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cheny unmute appeal
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Thank you guys :)
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My worlds on fire, how ab...
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| Patchnotes 11/3/2016 |
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Posted by: Brassx - 11-03-2016, 04:00 PM - Forum: Server Patchnotes
- Replies (18)
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Survive
- Added "Mysterious Crate". This costs 2,500 points and will give a randomized weapon(there's a shared animation everyone can see). This can be just about anything, including some special items you can only obtain from this. These are items only for USE in the event. Not items in your Inventory.
This crate will spawn in a new location every 5 rounds after round 10, however it will always spawn in the same first initial spot. I'll leave it to you to find it.
Currently only the person who buys the crate can obtain the weapon picked from it, I may change this later to allow other players to grab it after x seconds.
- Overhauled Zombie Aggro system. It is now more distance based than anything, and if they run into a player they will switch aggros to that player (helps them not get the players stuck).
- Improved player vs zombie collisions (not yet for the boss though). This should result in getting stuck a lot less often, I tested this to round 14 with Grassx and we never got stuck a single time (other than getting 100% cornered). I could even jump on top of zombies and still not get stuck.
- Zombies now 'look ahead' to see if another player is in their path, if found, it will aggro them instead (again to help prevent sticking to players).
Inventory
- Added 'Backpack' items. These handy items allow you to store items inside them, ALL from within ONE inventory slot (current one has a max of 15 slots). The catch is you can not manually put items directly from your Inventory in there. Instead, you right click them and click "Enable". Once enabled (can be disabled at anytime), it will collect all drops/obtained loot. Once full, items will either go in the next available backpack, or your Inventory/overflow
You can view what's in the backpack by right clicking it and selecting "Open".
You have the option to 'Discard All' or 'Get All', you can also choose what to do per item (left/right click on item).
These are tradeable/sellable on the market ONLY WHEN EMPTY.
I plan to eventually adapt this system to make a 'Badge Sack' to hold your badges.
You can obtain these right now only from the Survive event as drops from zombies, or post-run.
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| Suggestions for Zombie Survival |
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Posted by: Chosen - 11-02-2016, 11:56 PM - Forum: Suggestions
- Replies (9)
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Random ideas because it's still a WIP and I (and others) have come across issues in it.
- Change Loadout initial purchase to 7500 points, after you buy it once it drops to 2500 to buy it after that
- Add small orbs that give ammo (Like 100-300 ammo)
- Add a multiplier drop (like from Zombies) that increases points earned for a period of time by x2 , x3, and x4
- Change charples back so you cant get stuck in them
- Allow players to give points to each other
- Add a way to drop the Scepter
- Add a way to revive a dead teammate (with points or just taking time)
- If the round ends 20-30 seconds after you die, you get your guns back
- Give a "Zombie Counter" somewhere in the UI that tells how many Zombies are left
- Change the rate at which fast zombies spawn on normal rounds (Getting more than 3 at a time plus charples is pretty awful)
- New Item that lets you place a temporary barricade (Even just a box would work so you would have time to run if you're getting clogged up)
Pretty much it.
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| Zombies |
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Posted by: Excel - 11-02-2016, 11:55 AM - Forum: Suggestions
- Replies (4)
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Revival Syringe
- Cost 10k 1 use go up to a dead team mate and it on them to revive them
-Or cost 50k and can be used once every 5 rounds.
Bone Key
-Droppable key from bone crates that can lead to a extra room where a loot room/boss room is. Maybe droppable from bosses inside event too
Different tiers of the bone key- Higher wave bosses= higher tier of key that will drop better chance at rarer/different loot from higher tiered key. Or unbox from bone crate with different rarities.
Ice Grenade
-Throw this on the ground to slow down zombies for a short period of time
Brain Grenade-
-Throw this on the ground to make zombies go near and stay near this grenade for a short period of time
Poison Grenade-
- Throw this on the ground to make zombies take a small amount of damage for 30 seconds
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| Patchnotes 11/2/2016 |
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Posted by: Brassx - 11-02-2016, 10:53 AM - Forum: Server Patchnotes
- Replies (19)
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Survive Changes
- Reduced overall zombie count by 25%
- Adjusted zombie movespeed formula to increase their mobility quicker.
- Added headhot column to the scoreboard.
- If you D/C you will now save your kills, points, deaths, and headshots.
- The energy wall attack emitted from the miniboss will now reduce your ammo by HALF if touched. (As well as damage you).
- Fixed fast zombies not counting towards kills.
- Weapons now randomize every 5 rounds (after round 10).
