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Member Application
Forum: Membership
Last Post: Kazen
09-09-2025, 04:29 PM
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D boi jenkins purp rdming...
Forum: Resolved
Last Post: Not John Smith
07-28-2025, 05:26 AM
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IDEA dump - all of the FR...
Forum: Suggestions
Last Post: Simba
07-23-2025, 01:41 AM
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Rework Extinct system
Forum: General
Last Post: HeisenBurger
07-19-2025, 01:07 PM
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TTT Killcard Art Submissi...
Forum: Suggestions
Last Post: Not John Smith
07-16-2025, 05:18 AM
» Replies: 31
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Monthlies / Bimonthlies
Forum: General
Last Post: Terran
07-03-2025, 01:03 AM
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Gilded reward chest givea...
Forum: General
Last Post: Brassx
06-23-2025, 02:12 AM
» Replies: 88
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Dominator _k2022 - Member...
Forum: +Member Applications
Last Post: Dominator_k2022
06-22-2025, 11:44 PM
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Member + Application
Forum: Denied
Last Post: Not John Smith
06-21-2025, 03:36 PM
» Replies: 1
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Pal TTT unban request
Forum: Ban Upheld
Last Post: Not John Smith
06-21-2025, 02:17 AM
» Replies: 6
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Catbug's A̶d̶m̶i̶n̶i̶s̶t̶r̶a̶t̶o̶r̶ Member Application |
Posted by: Catbug - 04-14-2020, 03:33 AM - Forum: Approved
- Replies (6)
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Age:16
Steam Name(Current): Catbug
Time played on servers?(!time username to check): 1214 hours
Where did you hear about this server?: I randomly joined
Have you ever been banned and why?: Jokingly banned, nothing serious
Why do you want to join?: I've been a member, and a staff member. Also, I would just simply like to be one again at least.
Referred by:
Additional Details: I'm a member on the Discord and the forums......Brassx, I've been playing a bit more, can I be member at least on the server again
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(change) assassin T class |
Posted by: goet - 04-13-2020, 10:50 PM - Forum: Buffs, Nerfs, and changes.
- Replies (1)
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as it is now, assassin is the worst possible class to get as a T. +damage to peoples backs is near worthless, if you're in a position where an inno is facing away from you you've basically already won (barring bad luck or gross incompetence), while -damage to the front is absolutely crippling in any kind of fight where people are actually shooting back. if both these traits were dropped the class would actually be pretty cool, even with the headshot damage vulnerability.
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A paid lending system |
Posted by: Nyte - 04-13-2020, 09:00 AM - Forum: Suggestions
- Replies (6)
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I've been thinking a lot about a paid lending system.
Basically you'd put your gun up on a new market-like UI and people could pay coins to lend it for x Days for a rate which you decide.
And maybe this system wouldn't just give the gun to the player you lend it to but instead create a timed copy so that you could lend to multiple players at the same time.
But there would also be a mandatory tax of say 15% so that a group of friends couldn't just duplicate their guns between then free of charge over and over.
The reason I'm suggesting this is because I often get asked by people if they can borrow guns from me and while I would love to let them play with the guns It's really hard for me to keep track of it. Obviously this idea isn't all that fleshed out but I would like to see what the community would think about something like this.
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FRG:Stronghold Server |
Posted by: wind - 04-13-2020, 03:20 AM - Forum: Suggestions
- Replies (11)
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For those who dont know:
F2S: Stronghold is a Deathmatch gamemode where you have the ability to construct fortifications/strongholds to defend yourself and your team as you earn money killing the opposing players. You can create teams, change your loadout on the fly, send and receive money to purchase new weapons, weapon attachments and equipment, switch between public and team voice channels, and wear hats!
stronghold is an insanely fun gamemode, building sick bases and preparing to get raided by players then fighting off raids as well as participating on raiding bases is insanely fun. Even when your base is completely raided it doesnt feel like a loss, it just means go build a new one and raid those who raided you. The deathmatch gameplay and the bases would fit so well with frg's inventory system and honestly i would 100% rather play it over ttt and i know many people who would agree.
Boss rush, zombie survival, and Prison break sadly failed but that is in part due to the gamemodes and due to the community in some cases, f2s stronghold is a full on deathmatch with building i dont think that it would fail
Here is a very old video on this very fun gamemode.
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Lost my Latest downtime bag |
Posted by: Deathrage - 04-13-2020, 02:18 AM - Forum: Bug Reports
- No Replies
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I got my trashcan from playing after the downtime and went to lobby before i opened it to craft a rune, when i loaded in i noticed the bag and everything in it was gone, can it be replaced or something?
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Melee Rule change or Toy hammer nerf. |
Posted by: Mr. Diklano - 04-12-2020, 08:35 PM - Forum: Resolved
- Replies (9)
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So here we are, i don't even use the forums too much but i've kinda hit a point as have many other players.
