08 PM - Forum: Off Topic
- Replies (6)
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So, I used to port forward a few things and I played some games due to it, like Grim Dawn with friends and stuff, but a while back Sasktel, my ISP, came out with their new modem/router/thing, the PACE-5168N. After months of trying and failing to port forward anything, I finally got access to a PROPER support technician who was NOT a turban-wearing Indian and fully capable of human level intelligence, and I learned that these new routers AUTOMATICALLY TIME OUT CONNECTIONS, hence screwing over any port forwarding.
I was offered two (TWO) options:
1) Enable DMZPlus mode, basically meaning no firewall and letting all incoming/outgoing connections through (Basically, DON'T DO THIS), or
2) Downgrade to the OLD router just to port forward.
I cannot believe how bullheaded and stupid this ISP is. I went through hoops of fire and this is my fifth or SIXTH time phoning them and trying to get this fixed. The girl on the end of the line was smart as hell, and even wanted to give me tips for how to port forward and get steam games/vent servers and stuff online.
On Monday a technician should be coming down, but I want to warn all of you: If you somehow move to Saskatchewan, RUN AWAY REALLY FAST. THIS PLACE IS TERRIBLE. THE INTERNET SUCKS, THE SERVICE SUCKS, THE PEOPLE SUCK. I'm heading to America as soon as possible, because, frankly, FUCK Canada.
I spent months thinking "Okay, what is happening I AM NOT THIS RETARDED I CAN PORT FORWARD WHAT IS WRONG", only to learn its not fucking supported somehow. I don't even get it. I'm so mad.
Now, the old routers are from what I recall SHITTY, and I can't use any non-Sasktel routers, so I basically have to enjoy a shitty downgrade to do what I want to do, or suck it up with the """"""""NEW"""""""" router.
Kill me.
Thank you for reading my RAGE-FUELED rant. Here's a bunch of pictures of birbs.










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| Patchnotes 11/4/2016 |
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Posted by: Brassx - 11-04-2016, 03:40 PM - Forum: Server Patchnotes
- Replies (14)
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Survive(NEWEST)
- Added two new cool items to the Mystery crate. These items are unique to this event and can't be obtained on TTT.
- Tweaked the Shade teleport code some more.
- Converted the boss to the new collision type. Should make it a lot less common to get stuck inside him.
- Tweaked the boss' blink code so he can't blink into or through players.
Survive(earlier today)
- You can now see the stats of weapons on walls. Just look at them for ~1 second and it will display the stats below the item.
- Fixed friendly fire.
- Tweaked drop rates of the Backpack.
- Adjusted HP scaling slightly more.
- Fixed losing points/kills/deaths on d/c. (again).
How would you guys feel about allowing other users to grab the item out of the mysterious crate after ~10 seconds or so?
Post your opinions on this below, as well as some ideas. One idea was to have them pay for it, either half price of mystery box, or half the price the weapon would be on the wall.
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| Patchnotes 11/3/2016 |
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Posted by: Brassx - 11-03-2016, 04:00 PM - Forum: Server Patchnotes
- Replies (18)
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Survive
- Added "Mysterious Crate". This costs 2,500 points and will give a randomized weapon(there's a shared animation everyone can see). This can be just about anything, including some special items you can only obtain from this. These are items only for USE in the event. Not items in your Inventory.
This crate will spawn in a new location every 5 rounds after round 10, however it will always spawn in the same first initial spot. I'll leave it to you to find it.
Currently only the person who buys the crate can obtain the weapon picked from it, I may change this later to allow other players to grab it after x seconds.
- Overhauled Zombie Aggro system. It is now more distance based than anything, and if they run into a player they will switch aggros to that player (helps them not get the players stuck).
- Improved player vs zombie collisions (not yet for the boss though). This should result in getting stuck a lot less often, I tested this to round 14 with Grassx and we never got stuck a single time (other than getting 100% cornered). I could even jump on top of zombies and still not get stuck.
- Zombies now 'look ahead' to see if another player is in their path, if found, it will aggro them instead (again to help prevent sticking to players).
Inventory
- Added 'Backpack' items. These handy items allow you to store items inside them, ALL from within ONE inventory slot (current one has a max of 15 slots). The catch is you can not manually put items directly from your Inventory in there. Instead, you right click them and click "Enable". Once enabled (can be disabled at anytime), it will collect all drops/obtained loot. Once full, items will either go in the next available backpack, or your Inventory/overflow
You can view what's in the backpack by right clicking it and selecting "Open".
