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  Add the sandwich and breifcase
Posted by: Raccoon Shinobi - 01-26-2019, 09:11 PM - Forum: Suggestions - No Replies

The sandwich will provide traitors with a reliable source of healing, and the breifcase will give ammo if traitors don't have a dimension crystal or the ammo on the map is scarce/only for one weapon

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  Julian707 Member Application
Posted by: Sxythe - 01-26-2019, 04:03 PM - Forum: Approved - Replies (8)

Age: 15

Steam Name(Current): Julian707

Time played on servers?(!time username to check): 336+ hours

Where did you hear about this server?: Looking for TTT servers

Have you ever been banned and why?: Perma for mass rdm

Why do you want to join?: I want to join because the community is good and I usually spend all my time on this server, Also a lot of nice people to play with.

Referred by: nobody

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  Goodnight FRG 113/365
Posted by: zephy - 01-26-2019, 05:46 AM - Forum: Shit Posting - No Replies

Image

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  Patchnotes 01/25/2019
Posted by: Brassx - 01-25-2019, 10:03 PM - Forum: Server Patchnotes - Replies (5)

Zombie Survival

  • The first iteration of Inventory Implementation is now live. Access it via Arsenal crates by clicking the "FRG" tab. No FRG items are currently in the Worth menu.

    • You can buy any item in your Inventory (Backpacks not supported at the moment). They are more expensive than normal ZS items, and most FRG items have a 15% damage reduction.
    • Items in your loadout are 15% cheaper in the crate, and you can not swap your loadout around mid-wave as a human. Only pre-game or between waves.
    • Traits ARE enabled, though some of them are reworked (bow AoEs).
    • Each FRG item has a specific ammo type to go along with it, separate from ZS items. Like so:


      Items will most likely need to be adjusted as we try this out, but we shall see!
  • Added "Mysterious Crate" to the arsenal crate/worth menu.
    • This crate will gave you a random FRG item for 75 points, and whoever placed it down gets a commission of points spent on it, just like arsenal crates. Items from this can roll with traits and suffixes, and you can get some godlikes from it to use! (much more common than dropping one).

  • Aegis kits are cheaper.
  • Proximity mines and incen grenades are also now cheaper.
  • Increased limit of some items.



Other Changes
  • The time tracker has been updated, and now tracks time, separately, in all of our gamemodes and displays time played of each one.

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  Mystery... Crate?
Posted by: Razzation - 01-25-2019, 12:55 PM - Forum: Suggestions - No Replies

What if, hear me out, a crate were to be released that contained another random crate inside of like (Seraph, Ancient, Misery, etc...) when the Zombie Survival comes out of beta (or when it's updated enough that there's few bugs and such). It'd have a skin similar to the Mystery Box in Survival (and soon to be Zombie Survival), cost a bit over what the median price is for all the standard crates you can buy on the coinshop, and have a rare chance to drop something unique, whether it be a new crate, or an old one that's hard to get or not available anymore (such as crate of the damned/easter egg 1's). Granted, a lot of the time it wouldn't be worth it, spending like 400 coins for a chance to get a crate that's worth 75/250, but alternatively, you'd be getting a chance at something better, which is the essence of what the mystery box is, no? Spending money to get a -chance- at getting something worth more than the actual cost?

Just an idea I had while being awake for -forever-. Big Grin

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  Goodnight FRG 112/365
Posted by: zephy - 01-25-2019, 05:22 AM - Forum: Shit Posting - No Replies

Image

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  Some sick fuck made buttermilk and coffee cream containers look the same
Posted by: Terran - 01-24-2019, 08:10 PM - Forum: Off Topic - Replies (5)

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  Change TTT server #2 into a TTC server
Posted by: Raccoon Shinobi - 01-24-2019, 07:47 PM - Forum: Suggestions - Replies (3)

I've noticed that server 2 has mostly been untouched, my suggestion is to change it to a trouble in terrorist city server. For those that don't know, trouble in terrorist city is a fan made addition that add new roles for both the traitors and innocent side. Innocents get the doctor, witch doctor, veteran, and survivalist. Traitors get the hitman, a role that can only target one person, but gets credits and free kills with each hit complete. The nuetral roles are the jester (a role dedicated in getting innocents to kill them), and the serial killer (a role that has to kill EVERYONE, getting equipment with each kill). For balance purpouses, I would suggest removing the classes on this server.

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  Cading
Posted by: ok bomer555 - 01-24-2019, 02:59 PM - Forum: Zombie Survival - Replies (8)

Hey there, I am relatively new to your group, however I am not that new to the ZS community, I may not be a god of cading but i'm not that bad. So what brings me here? Apparently my old server went under, only one dev who seems to have gotten overwhelmed. Anyway here's my list of possible ideas I'd like to see implemented or discussed:
1. Customization of weapons
  a) The ability to buy different ammo types. Ex: Incendiary, Explosive, AP, etc
  Now I saw that there was a lot of different kinds of weaponry, but I haven't had the pleasure to play a lot on your ZS so if what I say is already "implemented" ignore it
   b) ability to add scopes, grips, different mags, etc to weapons, depending on what it is. By this I mean you can't really put a scope on a pistol but you can put different kinds on a rifle, along that kind of thought
2. Cading ( my main reason for writing this)
A. The ability to break doors and use them as props to cade with, and the ability to actually cade the door itself, by this i mean drag it in a certain direction to create a funnel to shoot out of.
B. Different nail types, such as heavy nails (Increased prop health/durability), barbed(damages zombies when they attack)comes with the drawback of less prop health, etc
C. Ability to customize the hammer itself, kinda incorporates 2B. EX: different tiers of "heads"(like interchangeable tops to the hammer) which allow you to repair more the higher tier you have, t1 might do 50rep a hit while t2 might do 75, and so on
3. Purchasing
a. have an incentive for waiting to purchase until its the period between rounds, give a 10% off if you do(or whatever %), makes it a little more challenging
Other then that, I need to play more and I will be able to come up with what I hope is more suggestions, hope to have some feedback Smile

Additional things I thought of:
-while I type this I'm not sure how points are rewarded to players, I'm sure its based off kills and amt of damage, however i am curious to see how a cader is awarded, since they are really for the most part only going to be repairing/building, so if it's not implemented already we should make it worthwhile to be a cader
-also as I said in the post as a comment, increased damage to props, from 15 to say 25? since it takes forever to break down a single door on maps where doors are essential to a good cade.
-can we move the display of prop health when its nailed to the actual nail? My reasoning is that I can't see the props health if im crouched down behind a cade( ex: we had player zombs with ranged acid attacks and a boss zomb with one as well and if you were standing you were more of a target than when crouched
-any chance of implementing bots? since we currently have a low pop during the day/maybe you want to experiment/ just have a humans only mode, idk. bots would make it so you wouldn't have to be a zombie immediately, since in my opinion having a very strong zombie focused team is going to burn the human side out quickly and possibly hurt longevity, but that is my two cents

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  Prefix Gun Chart please <3
Posted by: Razzation - 01-24-2019, 11:10 AM - Forum: Suggestions - Replies (5)

Can someone make a chart/megathread listing every prefix, for every tier, showing what they do? I can't count the number of times I've wanted to know something like the stats of an angelic, with know way of knowing unless someone happened to have one maxed on the server. If anything can someone make a chart/megathread that shows all -levelupable- weapon's stats? An example could be like:

Weapon Name:
Accuracy (Min, Max, Increase per level, number of levels til max)
Damage (Min, Max, Increase per level, number of levels til max),
etc

It's be -really- useful, and I'd do it myself if I had the info to do it, but I don't, otherwise this post wouldn't exist. Sad

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