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  EmperorWhale - +Member Application
Posted by: EmperorWhale - 08-03-2015, 07:56 PM - Forum: Approved - Replies (1)

Steam Name(Current): EmperorWhale

Age: 17

Current Rank: Member

Have you ever been banned and why: No

Why would you like to be promoted?: There are times when I'm playing on the server when there's a wave of level 1's or people that think RDMing is ok when staff isn't on. Chaos ensues and it effects people that are trying to play the right way, including myself. It's EXTREMELY frustrating when you get RDMed and click to make a report but that error sign comes up cause there's no staff on. I want to be there when situations like that happen so the new people can learn from their mistakes or the immoral can be punished.

Why do you think we should promote you?: I've already explained the factors of why I want to be promoted, but as far as what makes me stand out from others, there isn't a huge amount. I like to think I have a good balance between having fun with others while still following the rules. There is maybe 1 or 2 people that I really don't get along with but other than that I think I've got a good reputation with people.

Do you have any administrative experience: Yes, I was an operator for a period of time on NTG but I stopped playing and asked McNuggie to demote me. Also I was an admin on a fairly large Minecraft server.

Additional details: I've been told before that sometime I can be a little mean but 99% of the time I'm not trying to hurt anyone. Since it was pointed out to me I think I've toned it down a little.

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  Lobby suggestions
Posted by: halutus - 08-03-2015, 07:39 PM - Forum: Suggestions - Replies (4)

I think the lobby as of now is a little barren. It needs a little improvement, such as changing the skybox to milita_hdr and the light environment entity to something a little brighter, instead of the gloomy dark clouds. It could also need a little music, something like abandoned malls music. This could be done with a sound_ambient entity and a custom sound file. These are minor improvements, but its the little things that count. It could also use a map? maybe something on screen, or a custom texture of the building layout on a sign, kinda like in a zoo or a mall let me know what you guys think.

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  Well, This just happened.
Posted by: Wolfy9800 - 08-03-2015, 11:33 AM - Forum: Bug Reports - Replies (10)

So I was playing around with Jwoods$ and we came across this..


http://gyazo.com/3c531560c38bbdba342c071547a6f042
http://gyazo.com/b8aa4ecf89f5b28a98672ef1d9674f40

We're such pros.

PS. I didn't know where to put this so I added it in General. sowwy.

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  Oppai Dragon's Membership application
Posted by: Max - 08-03-2015, 02:49 AM - Forum: Denied - Replies (12)

I have applied before, but when I last applied my name was Senpai

Age: 17 years old

Steam Name(Current): Oppai Dragon

Time played on servers?(!time username to check): 77 hours.

Where did you hear about this server?: Batman-DontTrustMe-NatMeth told me about this server.

Have you ever been banned and why?: No.

Why do you want to join?: Because I love this server and I would like to help with whatever I can. My goal is to become a staff member so I can help with RDM and stuff.

Referred by: Batman-DontTrustMe-NatMeth

Additional details: I always follow the rules and my karma is almost always 1200.

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  Godlike Rarity Customizable Gun
Posted by: Terran - 08-03-2015, 01:47 AM - Forum: Suggestions - Replies (8)

This idea sort of sucks, but here's what I'm thinking.

A Godlike with, eh, a 1/500,000 chance to drop. You can change the base gun to any type you want (HUGE, Rifle, Deagle, Glock, etc).

In addition, you can add +1% to a stat at the cost of having to add -2% to another stat. E.G: +1% damage and -2% fire-rate. The maximum would be +20% in one stat and -40% in a stat. (So, you could use Reload Speed as a "Dump stat, yet boost fire-rate by +20%).

The stats we have are...

Accuracy
Damage
Clip
Fire-Rate
Mobility
Recoil
Reload Speed

I don't know, just thought that it might be neat.

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  If I buy the Civ 5 bundle for $13...
Posted by: Terran - 08-02-2015, 10:26 PM - Forum: Off Topic - Replies (12)

Will anyone play it with me?
I'd really only get it if I have some cool guys to play with.

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  New minigames.
Posted by: halutus - 08-02-2015, 09:12 PM - Forum: Suggestions - Replies (9)

I know that there were intentions of more than just orbital rounds as minigames, so here's a few ideas:

Scavenger Hunt:

Everyone has a limited amount of time to find props hidden around the map, kinda like a kids flash game. Every 15 seconds or so, a new prop spawns. This minigame could last around 5 minutes, and the top 3 players with the most props found gets a guaranteed drop, while everyone else who found at least one prop gets a chance at a drop. The props could also have a distinguishing glow or color to them, to make it a little easier on the players.