Firstly, lets talk about the currently ruling with a melee that i'm aware of. You cannot kill someone for approaching or even swinging said melee at you pretty much no matter the situation as they can be pushing or just using the melee to swing and move around, it's understandable.
Now with this old ruling, we have now hit a problem as alot of melees have been implemented that are maybe on the stronger side making people run around with melee weapons alot more, keyboard and especially the toy hammer. So the main problem right now, if someone has a stacked toy hammer that can deal 300 dmg to me in 1 swing (yes. That can indeed happen) then even if they run at me and miss like 35 swings i have no right to shoot them and they can just him me with a fucking melee awp and 1 shot me.
Now many players seem to be getting annoyed at the melee rulings, like when someone is on really low health and you just have some random pleb chasing you with a melee weapon and getting a completely free kill on you with 0 out play as you have no right to kill them until they deal damage. Terran has now told me he legit just shoots people that are running at him with the toy hammer (i completely understand and i also want to do it)
So now we're at the end point. I'm completely OK with the hammer itself just being nerfed so it doesn't hit like a nuke. But i'd really like the status of the rule to be changed, i don't know how to do this as it's a very hard rule to make more specific since just shooting people with melee weapons out would be stupid, but it also can't be health based as toy hammer can just 1 shot you. i really don't have any personal solution for this. maybe a warning system but once again not sure how well it would work.
Anyways. Hopefully the gamers find out some sort of change because it's pretty frustrating being out gunned by a melee weapon.
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[BUFF] Standard T items |
Posted by: Terran - 04-12-2020, 12:20 AM - Forum: Buffs, Nerfs, and changes.
- Replies (3)
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Why use fun T items when they just get you KOS'd and leave you vulnerable (without a weapon out)? Its not wonder that 95% of the player base just buys passive ones and uses their guns.
A change could be that the draw and holster speed of all T items is doubled. That's it. You can take 'em out faster and put them away faster, instead of this slow, crummy garbage.
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04/10/2020 - The Bruhssx moment. |
Posted by: Brassx - 04-11-2020, 07:28 AM - Forum: Announcements
- Replies (17)
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Today marks one of my greatest fuck ups in the some 7 years that I've been working with gmod Inventory systems.
Last night, I rushed out a fix for a major bug, with what I thought was extensive testing. I simply didn't rejoin to test if everything was being saved/loaded properly after the fix, I assumed it was all good. Boy was I wrong.
This small 1 line oversight caused the worst duping FRG has ever seen on this scale. I was sleeping most of the day, so I woke up late to pretty much pure chaos. After working on it from 8Pm to what is now going on 5AM. I can confidently say I have cleaned up most of this mess I have caused. Not ALL of it, but most.
All in all there were a lot of high end items, and coins duped. Surprisingly a very FEW amount of people actually exploited this.
I ended up having to scramble and think of quick ways to get and analyze the data we have, due to my fuckup, checking item unique ID's wasn't an option (the fuck up stems from the item UID's actually changing upon putting them in storage, due to a 1 line oversight), which is the foundation for my robust dupe detection methods. So all of these completely flew under my detection systems.
I wrote a script to get all players who've played since I applied the fix above, and then go through all of their items in every database (bank, inventory, storage, etc), print out any suspicious stack amounts to a file, then myself and the awesome staff in discord tediously went through and picked out the really suspicious entries. Which I manually went in and repaired.
After that I had to write a system to use the same player list above, but instead cross-reference every single item with every single other item, from the pool of players. This allowed me to print a list of items that were likely dupes (matching stats/traits is HIGHLY unlikely for a lot of weapons, as they are saved as float values (0 - 1 with decimals)). After I did this, the awesome staff team yet again helped us out greatly, by helping me go through every entry and add the really suspicious ones to a spreadsheet.
Once I had this data, I had to implement various solutions. One of them was automated, the rest I fixed by hand. The automated one added any items that were at risk of being deleted, but weren't dupes, to the Item Queue from storage. So when you join if you get spammed with a ton of items, they were removed from your storage devices due to this bug potentially breaking them. If you happen to get multiple of an item, or notice one is duped, please do inform me.
TL;DR - I fucked up, staff is awesome and helped me out greatly by going through a buttload of logs. when you join if you get spammed with a ton of items, they were removed from your storage devices due to this bug potentially deleting those specific items. If you happen to get multiple of an item, or notice one is duped, please do inform me.
I will be booting the servers back up momentarily. Thank you all for your support, and I'm terribly sorry for the major inconvenience I have caused you all. I'll make it up to you
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There are currently 676 online users. » 14 Member(s) | 662 Guest(s) amillion buggs, Brassx , D3F4ULT, Gup (voice_enable 0), LazyLiger ®™, Major Mon, Milk, Overlord Chris, Revs, Suns, Team Auts, twentysix, xetnat | NotFound.tech |, zeccep
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