Some people don't get critical hits on the boss. It's chest does not light up white. Seto said he had the problem, I've had multiple people spec me and say it isn't lighting up, and Chosen said he had the problem.
Edit: Also it seems to light up while the wall is still there*
Posted by: Zott - 07-04-2016, 11:12 PM - Forum: Off Topic
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So boys if you have a Nintendo I'd and smash Bros for wii u hit me up. The_Real_Zott is my id. Reason I got a wii u anyways is because I'm getting ready for the new legend of zelda lol. If any of you are legend of zelda fans tell me what you think of breath of the wild. Here's the link to the trailer.
Additions
•You can now spectate people fighting the boss in the lobby.
-Simply type !watch (zone) or !watch (playername) (/watch also works aswell as !spec and /spec).
-You can type !stopwatching to stop or !unspec.
-You can left click to change the view.
Changes
•The Worm Queen's multiple poison attack has been modified so that if she shoots multiple projectiles, the damage for each one is lowered(only if it's more then 2).
Other
•Fixed worms spawning after you complete the quest.
•Fixed the boss music not playing.
•Lots of assorted bug fixes.
I think there's a problem with players moving way too close to the worm, so I think the most effective way to counter this would be to give the worm it's own mound to give the player less space and keep them away so they're susceptible to poison and have to dodge attacks.
Here's an example with my amazing graphics design talents: https://gyazo.com/d9a850aa70f9203c59c459c759d80b07.png
Add obstacles in the way, like rocks/small things to trip you up if you're not wary. Maybe some of it can double as some cover for melee attacks? (look at Environments for ideas)
Buff the melee attack slightly, have it do a flat 50 damage. Also see if you can disable the knockback the melee causes as it can knock people into poisonous gas effectively one-shotting them.
Make the multi-ball attacks do less damage, currently all ball (seem to?) do 35 each. Single should do more and multiple balls should do less as they are harder to dodge.
The gigantic cube with a flat grass floor in a nice sunny day does its job, but I seriously think what contributes a lot to morgoth is his lair and music. Compare the atmosphere of Morgoth and the Queen Worm and you'd see what a difference it is.
I think the arena would be a lot better if it were underground, or some kind of hill and wasn't on a perfectly flat floor. I would love to see a rock or two to break it up a bit or a stalagmite/stalactite in a cave as obstacles.
VIP should affect the cooldown for winning and reduce it 25%, the cooldown for failing seems kind of pointless at two minutes and should honestly be removed for everyone.
I think the boss should be repeatable, first time should be free and apply cooldown. But there should be a practice mode/or you should have to pay for any further attempts with coins/guns.
This was my first time being there for a release like this and I'm glad to contribute my ideas in a meaningful way. Thanks.
I've tried the new event multiple times, was the first to beat it, and have beaten it twice, and I think I've got a general strategy down.
Here's two videos of the boss fight, one is a near win the other is my second win (sort of due to a bug). It's pretty worth doing, especially for the loot. Failing gives you a cooldown for 2 minutes 30 seconds between attempts, winning gives you a sizable loot every 24 hours.
If you decide to take up the challenge, do whats most natural to you, use your favorite type of gun it. Except the umpty, I tried it with an umpty and it did incredibly low damage very slowly, DO NOT USE AN UMPTY.
So, I know that a lot of people enjoy this map. The low gravity is a neat mechanic, its fun to play on, but for TTT, and especially mini-games, it is -severely- imbalanced. On the map, there spawns two power-ups: A shield that restores all lost HP and boosts you to 200HP that respawns every 3 or so minutes (So, its re-usable), and a "Cloaking" power-up that looks quite close to a Cloak device.
So, basically, if those power-ups were removed I'd be OK with it, but it is NOT fair that someone can get 200 HP as many times as they want so long as they camp a spot. This imbalances normal AND mini-games.
I understand that I complained and got gravity crystals nerfed on the map (So that you couldn't fly up insanely high), and I -DO- like the map, but the power-ups are stupid. People KOS for the "Cloaking" or RDM if someone gets the shield.