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| Update 6/17/2016 |
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Posted by: Brassx - 06-17-2016, 09:21 PM - Forum: Server Patchnotes
- Replies (22)
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Update 6/17/2016
Additions
•Added "Enhanced Crate". This contains 10 Exclusive weapons. That all can be Enhanced!
This crate will ONLY drop from these 10 weapons, and does not tap into the global loot table.
•Added "Sealed Djinn" to post round drops, and almost all existing crates/gift packages.
•Added Jodie's Angelic Wings as a fairly rare post-round drop.
Bug fixes
•Fixed bouncing Mayhem not giving gift packages to 2nd/3rd place.
•Fixed bug that stopped the jihad as registering as a kill weapon.
•Fixed a bug with the market on the lobby server
•Fixed a bug with the "FRG Gambling" minigame that stopped some players from receiving their winnings.
•Hopefully fixed Gravity crystal issues on maps/entities that modify a players gravity.
Misc changes
•Changed most case/crate prices in the coinshop. These have been redesigned more-so based on current coin amounts. Bottom line : Most cases/crates were made cheaper.
•Morgoths shield recharge cooldown has been increased by 1.2 seconds. (The time when his shield starts charging again after being shot).
•Nighthawks have been removed from Key chests.
•The demon bow's charge special will no longer damage if shot pre-round.
•Added 30% Mobility to the knife.
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| Ways to level up Enchancable weaponry |
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Posted by: Terran - 06-16-2016, 10:34 PM - Forum: Suggestions
- Replies (6)
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Brass wanted ideas, so gopher it. Stuff (probably) already implemented:
Kills via headshots,
kills as detective/innocent/traitor,
kills while below X HP,
kills when you ONLY have the enhancable weapon equipped,
getting multi-kills in one round
Stuff I thought of:
"Bounty Hunter". When a new round starts as a Traitor, you're given a Target who's randomized. If you kill them, you get XP for your gun.
Kills made via a certain distance - A challenge for some, easier for others.
Kills done when the opposing player has a higher-tiered weapon?
Getting non-RDM (obviously) kills without losing any HP that round?
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