Added two new ULX commands for Moderators and higher.
These commands allow the staff to send a "Notification" to a player, in which a popup will appear on the players screen and won't disappear until they press "Acknowledge" or send a 'Response' if you choose to receive one.
There's some options when using the commands, you can choose to 'disrupt' the player, which takes away their input from anything but that popup. Meaning it forces them to respond, if they leave the server before responding and rejoin you can take it as evasive behavior.
The staff member that sent the notification is notified when the player presses the "Acknowledge" button, or of their response. Do note, the entire server can see when a staff member uses these commands, and use of the commands are logged, so any misuse of them will be punished. DO NOT ABUSE THESE. These should ONLY be used when you can NOT get a player to respond to you about a situation involving the server no matter how much you ask them through mic or text chat, you can use it to dish out a warning, or get a response from someone.
The commands:
"ulx notifyplayer" - Notifies the player of your message with a popup that will not go away until they click 'Acknowledge'. If disrupt is true it will pop up on their screen stopping them from using any other input.
"ulx notifyplayerresp" - Notifies the player of your message with a popup that will not go away until they enter a response and click send. If disrupt is true it will pop up on their screen stopping them from using any other input.
Syntax via chat:
!notify <playername> [disrupt 0 or 1] (Message)
!notifyr <playername> [disrupt 0 or 1] (Message)
Syntax via console:
ulx notifyplayer <playername> [disrupt 0 or 1] (Message)
ulx notifyplayerresp <playername> [disrupt 0 or 1] (Message)
Changes
Touched up on the marketplace display on the forums a bit(too long of names wont mess up the columns now).
Marketplace now has a 30 item listing limit to the marketplace per player(this was the other day).
This is to help get rid of some of the clutter on the marketplace, once most of it is gone, I plan to re-add unlimited listings, but once you go over 30 you will pay an extra free on every listing over 30.
Added the 10 latest marketplace sales on the home page of the forums(This was a few days ago now, wasn't worthy of a patchnote at the time).
Eventually I'd like there to be some kind ofpersonal sales statistics on your profile, showing how many litems you've sold, how much you've made and how much you've spent/bought. I could make a full history in-game too showing who you've sold things to. But I'm not too sure about that just yet.
Fixes
Fixed "Random Rune" item being dropped sometimes from "Discard Loot" via Sealed Djinn.
This is something that has been annoying me lately, So many people will call someone a traitor, but not kos them because they don't have sufficient evidence to kos them. Is this not a form of kos off suspicion? This is nothing more than a passive-aggressive way of calling someone out.
That being said, I feel stating that "blank is a traitor but no kos" should be treated the same as RDM. If you do not have proof of someone being a traitor then you should not say anything.
So, I've had the Ascultone for a while now, and I feel that it really needs a buff. It only does 7 damage to the body and it has insane recoil. There should definitely be a damage buff, it is hard enough controlling the recoil. It is a godlike after all, but I feel it does not live up to the title. (Anyone who says it 2 shot headshot, please try hitting a hs with the recoil )
I really like the idea of the four Godswords from Runescape (Namely, the Zamorak, Armadyl, Bandos and Saradomin), so I was thinking it'd be neat for us here on FRG to both have a few new melees, and a new special ability for the melee weapons.
IF you haven't played Runescape, some special weapons have a "Special Attack" bar that slowly recharges. When you trigger it, it uses a % of the bar to deal a special attack, which I think would be implemented in Garry's Mod (Removing the right-click push and replacing it with the Special Attack).
Now, these are all big, bulky swords (Images below), and would be pretty obnoxious in-game, but if someone could model them, I think that it'd be pretty simple. In the end, for all four you can just model the blade and hilt and change the colors between them (Forest Green/Blood Red/Pure White/Sky Blue), to signify the four different blade types.
All four Blades would have a unique special ability, along with their default stats. I'll put the technicalities down below. (Please note that I've slightly adjusted the hilt/God colors to be a bit more vibrant and recognizable in-game.)
Stats: (I'm using a flat damage value for Damage, not a % increase, going off if the default damage is 20.) (Each Special Attack cooldown will be about 20-30 seconds.)
Zamorak Godsword
Damage: +40 (60 Total)
Firerate: -25%
Mobility: -15%
Range: +25%
Special Attack: "Ice Cleave". When used, your Melee Range is doubled for the hit and if it lands, whoever you hit is frozen for (3-6) seconds. They CAN BE DAMAGED during this time, but ONLY by melee weapons.
Saradomin Godsword
Damage: +20 (40 Total)
Firerate: -5%
Mobility: -5%
Range: +15%
Special Attack: "Healing Blade". Damage is increased by 10, and 75% of the damage dealt is returned to you as HP. This CAN BOOST YOU over the maximum of 100HP, but it will quickly drain back to 100!
Armadyl Godsword
Damage: 25 (45 Total)
Firerate: +15%
Mobility: +10%
Range: +5%
Special Attack: "Judgement". This strike does extremely high damage (A bonus of +50, so a total of 95), but causes a large pillar of light to flash over your target, going through obstacles (Extremely visible!)
Bandos Godsword
Damage: 29 (49 Total)
Firerate: +5%
Mobility: -10%
Range: +20%
Special Attack: "Warstrike". This attack deals an extra 25% of the opponents' CURRENT LIFE in damage, rounded down, and slows their movement speed for (4-16) seconds.
Additional Notes: Of course, I'll need someone to model these weapons and for Brass to actually approve of them, but I was hoping that Aresuft can model them. IF he can't/won't, I'll be paying coins/guns to anyone who can model it and implement it as a SWEP.
PLEASE GIVE RECOMMENDATIONS ON STAT CHANGES/ABILITY ADJUSTMENTS! THANK YOU!
Time played on servers?(!time username to check): 141.5 hours
Where did you hear about this server?: idk the first time but the second time i found it in my server history
Have you ever been banned and why?: yes for a week when kuro thought i rdmed and leafed
Why do you want to join?: i want to have a greater part in this community, i have been trying to find a good ttt server for a while and this is only one that seems like home
Referred by: n/a
Additional Details:may or may not still have feks last prayer