- Ammo purchased on the walls now slightly scale depending on the round. Starting after round 15.
- After round 14, fast zombies will now periodically spawn during normal waves.
- Fixed deaths counting multiple times.
- Updated the map to v5 to fix a few exploit spots.
- You can no longer walk through fast/shadow zombies. The staff should also hit these now too.
Expect more changes through out the day. I am currently working on some new mechanics for Survive, and a handy new Inventory feature.
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| SURVIVE CHALLENGE |
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Posted by: FoxSasha - 11-02-2016, 07:26 AM - Forum: General
- Replies (4)
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Think you can do it?
We got to round 5, unlocked door, Durendals are avalible.. Get that..Go for the challenge
DURENDALS ONLY
V---Video of NIVENDO SHOWING THIS IS OP----V
This was on our 2nd try, he went on to charge 4 more rounds til we finally stopped. We had given up wanting to leave on second try.
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| Not dropping ticket. |
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Posted by: Fuzzy 'Mc-Cones' Mcnomnoms - 11-01-2016, 08:01 PM - Forum: Bug Reports
- Replies (1)
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When I joined last night I was given a free ticket and then told my next ticket would be in -1 days, now whenever I join it's stuck at "1 hours" Not sure if it's because I have a ticket in my inv but I thought they dropped constantly.
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Taking Suggestions |
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Posted by: Felix the Vault Dweller - 11-01-2016, 05:19 PM - Forum: General
- Replies (5)
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I am taking suggestions on two different things I plan to work on. I have the map, ttt_frg_hotel, that I'm working on, and some large empty rooms that I'm not sure what to put in them or make the room about. Secondly, I am planning, during my break due to the loss, to work on 3D modeling with Blender, because I'm absolute trash at it. So if I get enough practice, I will take suggestions for customizable player items (for your model) when I feel I'm good enough to make something of that matter for FRG. Because trashy work isn't deserved on an amazing server like FRG.
With that being said...
ttt_frg_hotel
These are what I'm looking for when I ask for suggestions on the maps empty rooms.
- It's a semi-large sized room. Think of the community_pool map, where the pool is. That size is about how big it is.
- Please take it seriously. I will completely disregard any suggestions that are related to flaming players, or suggestions that go against guidelines (such as porn).
- I will credit the person's suggestion that I choose within the map.
Model Suggestions
While I'm not going to actively make one of these suggestions into a project, I will (simply put) attempt to create what you suggest inside Blender, in the most efficient way. If I like the way one of these said suggestions comes out, I will notify you that I might suggest it for the server as a player item, and credit you with the idea.
- Be original.
- Don't ask for something with a very complex shape, as I said I'm trash at Blender.
- Be creative! Don't just ask for a cube.. which makes me want to make a Rubix Cube.
- Don't ask for a Rubix Cube. 'Cause I'm already making it now.
- No porn-related items.
Example
This is what I'm looking for, in a nutshell.
"Make one of the rooms an indoor gym room, and try making a Sans head/mask (from Undertale) "
"Try a pool room, and maybe make a doll or figurine for the model!"
That kind of stuff.
Thank you for reading.
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| Patchnotes 11/1/2016 |
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Posted by: Brassx - 11-01-2016, 03:00 PM - Forum: Server Patchnotes
- Replies (7)
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Changes
- Survive
- Lowered fast Zombie HP scaling.
- Lowered normal Zombie HP scaling.
- Fixed doors being able to be re-closed.
- Added a few more weapon/ammo spawns.
- Improved navmesh in some areas.
- Tweaked reward formula to more reflect on current rounds achieved (I wasn't sure the highest people would get, and how long it would take them previously).
- Can now adjust loot without server/run restarts.
- TTT
- Hunter rounds now have a 1 in 60 chance to happen on any map. Depending on playercount, a second hunter will be chosen to fight along side you.
- Hunter HP scaling has been lowered.
- Hunters no longer show up as 'disguised' from the TTT radio commands.
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AWP|Phobos Giveaway |
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Posted by: Tango(SCRUB) - 11-01-2016, 01:02 PM - Forum: General
- Replies (26)
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Since it was Halloween, why not share some of my spoils. The item I'm giving away is a Factory New AWP|Phobos, I will be rolling this through RANDOM.org. goodluck the the winner.
Rules:
Only make one post to announce your joining,
Your post number will determine the place you'll be in for the roll,
One entry per person(kind of obvious),
This will be rolled on November 6 in the evening.
Goodluck and enjoy
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