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Suggestions for Zombie Survival - Printable Version +- Forerunner Gaming (https://forerunnergaming.org/forums) +-- Forum: Server Discussion (https://forerunnergaming.org/forums/forumdisplay.php?fid=19) +--- Forum: Suggestions (https://forerunnergaming.org/forums/forumdisplay.php?fid=20) +--- Thread: Suggestions for Zombie Survival (/showthread.php?tid=4947) |
Suggestions for Zombie Survival - Chosen - 11-02-2016 Random ideas because it's still a WIP and I (and others) have come across issues in it. - Change Loadout initial purchase to 7500 points, after you buy it once it drops to 2500 to buy it after that - Add a multiplier drop (like from Zombies) that increases points earned for a period of time by x2 , x3, and x4 - Change charples back so you cant get stuck in them - Allow players to give points to each other - If the round ends 20-30 seconds after you die, you get your guns back - Give a "Zombie Counter" somewhere in the UI that tells how many Zombies are left - New Item that lets you place a temporary barricade (Even just a box would work so you would have time to run if you're getting clogged up) Pretty much it. RE: Suggestions for Zombie Survival - NeoLeo - 11-03-2016 Zombie Counter Yes Please RE: Suggestions for Zombie Survival - Aleth - 11-03-2016 +1 mainly for the bloody zombie counter RE: Suggestions for Zombie Survival - Kuro - 11-03-2016 I like these quite a lot +1 RE: Suggestions for Zombie Survival - Kili Bun - 11-03-2016 +1 I support all of these, like the sound of them, even if they do make it sound even more like the CoD zombies lol. RE: Suggestions for Zombie Survival - Chosen - 11-07-2016 Please Brass-Chan! These suggestions are better than ,say, a dusty plate. RE: Suggestions for Zombie Survival - Chosen - 12-23-2016 Bump for the holidays? RE: Suggestions for Zombie Survival - Zott - 12-23-2016 (12-23-2016, 04:52 PM)Chosen Wrote: Bump for the holidays? nope ![]() RE: Suggestions for Zombie Survival - PapaRussia - 12-23-2016 I'm just going to nitpick on ones that I don't agree on. You shouldn't be able to give points to other players since if someone gets a good farming gun in the beginning, the whole team is set for future rounds when it shouldn't be just one person carrying for everyone else. If you die and you aren't revived by the staff it's on you, just because you came "this" close to ending the round doesn't mean you should come back with all your weapons. The current spawn rate for fast zombies makes it so you have to be on alert and not just mindlessly run around, so it should stay the same. And if I may also add to this as it's a suggestion thread. A Minimap. RE: Suggestions for Zombie Survival - Chosen - 12-23-2016 (12-23-2016, 05:50 PM)PapaRussia Wrote: If you die and you aren't revived by the staff it's on you, just because you came "this" close to ending the round doesn't mean you should come back with all your weapons. I forgot to update those two since this was posted way before the second staff was added and when fast zombies would spawn in hordes on normal rounds. |