Hi there Guest,  
Sign in here: Login through Steam

Welcome, Guest
You have to register before you can post on our site.



Search Forums

(Advanced Search)

Latest Threads
NEW Easter Uniques
Forum: Suggestions
Last Post: Alex Summers
16 minutes ago
» Replies: 10
dualies and usps
Forum: Suggestions
Last Post: drkillroy
20 minutes ago
» Replies: 5
Forum: Suggestions
Last Post: drkillroy
29 minutes ago
» Replies: 20
Add a "cooldown bar" to f...
Forum: Suggestions
Last Post: Pineapple
1 hour ago
» Replies: 4
Rune of Location
Forum: Suggestions
Last Post: Pineapple
1 hour ago
» Replies: 7
Catastrophic Weapon xp bu...
Forum: Resolved
Last Post: Brassx
6 hours ago
» Replies: 3
2Koreds - Revenge RDM + A...
Forum: Resolved
Last Post: Unpoke
6 hours ago
» Replies: 22
Key Shards, QoL and Gener...
Forum: Suggestions
Last Post: Kuro
11 hours ago
» Replies: 10
Falador Shield
Forum: Suggestions
Last Post: drkillroy
Yesterday, 01:37 PM
» Replies: 4
[Unban Appeal][D3F4ULT]
Forum: Unban Requests
Last Post: Tango(SCRUB)
Yesterday, 08:29 AM
» Replies: 21

Forum Statistics

Members: 2,136,   Latest member: Dr. Luna,   Forum threads: 5,651,   Forum posts: 52,481,   Full Statistics

  dualies and usps
Posted by: cheny bedeney - 5 hours ago - Forum: Suggestions - Replies (5)

i think there should be dualies and usps added (usps is a silenced pistol for you weiner heads who dont know), yeah theres the frostburns for dualies but there is no way in the bujebus chrimis trees i can afford one, and the silenced pistol t weapon should be come a actual weapon instead, i dont have any ideas for stats for these but whatever.

Print this item

Tongue NEW Easter Uniques
Posted by: Bezerker - 7 hours ago - Forum: Suggestions - Replies (10)

Might be a bit early, but here are my ideas for new uniques for Easter!!

Nephilim Artifact
+ 32% Damage
+ 7 Clip
+ 30% Accuracy

- 20% Firerate
- 8% Mobility
- 14% Stability

Special: When below 30 health, this weapon has 0 recoil
Lore : An ancient weapon used by Nephilim, monsters born of the union between Man and Angel

+ 5% firerate
+ 25% Damage
+ 40% Accuracy
+ 20% Deploy speed

- 9% Mobility
- 12% Stability

Special: Every 3 consecutive hits in a row fire a "Guaranteed" bullet, that always hits the target, landing where the last bullet hit
Lore : Only used in the most dire of circumstances, the name of this apocrypha is absent from all scriptures

+ 30% Firerate
+ 12 Clip

- 15% damage
+ 10% stability
Special: Deals 15% more damage to players on fire / Has Phoenix and CAN have firewalk
Lore : The flames that shall burn the earth surround this weapon

My favorite from last year that was the ONLY one to not get added

SG550 / Krieg 550 Commando (same as Zafkiel)
16 Bullets in Clip (Couldn’t find default stats for TTT)
+23% Damage
-10% Firerate
+30% Accuracy
+15% Stability
-13% Mobility
-25% Deploy Speed
-10% Reload Speed
Has a golden skin, just like the Lunar.
The unique ability is that the final bullet of the clip inflicts both bleed and lookdown, but the shot itself deals no damage.
Lore/Description: Simply gazing upon this weapon brings great regret.

Print this item

Posted by: drkillroy - Yesterday, 01:35 PM - Forum: Suggestions - Replies (20)


I miss my adaquete deagle of the wiener

I miss my shotgun of random chinese boxes

I miss my fancy killer prop guns Sad

Print this item

  Add a "cooldown bar" to first prayers right-click
Posted by: ZombieNinja975 - Yesterday, 07:04 AM - Forum: Suggestions - Replies (4)

When you use the right click with the first prayer, holding it after a few seconds will shoot a more condensed shot. After this theres about 5 seconds where even if held it cannot shoot another right click. Im suggesting:

-a little bar that shows how long until it can be shot again, similar to the godswords special bar.

-make the right click instant for the shot, but give it a longer cooldown (small timer for this?). This would help since its hard to tell when you can use it with it having a delay before shooting and before using again after shooting.

Print this item

  Catastrophic Weapon xp bug
Posted by: gfkxj - Yesterday, 06:16 AM - Forum: Resolved - Replies (3)

Currently the Catastrophic doesn't get Double xp during the weekend.

