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  Goodnight FRG 123/365
Posted by: zephy - 02-05-2019, 04:48 AM - Forum: Shit Posting - No Replies

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  Goodnight FRG 122/365
Posted by: zephy - 02-04-2019, 06:28 AM - Forum: Shit Posting - No Replies

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  Fishing Ideas :D
Posted by: Razzation - 02-03-2019, 02:09 PM - Forum: Suggestions - Replies (2)

New Fishing Mechanic  ----  Harpoon-based Weapons

You're able to purchase different kinds of harpoons/harpoon launchers from Mack, each with different stats. When you equip a harpoon-based weapon, it replaces your rod until you leave the fishing area.

Both come with a breathing apparatus that allows you to breathe underwater as long as you are actively harpooning (so no-go on the kraken fight)

Rather than trying to spear a pirate hat, misc items such as keys/accessories/weapons have a small chance of appearing inside the fish you catch.


Weapons Type ----  Harpoon

Harpoon: A harpoon that you hold in you hand. You swim around, and as you do, you will see shadows appear that you can chase. If you catch up and left click, you will be prompted with a sliding game where if you press space in the green area, you catch the fish. The bigger the fish, the faster it goes.

Different harpoons could affect speed, general quality of fish, chance to find misc. items, how often you see fish, how fast you move, etc.

Only you can see the fish that you spot (Which means you can't steal your friend's fish, Beebee).


Weapon Type ---- Harpoon Launcher

Harpoon Launcher: High powered gun that launches harpoons with a string attached. You swim around, and as you do, you will see shadows appear that you can chase. If you see a fish, you can lock on with left click, where you then have to follow the fish with your crosshair for (x) amount of seconds before you can shoot. If your cursor leaves the target, you fail and need to find another fish. x is relative to the size of fish. Different fish move at different speeds, higher tier, faster they go.

Different harpoon launchers could affect time delay before being able to shoot, frequency you see fish, size of target, chance to find misc. items, and quality of fish.

Only you can see the fish that you spot.


New Fishing Mechanic  ----  Net Fishing


Net Fishing:

You're able to purchase different kinds of nets from Mack, each with different stats. When you equip a net, it replaces your rod until you leave the fishing area. While standing on shore right next to the water, you can right click the net to set a trap, starting on land and stretching outward into the water a little bit. After waiting for a little bit, fish will start to swim in, and you need to left click them as they do. They only appear as shadows until you catch them. When you left click a fish you will lunge toward them (like when you use the energy sword), and get a prompt to left or right click as a prompt pops up. If you get them all correct, you catch the fish. The bigger the fish, the faster the prompt is. I'm thinking that semi-aquatic creatures can be added to this too, such as crabs, starfish, turtles, etc. This is still a W.I.P., and will add to it as I get feedback for the idea. :D


Lures


Lure Type ---- Chum

Lure Type: Chum
Cost: 2500
Durability: 1
When you cast your rod out, you throw chum in the water around your landing position, increasing catch rate and the chance to catch bigger fish in a small pool of water for everyone for 10 minutes. This has a serverwide cooldown of 1 hour, and the effects are doubled for the user.


Rods


Rod  ---- UltraSuperCatcher3000™

Rod Name: UltraSuperCatcher3000™
Rarity: Godlike (Attainable through new fishing crate as a standard godlike roll chance)
Description: *slams rod against ground* "This bad boy can handle so many fish."
Catch Rate:  70
Durability: 100
Strength: 2
Unique Trait: Has a 1/4 chance to prompt you with another catch of the same level immediately after completing a successful one. Can stack, extra caught fish don't lower durability. Time to reel reduced by 30%. (slightly reduced chance of rusty keys, scrolls, and disturbing kraken)


Rod  ----  Ol' Faithful

Rod Name: Ol' Faithful
Rarity: Godlike (Only attainable through Mack. He will sell to those he thinks are worthy [those with master angler title]. Will sell for 5k fish currency. Untradeable.)
Description: This old rod from Mack's personal collection, though appearing quite sturdy, requires great strength to reel in. For an unknown reason, smaller fish avoid this rod at all costs.
Catch Rate: -30
Durability: 100
Strength: 20
Unique Trait: Doubles the letters per catch, grants +50% reel time, and repels all 2-4 base letter fish.

Additional Thoughts


This was just a collection of some ideas I had, and since fishing 2.0 is coming out soonish (Maybe), I thought I'd throw it out there. Would like constructive feedback so I can improve it. Thanks ^-^

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  Goodnight FRG 121/365
Posted by: zephy - 02-03-2019, 07:18 AM - Forum: Shit Posting - No Replies

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  Goodnight FRG 120/365
Posted by: zephy - 02-02-2019, 09:04 AM - Forum: Shit Posting - No Replies

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  Goodnight FRG 119/365
Posted by: zephy - 02-01-2019, 03:45 AM - Forum: Shit Posting - No Replies

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  glitched out rune of greater enhances
Posted by: Fear - 02-01-2019, 01:54 AM - Forum: Bug Reports - Replies (2)

i bought 2 rune of greater enhancements off the market and applied it to one of my godlikes and it didnt apply to it even when i got the exp from a previous round



proof https://steamcommunity.com/sharedfiles/filedetails/?id=1641119783
https://steamcommunity.com/sharedfiles/filedetails/?id=1641119815

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  Goodnight FRG 118/365
Posted by: zephy - 01-31-2019, 04:31 AM - Forum: Shit Posting - No Replies

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  Nexus Repeater Changes
Posted by: Razzation - 01-30-2019, 10:17 PM - Forum: Suggestions - Replies (6)

So, as far as I know, there's no real advantage to using the alternate (right click) fire on the Nexus Repeater. It's the same amount of damage, with lower overall accuracy, in the same time frame. There's 3 changes to the right click that I could think of to make it more practical and actually worth using.

1. Make it more like a repeater, and burst like a famas. I'm thinking 3 shots that fire 2 bullets each in very short time (250-1000 milliseconds), with a short cooldown in between each burst. This will make it more bursty, better at a medium range, but punishing if you miss.

2. Make it shoot an extra bullet with the same firerate but with lower accuracy, in a consistent pattern. Something like ( .'. ) , ( ... ) , or ( '.' ) could all work. This would drain your ammo significantly faster and reduce the effectiveness mid-close range, but be significantly better short range (like a shotgun).

3. Make holding right click modify your primary fire for a -very- short time/limited number of bullets. This could be like Aezurth where you hold right click, and then after the bar is filled, your primary fire could: a) double shoot for a second or two like the current right click, but with the primary's firerate. b) have aoe bullets for a clip or until reload. c) not consume ammo until the bar drained (3-5 seconds).

I would like to say that I'm not great at balancing (I don't think), but as of right now, the alt-fire on the NR is just not as good as primary, and these are some ways that could improve it. I'm sure some people smarter than me will post better ideas on how to improve it, I just wanted to shine light on the subject and give you some of my input. Thanks for reading. ^-^

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  Goodnight FRG 117/365
Posted by: zephy - 01-30-2019, 06:29 AM - Forum: Shit Posting - No Replies

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