You have the option to 'Discard All' or 'Get All', you can also choose what to do per item (left/right click on item).
These are tradeable/sellable on the market ONLY WHEN EMPTY.
I plan to eventually adapt this system to make a 'Badge Sack' to hold your badges.
You can obtain these right now only from the Survive event as drops from zombies, or post-run.
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| Suggestions for Zombie Survival |
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Posted by: Chosen - 11-02-2016, 11:56 PM - Forum: Suggestions
- Replies (9)
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Random ideas because it's still a WIP and I (and others) have come across issues in it.
- Change Loadout initial purchase to 7500 points, after you buy it once it drops to 2500 to buy it after that
- Add small orbs that give ammo (Like 100-300 ammo)
- Add a multiplier drop (like from Zombies) that increases points earned for a period of time by x2 , x3, and x4
- Change charples back so you cant get stuck in them
- Allow players to give points to each other
- Add a way to drop the Scepter
- Add a way to revive a dead teammate (with points or just taking time)
- If the round ends 20-30 seconds after you die, you get your guns back
- Give a "Zombie Counter" somewhere in the UI that tells how many Zombies are left
- Change the rate at which fast zombies spawn on normal rounds (Getting more than 3 at a time plus charples is pretty awful)
- New Item that lets you place a temporary barricade (Even just a box would work so you would have time to run if you're getting clogged up)
Pretty much it.
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| Zombies |
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Posted by: Excel - 11-02-2016, 11:55 AM - Forum: Suggestions
- Replies (4)
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Revival Syringe
- Cost 10k 1 use go up to a dead team mate and it on them to revive them
-Or cost 50k and can be used once every 5 rounds.
Bone Key
-Droppable key from bone crates that can lead to a extra room where a loot room/boss room is. Maybe droppable from bosses inside event too
Different tiers of the bone key- Higher wave bosses= higher tier of key that will drop better chance at rarer/different loot from higher tiered key. Or unbox from bone crate with different rarities.
Ice Grenade
-Throw this on the ground to slow down zombies for a short period of time
Brain Grenade-
-Throw this on the ground to make zombies go near and stay near this grenade for a short period of time
Poison Grenade-
- Throw this on the ground to make zombies take a small amount of damage for 30 seconds
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| Patchnotes 11/2/2016 |
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Posted by: Brassx - 11-02-2016, 10:53 AM - Forum: Server Patchnotes
- Replies (19)
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Survive Changes
- Reduced overall zombie count by 25%
- Adjusted zombie movespeed formula to increase their mobility quicker.
- Added headhot column to the scoreboard.
- If you D/C you will now save your kills, points, deaths, and headshots.
- The energy wall attack emitted from the miniboss will now reduce your ammo by HALF if touched. (As well as damage you).
- Fixed fast zombies not counting towards kills.
- Weapons now randomize every 5 rounds (after round 10).
- Ammo purchased on the walls now slightly scale depending on the round. Starting after round 15.
- After round 14, fast zombies will now periodically spawn during normal waves.
- Fixed deaths counting multiple times.
- Updated the map to v5 to fix a few exploit spots.
- You can no longer walk through fast/shadow zombies. The staff should also hit these now too.
Expect more changes through out the day. I am currently working on some new mechanics for Survive, and a handy new Inventory feature.
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| SURVIVE CHALLENGE |
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Posted by: FoxSasha - 11-02-2016, 07:26 AM - Forum: General
- Replies (4)
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Think you can do it?
We got to round 5, unlocked door, Durendals are avalible.. Get that..Go for the challenge
DURENDALS ONLY
V---Video of NIVENDO SHOWING THIS IS OP----V
This was on our 2nd try, he went on to charge 4 more rounds til we finally stopped. We had given up wanting to leave on second try.
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| Not dropping ticket. |
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Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 11-01-2016, 08:01 PM - Forum: Bug Reports
- Replies (1)
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When I joined last night I was given a free ticket and then told my next ticket would be in -1 days, now whenever I join it's stuck at "1 hours" Not sure if it's because I have a ticket in my inv but I thought they dropped constantly.
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| Online Users |
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