Print this item

  Falador Shield
Posted by: Terran - Yesterday, 03:27 AM - Forum: Suggestions - Replies (4)

A shield-type Melee, similar to the Hylian shield. When held out, it'll help guide you to the locations of cogs, worms, other fetch-quests, etc.
Stats would be something like

Damage: +15%
Mobility: +10%
Firerate: +10%

vote yes now

Print this item

  witch hats
Posted by: Connor - Yesterday, 02:27 AM - Forum: General - Replies (1)

a while ago (about 1 month) i ran into 2 people colecting witch hats that are colored i now have 2 if you want to buy them purple and green i also have a green pump and red

Print this item

  Key Shards, QoL and General Suggestions
Posted by: Nivendo - Yesterday, 02:08 AM - Forum: Suggestions - Replies (10)

Terran and I were discussing the current state of the server, and why playercount has been consistently declining despite no apparent disinterest with TTT as a gamemode.
It's apparent that other TTT servers are rather successful, and constantly fill out their servers, while FRG only ends up being full when there is an update implemented.
That's not an issue that I'm unfamiliar with. Many servers suffer from this update-oriented mentality, and it's simply because people get bored of content quickly and don't have much of a reason to stick around after they feel that they have accomplished everything the update has to offer, I.E. unlocking everything in a crate, or after everything has been discovered in a given crate.

Another issue that I've identified is the clunkiness of our inventory system. While I'm sure that many people are content with it, the FRG inventory is rather clunky, and many drops and systems are monotonous and time consuming to convert into something useful that the player actually wants to have- Some players entirely delete items below a given rarity that they've deemed worthless. This leads to a general atmosphere of monotony, and it's definitely hard to get excited when most things you get are just going to get turned into a key that get turned into an item of (usually) a similar rarity. That isn't to say that keys are a bad thing, it's just that making them from piles of inventory clutter can be both time-consuming and unwelcome for a lot of players. (Assuming that they even stick around long enough to learn that we have a lobby)


I suggest adding a few things to make drops something you actually want to get, instead of something that clutters your inventory.

This requires...

A streamlined way to turn your post-round drops into something that can be used, regardless of level. This would be implemented in a similar way to the planned creation of godlike shards. You can convert any item into shards (or essence) by pressing and holding the conversion button. Anything of primordial rarity or above (or above a given rarity value, to prevent deleting say, a triple suffix rare - may be a good idea to assign each item a rarity value given this update) will query an additional text box (this can also be disabled). You can use this essence to then make keys, re-roll specific stats on a weapon (with specific states each costing varying amounts of essence - damage and firerate being the most expensive next to suffixes and traits, etc), and it could potentially be used as a secondary currency with some specific vendors. (specifically a reworked key vendor- more on that later.)


  • I recommend a currency page that keeps track of all of these shards, which would also include a conversion of coins to a simple value that can be found on the currency page.
  • As a side note, you would be able to lock a given number of coins to prevent you falling below that value. A lot of people want this implemented to help them save money. This would also be available to lock any specific essence at a given cap.
  • Keys can be created by simply going to your currency page, clicking a given essence, and converting X essence to a key.
  • It's also possible that keys may not require going to the lobby, since that's also a little bit restricting, and they can be obtained on TTT from dailies anyway (which new players can't currently use)
  • It should also be noted that you should be able to obtain common, uncommon, and ordinary essences from higher tiers, albeit in smaller amounts than a respective tier.
  • The newly introduced vendors would be player specific, and have no timer on the items that are available - Instead, a player can roll one item at a time with a given number of essence. This item can then be bought for the stated price, or passed to clear the shop and find another item.

The result?
  • Something more to progress towards, instead of chasing discoveries on guns and crates, or being a collector.
  • This creates a system to upgrade guns that you may not otherwise be able to use rather than throw all of them into keys and call it a day.
  • Allows some of the lower rarity tiers to be upgraded to their full potential, allowing for the maximization of potency when perusing dailies with a given tier.
  • Essence has multiple uses, and allows players to manage their wealth in ways a little more complicated than simple coins-
  • Do you want to upgrade your weapons, try to roll new ones, or collect essence and spend them on vendors to look for a gun with great rolls?

Some notes:
  • Naturally, lower tiers would cost less to upgrade than primordials and godlikes. The progression for primordials would be slow enough and costly enough to keep someone occupied for a very long time maximizing a high-tier gun.
  • The cost of enhancing a gun to its highest value would also naturally be more expensive the closer you get to perfect.
  • In order to balance the potential of essence, essence shop items would have access to traits and suffixes similar to that of the refreshed market.

  • The simple version is simply allowing items to be broken down into essences and turned into keys at will. Essence would be 1:1 with items, and a key would be made upon reaching 10 essences.
  • However, I like my idea a bit more. I know it's insanely complex and to be honest you probably just read this last part before scrolling back up, but I do think this would help our player count immensely and expand the potential of the server a lot.
Also, if you want to break this suggestion down into smaller bite-sized pieces instead of implementing a huge overhaul like this, I'd understand completely.

Thanks for reading.

Print this item

  Free Vroom Vroom game
Posted by: Excel - 03-22-2018, 11:44 PM - Forum: Other Games - Replies (2)


Print this item

  Hellfire glitch
Posted by: Shadow_man43 - 03-22-2018, 09:00 PM - Forum: Bug Reports - Replies (1)

So if you have the hellfire and you right click and left click, it makes the flamethower sound instead of the deagle sound and you can kill someone if you aim at someone.

Print this item

Online Users
There are currently 52 online users. » 18 Member(s) | 34 Guest(s)
Alex Summers, Anthony, Bezerker, Black Knight, Carrie Fisher, cnyanners, CoachGrump, Creeper Hugger™, drkillroy, Excel, mokey, OlSaintRoss, Skully_Fluff, Timothy Maritime, TJ1524, tobiasxz, Unpoke , Vhoxel