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  [BUFF/NERF/CHANGE] Megathread of Gun Suffix/Trait/ETC chances
Posted by: Terran - 09-08-2018, 11:15 PM - Forum: Buffs, Nerfs, and changes. - Replies (10)

So, (this is TOTALLY not because I just found a Bouncy gun), but for a long time a lot of chances have been bothering me on guns.

Deagles, Shotguns and Rifles are hard-locked; at 8, 6 and 6 respectively. But...Why? Shouldn't chance be a bit more random?

I've seen HUGES that are 1 in 40, P90s that are 1 in 25, M16's with 1 in 15, etc. Something doesn't feel right.

Why do I have a Mac10 with a 1 in 9 chance, or a Bizon with a 1 in 12, but guns like the aforementioned P90/M16/Deagle have way out of balance chances? M16's are a high-damage, slow firerate gun. Their chances shouldn't be so high.

If anyone has opinions, please, post them below. But I think some changes should be made. Of course, not a UNIVERSAL change. I.E: Doubleshoot should always have a worse chance than, say, a suffix.

Let's do some comparisons.

I have a Galil with 34 bullets. It has a 1 in 12 chance to trigger a proc. Extremely high firerate. On avg., it 33% of the clip should trigger 1x, in the span of a second.
I have a Deagle with 8 bullets. It has a 1 in 8 chance to trigger a proc. Low firerate. On average, 100% of the clip should trigger 1x, but it'll take a few seconds for the firerate.
I have an AUG with 28 bullets. It has a 1 in 11 chance to trigger a proc. Very high firerate. On average, 45% of the clip should trigger 1x, in about a second.
I have a Shotgun with 8 bullets. It has a 1 in 6 chance to trigger a proc. Very slow firerate. On average, 80% of the clip should trigger 1x, but it'll take multiple seconds.
I have an M16 with 20 bullets. It has a 1 in 10 chance to trigger a proc. Average firerate. On average, 50% of the clip should trigger 1x, but it'll take a few seconds.
I have an M1911 with 7 bullets. It has a 1 in 11 chance to trigger on proc. High firerate. On average, 130% of the clip should trigger 1x, taking a few seconds (ignoring reload).


Slow-firerate weapons just seem bummed, but low-clip weapons do, too. The absolute top-tier are things like Bizons, Mac10's and Galils, which are just incredible for triggering suffixes. But, at the lowest end you have Shotguns, Deagles, M16's especially, which just don't really benefit.

An example would be a 1 in 10 corrosion on an m16 would be next to pointless, but a 1 in 10 corrosion in an AUG (which only has 8 more bullets) would be great. I understand that's intended more-or-less, but some things are BUMMED.

HUGES, for example, suffer from incredibly low damage, incredibly high recoil and incredibly poor "Chances". Now, again, I know this is for BALANCE, but that doesn't mean its actually properly balanced. HUGEs just suck in general, and removing their "Triggers lots of suffixes but is a shit gun" really doesn't benefit them.

AUGS/Vectors have some of the best "Base gun" "stats" of anything, followed by a variety, but I feel like things just don't work out well.

Now, I do NOT want to see, like, 1 in 3 doubleshoot shotguns or something stupid, but shotguns could have a 1 in 3 chance for suffixes or something. Here's some proposed chances:

Shotgun: 1 in 3 for DoT suffixes/etc, 1 in 6 for Doubleshoot/etc.
Deagle: 1 in 4 for DoT/1 in 8 for Doubleshoot
M1911: 1 in 5 for DoT/1 in 10 for Doubleshoot

Just as a comparison. Any opinions? I'd like to know what people think. I'm tired of the "suffix" meta being dominated by the high-clip, high-firerate weapons (Except for some, like the P90)

Again, i.e my Heroic Galil has like, 40 bullets and a 1 in 12 chance, a Heroic Bizon has like 45 bullets and a 1 in 12, but a P90 has like 55 bullets and a...1 in 25? Doesn't make sense.

p.s here's a picture of my bouncy, buff chance pls?
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
SELFISHNESS BELOW

That M1911 has a 1 in 12 chance for a 1 in 9 clip, for a 20 damage ball. That's pretty bad tbh. Buff please?

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  Prumic - 4x (Mass) RDM and trolling
Posted by: Terran - 09-08-2018, 10:44 PM - Forum: Resolved - Replies (1)

Steam Name of Offending Player(s):

Steam ID of Offending Player(s): STEAM_0:0:138958339 03:48

Map the event happened on: de_sanic

Date of event: Sept 08th

What Happened?: He killed 4 people in one round, and replied to the reports with things like "ur a bitch". Then he left. I got Garrus on after to ban him, but since its only a week and this guy is 100% a troll and if he ever comes back it'll only be to troll, so I think he should be banned for good.

Witnesses: Omega Garrus, Jake1o, DONGERWEED, Faolan.

