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| New IOD Godlike Suggestion #1 (Stone Golem Shield) |
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Posted by: Marky Mark - 10-16-2019, 03:24 PM - Forum: Suggestions
- No Replies
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Melee: Guardian's Impenetrable Defense
(Name: Stone Man Jones is the first line of defense (besides spiders) in IOD, also wanted to keep the name themed similar to the "conqerors judgement.")
Ability: Shield Bash OR Shield Lunge (not both lunge and bash)
Alternative Ability:Full Body Block + Laser (does AI and player damage [Delete this note: dmg viable for events or effects]
I'll be calling Stone Golem "Stone Man"
Mobility: +30% when no other ability is active (not including Shield-Bash)
Description: A shield of unbreakable stone from a very penetrable fortress (or island)
-Shield Lunge has a multi-hit combo reminiscent of StoneMan's spin move combo (his ends with the laser beam)
-Player Lunges Forward and (shield negates fall dmg or reduces significantly) the shield bashes the ground and spikes spread in every direction. (depending on the height the player falls the spikes end up doing more damage)
-the lunge is only vertical (not like beam sword which is horizontal and vertical)
-The lunge can be activated via Crouching
-Shield Lunge has a 30-second cooldown
OR the actual shield bash move
Shield Bash activates with Warrior-dash like movement and all players caught in front of a shield bashing player are knocked back, pushed HIGH into the air, and dealt heavy damage (50 damage or more not including fall damage)
-In the action of moving forward with the shield bash spikes follow the USER damaging players for an extra 15 damage
-holding primary attack charges the shield-bash
-clicking primary attack does a normal melee attack for 50 damage on all limbs
-cooldown of 30 seconds
AND/OR Either both abilities or just one of the two
-When alt ability is active the player can activate a laser beam that comes from the shield
- The player cannot move while blocking (like how Stoneman can't move while the laser is active)
-Alternative Ability Activates the shield to full body protection except for the head in the front and the more the shield is shot the more damage the laser does. (Laser guarantees ignite on a player)
-Player is also immune to any AI damage coming from the front (unless it is much too difficult to control the hitboxes for this unless you can grant the player immunity to at least poison/bleeding/ignition from all sides only in events while blocking)
A separate Concept:
An ability for the shield could be that it pulls the attention of all AI + giving the player more health/resistance to damage while blocking; making the Shield more of a utility Item that has more creative uses and team support. It would also interfere with kiters, but because of the pull of attention if a kiter is about to die the shield user could save the kiter player
Sounds:
Same as in IOD
Shield Bash is the WHOOOM BSCHHA
The laser is the BSSHHHH
Blocking could be Stabbing the shield into the ground
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| What would you like to see on the server? |
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Posted by: Brassx - 10-15-2019, 11:17 PM - Forum: General
- Replies (53)
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I feel like we should have one of these threads every so often, especially now since I'm rather out of touch with things after being gone for a full month.
I'd like to hear everyone's thoughts (no memes please) on what they'd like to see on TTT, the lobby, or events. Try to keep it unrelated to drama and keep it on topic of things like new T/D items, changing TTT mechanics in general (radar speed, kill times, round mods, etc), feature requests, QoL stuff, etc.
(Please keep it unrelated to already scheduled releases, such as masterwork items/halloween/xmas updates)
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| [Buff] Lock-Up Trait |
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Posted by: Danger - 10-15-2019, 02:38 AM - Forum: Buffs, Nerfs, and changes.
- Replies (11)
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Honestly, this trait is just really bad and needs to be buffed/reworked...
The benefits from the damage increases are so small that it's unnoticeable on 99% of guns.
If the damage increase was buffed or the lock-up time was reduced it'd maybe be decent.
And yes I am only making this thread because I bought the Scarlet.
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| Asuna complaint |
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Posted by: _Nukem_ - 10-15-2019, 12:38 AM - Forum: Resolved
- Replies (13)
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Steam Name of Offending Player(s): Asuna
Steam ID of Offending Player(s): STEAM_0:1:87036960
Map the event happened on: N/A
Date of event: 9/24-10/14
What Happened?: I loaned him 40k, he promised to pay back 60k. He hasn't been on since 10/6 and has ignored my past 2 messages on steam, despite being online, so I don't think he plans to pay back any of his loans.
Witnesses:
Evidence: Trade logs+
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| Weapon ideas |
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Posted by: TJ1524 - 10-14-2019, 12:05 AM - Forum: Suggestions
- Replies (1)
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Godlike ability: Tripwire.
Place up to 4 slams. The effect depends on how many are out. This only works on the opposite role in TTT. You can't stack the effect on someone who has the effect, but they also don't trigger another one until it runs out. If you fail to put a wire down within 10 seconds of the first, it goes into a cooldown. This is to prevent putting 1 wire down, letting it proc, and putting another down.
- Hit a wire when theres 4 deployed: Timed Tracking, 60% chance to bleed, 60% to poison
- Hit a wire when theres 3 deployed: Timed Tracking, 100% bleed, 15% chance to put a bear trap at their feet.
- Hit a wire when theres 2 deployed: Timed Tracking, 100% bleed, 20% chance to ragdoll. Killing anyone whose tracked resets your tripwire cooldown.
- Hit a wire when theres 1 deployed: Unlimited Tracking, 100% bleed, This person has a -25% damage reduction for a short time. Killing this person cloaks you and refills your ammo.
For PVE purposes, just have it explode/deal damage to enemies near it.
Tomahawk misc,
Super high deploy speed. Gimmick: Whenever you take it out, you have 1 second to wind it up, which will throw it. If it isn't thrown, you are forced back to magneto stick and adds a counter to it. Each counter makes the tomahawk weaker. Arcs heaver than an arrow from the bows. Only a tomahawk without any counters can 1 shot kill. Can't pick it up after thrown.
Crypt of the Necrodancer tier. Bars come from the side of your screen and if you shoot when they meet, it increases the gun's counter. The gun's counter increases how much damage the gun does. Not shooting or failing to match the bars resets the counter. This tier has high clip and is only for semi auto guns.
Reference:
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