Hide N' Seek:
This minigame would work exactly how you expect it would lol. After preparing, the traitors are blinded for 30 seconds while the innocents hide, and when they're released they get a knife (obviously one with unlimited uses) They have until the round ends (5 minutes?) to find all of the hidden players. If they succeed, they get a guaranteed drop, and if they loose, the innocents get a chance at a drop (maybe around 33%).

Melee fight:
This one would be pretty simple: Everyone spawns with their melee (or the default one) and they just fight to the death. Last remaining players get a guaranteed drop (along with the players with the most kills to discourage hiding the entire time). This would last as long as the lives of the terrorists participating.

Melee fight (alternative):

This would work the same way normal melee fight would, accept everyone gets knifes (with unlimited uses) and a teleporter. (with LIMITED uses) This would be pretty fun to watch, because everyone knows there will be that one guy who only uses his teleporter.

Hunters vs. Prey:

In this minigame, Traitors will have only default rifles and pistols, and they'll have to defend themselves from the blood-thirsty crowbar terrorists. Traitors could also earn credits overtime (very slowly, maybe 2 credits per game) And the last 3 innocents will be rewarded with cloaking devices, and maybe full health. If the traitors win, they'll get drops (better ones than that of orbital rounds) and if the innocents win, they'll get a chance at a drop (increases depending on your place)

Gravity Round:

This minigame would play like normal TTT, except everyone would have anti-gravity similar to the effect's of a gravity crystal. (also maybe slightly increased end-round drops)

Juggernaut round:
This one would be similar to a boss round, except dumbed down and not as engaging. The traitors would have increased health (500-1000)and body armor from the start, but they'd be limited to using standard weapons (or not, depending on how it would play). They would also have a distinguishing feature to them, like a red glow or a juggernaut model (or both).

(Edit)
Hard mode:
This one would make TTT a little bit harder for both sides, especially traitors. If one traitor dies, the traitors lose. But, they'd have double the credits and they'd have increased damage. If the traitors were to win, they'd get alot better drops. If the innos win, they'd get a tiny bit better drops. This one would encourage teamwork among the traitors. Also, there would need to be at least 2 traitors for the hard mode round to start.

Chaos round:
A normal TTT round, except everyone would have doubled health, but decreased damage, plus 1-2 more traitors.Also maybe include some visuals, like everyone's on fire.

Chaos round [alt]:

Anyone can access the traitor menu.


Welp, I'm all out of ideas. let me know what you guys think.

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  Dyly909 - Attempt RDM, leaving to avoid slay.
Posted by: Terran - 08-02-2015, 07:28 PM - Forum: Resolved - Replies (2)

Steam Name of Offending Player(s): Dyly909

Steam ID of Offending Player(s): STEAM_0:0:93945227

Map the event happened on: gm_construct

Date of event: August 2nd

What Happened?: He was causing problems earlier, and I was asked to get on (Or, someone was, anyways), and checked the logs to see him trying to RDM an AFK at the start of the round. I applied a slay, he left immediately.

Witnesses: Blueintheballs, Jerome, Eagledestroyer, Gaylord Maximus

Evidence:
RDM
http://i.imgur.com/DVudXpl.jpg
Leave
http://i.imgur.com/He6oJee.jpg

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  Consequence for killing T as an Innocent
Posted by: EmperorWhale - 08-02-2015, 05:00 PM - Forum: Suggestions - Replies (8)

So the rule for RDMing a Traitor as a Traitor is two slays right? Why isn't the rule for RDMing a Traitor as an Innocent two slays then? I really don't get why it isn't. It's still taking away someone's T round and should receive the punishment. Anyone else agree?

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  Grapple Minigame
Posted by: Anthony - 08-02-2015, 03:09 PM - Forum: Suggestions - Replies (7)

Well this minigame is basically a race and it can be played on almost every map as long as you can fly. Checkpoints would be in the sky and you would have to go through them and once you go through all of them you win.

This stuff can be tweaked: Maybe to make it, so other players aren't annoying you everyone can be invisible (we already have a cloak device implemented).

Also a like marker would be at the very top of your screen telling you how many checkpoints you have gone through 1/20, 2/20, etc

(08-02-2015, 03:19 PM)Jake1o Wrote:  I think this is an interesting idea. I could see it being kinda fun but I don't think it should be a minigame on the server. It seems to me more like a lobby thing. It should just be on one map in the lobby and you could win prizes for completing it based on how many of the targets you go through or something.

It would be pretty useful for learning and mastering the grapple.

Much better idea.

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