Evidence:
Image

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  Omnipotent guns disappearing
Posted by: ZombieNinja975 - 09-08-2018, 05:12 AM - Forum: Bug Reports - Replies (2)

Few days ago I traded msevil my omnipotent mac 10 of the phoenix, only to have her not recieve the gun but have it taken from my inventory.
Not really a big deal i thought, not too rare of a gun (just good scroll gun i liked.)
Didnt think much of it, until today I saw jerome drop a omnipotent mp5 of the phoenix and wanted it to replace said gun i lost.
Well, traded jerome and he gave it to me for free, only to find that this gun ALSO disappeared.
Weird, both same tier with phoenix. They just omnipotents so not a big deal on getting them back, but it is concerning to have both of the guns disappear, so hopefully this can lead to finding a reason why they disappaered, and preventing it from happening to others.

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  [Request] - Custom Map
Posted by: Terran - 09-08-2018, 01:05 AM - Forum: General - Replies (9)

If you've ever played the map 343 Guilty Spark for Halo: CE (The first Halo), I was hoping to see a map based on it.

The basic premise has the upper area being a heavily treed, foggy/marshy swamp area with plenty of vegetation and natural bridges. Deeper into the map, there's the entrance to an underground complex with a very large elevator to lead down into it, featuring a sort of catacomb-like design featuring large, unique rooms and hallways. Of course, I'm not talking about some sort of 1:1 recreation, but just the idea.

The map is way too large normally, but with some clever thinking and sliced up right, I think it could be super cool. Any takers? I'd try it myself but I'm so inexperienced that it'll take me years.

Just in-case anyone was thinking of making a cool map. Here's some screenshots!

https://www.google.com/search?q=343+guilty+spark+map+screenshots+halo+ce&client=firefox-b-ab&source=lnms&tbm=isch&sa=X&ved=0ahUKEwietarWmqrdAhUBN30KHdtGDOUQ_AUICigB&biw=1913&bih=941

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  [Gun] Entropy
Posted by: Bathory (She/They) - 09-08-2018, 12:53 AM - Forum: Suggestions - Replies (3)

So, a weapon that would change how it behaves every kill within a preset time based on last kill. (60s max imo, per charge decay, full charges lasts 3mins.)
It would either be a godlike or prim, randomly assigned weapontype (or just godlike w/ custom models, ie: 3 different options, rifle smg shotgun for basetype)
Every kill in X time from last kill, would increase the total bullets shot at once while splitting the damage per each of them. (so assume you got a rifle that did 100hs, kill one person and you suddenly shoot 2 bullets that do 50hs each.)

Entropy would have 2-3 times the orginal ammo capacity, as a stat that is rng'd when dropped. (due to consumption of ammo due to multiple ammo per shot during charge shots)
Each split bullet minus the orginal can proc a randomly chosen suffix/trait when a charge is acquired by killing another player.
Charge shots are additional shots, they take ammo and have to determine their accuracy

Charge 1:
Shoot 2 shots instead of one, each does half damage.
Random Debuff x1
Random suffix/trait x1

Charge 2:
Shoot 3 shots instead of one, each does a third of the damage.
Random Debuff x 2
Random suffix/trait x2

Charge 3:
Shoot 4 shots instead of one, each does a quarter of the damage.
Random Debuff x 3
Random suffix/trait x3



Debuffs effect stats, anything besides damage and ammo are able to be effected.

Donger, is this easier to understand.

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  Garry's Mod crashing-to-desktop upon (some) map changes.
Posted by: Terran - 09-07-2018, 11:48 PM - Forum: Bug Reports - Replies (5)

I don't know what causes it or why, but it happens every few map changes.

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  Overwatch is $12 (see thread)
Posted by: 2koreds - 09-07-2018, 10:36 PM - Forum: Other Games - Replies (5)

https://www.humblebundle.com/monthly?refc=kl6Z1K Overwatch including in Humble Bundle Monthly for the month of October (Early Release so purchasing now gets you Overwatch with $12). Use my referral link plox.

Literally $12, gets you other games once October hits, and unlocks overwatch ($40) immediately.

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  Common small trait suggestions
Posted by: The Black Parade - 09-07-2018, 10:36 PM - Forum: Suggestions - Replies (4)

Common minor traits that I had in mind, like muffle, X% damage towards X weapon, etc.

I added names for organization

Weapon synergy trait
X% firerate, reload speed and damage while a [weapon] is equipped in your loadout.

+ negative trait
Negative stats are slightly reduced permanently on this gun (only possible on weapons with negative traits).

limb shot trait
has a 1 in X chance to deal body shot damage on a limb shot.

Boss trait
X% more damage against bosses

Crystal Synergy trait
Increase crystal stat by 10% while this weapon is equipped in your loadout (Reload Crystal 40% > 50%, Blaze Crystal 65% > 75%, etc. (Health crystal should only be +5 more hp).

Melee trait
On a melee kill, gain 40% reload speed, deploy speed, and accuracy for 15 seconds (melee only).

Class trait
While [class] gain X% [of this stat] for this weapon.

If I think of anymore ill add it here.

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  Buying Flamboyant Deagle
Posted by: Jake1o - 09-07-2018, 10:18 PM - Forum: Trading - Replies (1)

I will overpay. Just a plain ole Flamboyant Deagle. Nothing special.

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  Deathbringer balls stop moving when shot
Posted by: Shoomee - 09-07-2018, 09:38 PM - Forum: Bug Reports - Replies (4)

Death balls upon being shot a few times completely stop moving. After they become immobile they do no damage. They don't despawn until the round ends.

Death bringer poop rn, I'll get some screenshots later if needed.

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