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| Heavysandvich5 - Membership Application |
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Posted by: heavysandvich5 - 01-29-2019, 05:26 AM - Forum: Approved
- Replies (8)
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Age:16
Steam Name: Heavysandvich5
Time Played: Roughly 63 Hours
Where did you hear about this server: I used to play NTG a couple of years ago and i loved the idea of a TTT server that had an inventory and when i came back to gmod this year i noticed that NTG was no longer online so i found this server and have been enjoying it ever since.
Have you ever been banned:No
Why do i want to join: I want to join because lately i have been really grinding gmod and I enjoy playing in this comunity and also enjoy the frequent updates to improve the server
Referred By: No one
Aditional details: Honestly i just enjoy the server and hope that sometime soon i can be a representitive of what this community has to offer.
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| New ZS only suffix Ideas (cause BeassX doesn't like the shit posting channel) |
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Posted by: taylorsdragons - 01-28-2019, 03:23 AM - Forum: Zombie Survival
- Replies (1)
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More shitty ideas that I'm putting in a forums post now.
Increase acc by x% for every zombie killed up to X (max of 10-20%)
Increase [trait] by x% for every zombie killed without switching weapons up to X (dependant on [trait])
Increase [trait] per wave equipped by x% up to X (dependant on [trait])
Decrease zombies movement speed by x% in X radius after every kill for X seconds (stackable X times)
Increase coins recieved after round by x% if equipped from beginning of round to end
Increase repair speed of allies within X radius by x% if equipped from beginning of round to end
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| Zombie Survival FRG-Special Perks |
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Posted by: Terran - 01-27-2019, 09:36 PM - Forum: Zombie Survival
- No Replies
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So, as a benefit to players that have played FRG for a while (i.e TTT and stuff), there should be a neat little perk tree that unlocks depending on your TTT level. I have perk ideas, but I Don't know what would be good level requirements. But it'd go something like this. (Mostly an example). (Explosives are things like Proximity Mines, Detonation Packs, Grenades, Carrion Mine Launchers, etc)
Demolition Expert 1: +2% Explosive Damage, -3% Explosive Damage Received.
Demolition Expert 2: +5% Explosive Damage, -7% Explosive Damage Received.
Demolition Expert 3: +8% Explosive Damage, -10% Explosive Damage Received.
Explosives Ordinance: -15% supply cost for explosives.
Fragmentation: After an explosion, sharp fragments will scatter, bleeding and slowing zombies.
Demolition Expert 4: +12% Explosive Damage, -15% Explosive Damage Received.
Demolition Expert 5: +15% Explosive Damage, -20% Explosive Damage Received.
Extra Gunpowder: Can purchase out-of-stock explosives for +25% extra cost.
Big One: Remote Detonation Packs explode upon your death with +100% range and +50% damage.
h 
If these are possible to implement, I can think up a lot more.
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| ZS Suggestions from the Excel The Shitcader |
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Posted by: Excel - 01-27-2019, 10:33 AM - Forum: Zombie Survival
- Replies (7)
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Godlike Mystery box
Have this box for New players to get their hands on godlikes. Costs 200 points to roll a random godlike. (No snowglob plz)
Add a attachment to hammer or skill from the skill tree to break down doors fast.
Remove Sigils and just have Big Crates to replace them. They would Give you a 10% discount on shop items inbetween wave. Also could buy specific items only from these crates. Also if they survive till the end the humans would get a chance at unique items. Maybe have 2 crates per map. If both crates survive bigger chance to get the unique/ More rewards?
Reasoning to removing sigils
-Most places they spawn are out in the open are un cadeable for the most part
-Not Enough Players ATM to guard all 3, Let alone cade most of them without a bad cade.
Big Crates Buyable items:
Every wave Completed adds a buyable prop to the crate
Just scale the props based on the waves. EX wave 1 complete would get like a table or something Round 5 Complete would Give a good cade item like a shelf. These props would have a limit ofc
Make FRG guns Scrap able
Because all the weapons built into the gamemode are scrapable FRG ones should be too.
Have a vote shitcade command
For prop to proper caders like BOX thinker and TERON come and ruiner my GOOD caders. It would just make it so they can't use hammer for the rest of the map
For new players mostly:
Add a random suffix to every gun bought without a suffix (doesn't work on godlikes or prims)
Also I Think suffixes don't give points at all?
Auras- Inventory Misc Item Stats on the items would probably be best If it was random between Each tier I just put my numbers their as examples
Would Buff certain things
Carpenter's Aura-
(Rare 5% increased repair rate)
(Legendary 10% Increased Repair Rate)
(Prim (10% increased repair rate ) At full prop HP allows you to buff the HP of the prop by a small amount
Armored Aura
(rare 2 hp increase 3 Blood armor increase)
(Legendary 4 hp increase 6 blood armor increase)
(Prim 8 hp increase 9 blood armor increase)
Medic's aura
-5% cooldown on medkits 1 in 20 chance not to use medic syringe bullet when shot
-10% cooldown on medkits 1 in 15 chance not to use medic syringe bullet when shot
-15% cooldown on medkits 1 in 10 chance not to use medic syringe bullet when shot
Combater's Aura
-5% delay in between melee hits
-10% delay in between melee hits
-10% delay in between melee hits +10% melee range
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| Couple things that need changing |
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Posted by: Vhoxel - 01-27-2019, 04:46 AM - Forum: Zombie Survival
- Replies (1)
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ZS is big shitter gamemode, we make it better by fixing it yes?
·Bolt weapons have terrible hitreg, needs fixing
·Let us buy food from shop for cheap, it takes a long ass time to eat anyways, or at least a perk that gives you food each wave.
·Thrakos zaps zombies when they respawn, especially if it's an extinct.
·Sometimes, humans get permanently stuck in props and can't phase out of it.
Edit: This shit still happens fak u papa
·Bolt weapons having shitty hitreg
·Door instakilling or doing 50+ damage to people after they get broken off the frame.
·Pulse weapon sometimes not slowing zombies down
Edit: All pulse weapons are supposed to slow down zombies to compensate for their lower damage fak u papa
·Did I mention fix bolt weapons?
·Some T1 melees need a slight damage buff.
·Some melees need hull trace (Preferably the big slow ones).
Mega Masher where u at :^)
·Ban excel off being boss zombie.
·Slightly buffed end round drops as ZS rounds last longer?
·More rewards for having people use your boxes.
·Some trinkets should be buffed, most are near useless for their cost.
More stuff to be added probably.
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