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| New Boomerangs |
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Posted by: Terran - 02-24-2019, 02:44 AM - Forum: Suggestions
- Replies (3)
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Homing Boomerang: Locks on like Kunai and can chase someone across the map. Throw it 1500 feet away and laugh as it chases down your target!
Bladed Boomerang: Does 20 damage instead of 5, and causes slight bleeding damage.
Fire Boomerang: Always procs a longer-lasting, but lower damaged Phoenix.
Ice Boomerang: Always procs walk on ice.
Thunder Boomerang: Target's crosshair jitters for a bit.
Bangerang: Limited uses, but explodes on contact, knocking someone's screen around and doing 40 damage.
Vamperang: Steals a small amount of HP when hitting someone.
MORE TO COME?
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| [BUFF] Boomerang[Implemented] |
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Posted by: Terran - 02-24-2019, 02:37 AM - Forum: Implemented
- Replies (5)
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Make it so that the disarm is 100%, but slow the speed of switching from the boomerang to anything else to prevent cheesing.
But 100% disarm pls.
Sponsored by:
Unpoke
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| We should do something about making it easier for new players |
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Posted by: Terran - 02-23-2019, 11:40 PM - Forum: General
- Replies (15)
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New players really seem turned off by the bullshit. Its not fun to go up against djinn or vitality crystals, guns that shoot giant explosions, dualies of ice and fire and all sorts of garbage. It seems really hard for new players to establish a foothold and have fun when it feels like its you, the level 15 in bronze armor vs the level 126 in full dragon. Just kinda stupid.
/send me the flak whatevs
p.s this is from testimonies of new players who have stayed and who haven't, so its a set of pretty good opinions.
Also, I don't mean to nerf anything, just give newbies a better advantage somehow.
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| new weekend idea |
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Posted by: wind - 02-22-2019, 04:42 AM - Forum: Suggestions
- Replies (8)
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so we have double xp weekends already and thats pretty dope.
But as a way to possibly increase player count and just make things more fun for a time
Double drop chance weekends
so its a very simple idea that can happen every 2 months or 3 months and for a weekend drop chances could be cut in half so if globals are 1 in 15000 they would become 1 in 7500. for that weekend events weapon drops could be but by 75% instead of the 50% and event cooldowns could all be balanced to 12 hours and not refreshable (bloodwynd and castle and worm queen kraken aswell can all be the half drop chance).
The event would take place every few months so that it would not drop everything to be very common.
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| [BUFF] Spider Queen |
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Posted by: Unpoke - 02-21-2019, 07:50 PM - Forum: Buffs, Nerfs, and changes.
- Replies (6)
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ever since her jump has been removed she's been unplayable, basically a farmville boss
she needs some kindve agility added, im not sure what, maybe a complete move-rehaul tbh
also her eating body ability needs to be buffed - most people dont even know its a thing bc of how useless it is
any ideas for mobility or some new moves?
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