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  Farewelllllll
Posted by: Razzation - 07-16-2017, 12:39 AM - Forum: Old - Replies (13)

I'm leaving FRG, probably forever. My life has really become hectic, and my time for gaming is very limited nowadays. I don't see that changing anywhere in the near future, and to be honest, gaming just isn't as fun for me as it used to be. I'm starting to be more satisfied with learning new things and getting to meet new people than I ever was with sitting on my computer for tens of hours at a time. I'll miss a lot of you guys, and I'll still be on Steam every now and then, but my time on FRG is done for now. Farewell, my friends. <3
-on a side note, I might be on a few times to give away free items; I don't want to leave them sitting in my inventory/bank to rot-



~ Razzation

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  Buying Asculthttp://forerunnergaming.org/forums/showthread.php?tid=5798ones
Posted by: Minehuis - 07-15-2017, 09:10 PM - Forum: Shit Posting - Replies (13)

Buying All Ascultones Message me

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  readjust quests
Posted by: ghasT_T - 07-15-2017, 07:47 PM - Forum: Suggestions - No Replies

certain quests either need a frag reward buff or other changes, here's my list (more will be adeded when I notice them)
feel free to add your own

clean-up crew: "easy"
5 frags
the basics of this quest is to kill 2 people that are near-death with one shot (each) in a single round. NOTE: this quest was around before HEALING ORBS were a thing, but everyone and their mother has one now, and chances are, if you're even slightly wounded, you are going to be crouched and healing with your orb, making finding wounded NEAR DEATH players is going to be difficult. either it needs to be changed to at least "badly wounded" or the frag reward needs to be buffed.

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  Patchnotes 07/15/2017
Posted by: Brassx - 07-15-2017, 02:49 PM - Forum: Server Patchnotes - Replies (4)

Additions

  • Added 4 new quests. Huge thanks to Tobias for helping making new quests. More to come too!

Changes
  • The Weapon Shop now resets daily on the lobby.
  • Quests, The Crystal Shop, and The Crate Shop now reset every 72 hours.
  • There is now a time until reset displayed on each shop.
  • Prices for crystals, and weapons have been reduced by half.
  • The weapon shops 3rd slot has been uncapped. Now it can select any item from the global drop table, including Godlikes.
  • Didn't mention in the last patch, but should now, the Tartarus has been nerfed with last updates recoil changes. Its recoil should be a lot more extreme now.

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  Quest Suggestion Mega Thread
Posted by: 2bias - 07-14-2017, 08:28 PM - Forum: Suggestions - Replies (21)

Since the shop is now going to reset daily, it seems like we need more quests to earn frags with. Brassx has given me the tools needed to make more quests.

I have a few in mind already, but I'd also like to get some ideas from the community.
The rules are very simple, just follow this very simple format:

** Please try not to make your quests overly complicated, but also try to make them unique. **

** tobiasxz has the right to change anything about your suggestion he sees fit, whether it be the name, or the way you complete it. **

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  Rule discussion
Posted by: Brassx - 07-14-2017, 01:50 PM - Forum: General - Replies (68)

Let's discuss what rules you the community thinks should be changed, removed, added, or addressed/clarified. I believe a thread would be better than a meeting, just because more people can be involved, during a longer period of time. Especially to address something as important as this.

Here's the current ruleset (Huge thanks to Unpoke for re-organizing/re-wording some of the rules)

In-Game Rules



General Rules


Inventory Rules
Credit to Jake1o for the original post and Unpoke for organizing it.


So what rules do you guys think should be addressed, added, removed, changed, etc?

If you have a suggestion, feel free to setup a strawpoll for it to make things a bit easier.

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  thomas.cintula and Haden208 RDM Report
Posted by: skeleton guy from hell - 07-14-2017, 12:07 AM - Forum: Resolved - Replies (4)

Steam Name of Offending Player(s): thomas.cintula and Haden208

Steam ID of Offending Player(s): STEAM_0:0:158680429 is thomas.cintula's Steam ID, and STEAM_0:0:84831477 is Haden208's Steam ID.

Map the event happened on: halo_acsension and ttt_office for thomas.cintula and just ttt_office for Haden208

Date of event: 7/13/2017

What Happened?: Over a long course of rounds he killed multiple people for absolutely no reason, all of them being afk so they could not report him, he also did this to me, of which I tried to report him but no staff were on. He did this many times that it got him down to 594 karma or something, but it went back up to 800, then down to 720. I confronted him for RDMing me and attempting to RDM another afk at one point and he acted like nothing happened and everything was fine, he was like "nah I didn't RDM you". More people saw him RDM and saw him attempt to RDM multiple times, I'd estimate over 5 times he killed people for no reason.

While I was in the middle of typing this, Haden208 had the bright idea of deciding to RDM me as well while I was afk, so I am going to add that in as well. I was afk in the garage area of ttt_office and he killed me even though he was innocent, he is also level 4, which means that he should most likely know the rules by now.

Witnesses: gamerplayer357, {LFG} Haden208, Pineapple From State Farm, there may have been more but I'm not sure.

I do not know the witnesses for Haden208 rdming me while I was afk.

Evidence: I have no actual evidence besides the witnesses that I know of, Angry_Jester also knows of the RDM by thomas.cintula, if I had any recording software I would have used it to record this, but unfortunately I do not have any.

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  Recommendations for games
Posted by: Drifty - 07-13-2017, 10:06 PM - Forum: Off Topic - Replies (12)

Any games you guys would recommend?
Looking to expand my library a bit.

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  Patchnotes 07/13/2017
Posted by: Brassx - 07-13-2017, 09:05 PM - Forum: Server Patchnotes - Replies (8)

Some of these notes are late, sorry for that!
Additions

  • Oruk has arrived to the lobby. This Oracle is a go-to for information you may not be able to find by asking our players. He will be updated regularly with new entries, so be sure to check him out. Also be sure to take any new items you may have to him, he may just know a thing or two about it.
  • Added new godlike drops to Morgoth, Bloodwynd, and Rk'uloth (Survive boss). 1 each.
Changes
  • The M1911's Base Damage has been increased to 21 from 20, and the Headshot multiplier increased to 2.1, from 1.95.
  • Disabled adding more recoil based on your current 'inaccuracy' from spraying.
  • Lowered the amount of recoil added that was based on your weapons damage increase from its base, by 50%.
  • Added Recoil increases based on your weapons firerate increase compared to the original. If your weapon has lower firerate, the recoil is unchanged (same with damage).
  • Added recoil dampener variables. This allows Specific weapons to lower the amount of 'dynamic recoil' that is applied to them.
  • The HUGE no longer has the inaccuracy system applied. The recoil changes are though.
  • Added a max inaccuracy variable, so weapons 'cap out' at a certain inaccuracy level when spraying.
  • Added a max Recoil variable (determines how much said weapons recoil can be dynamically adjusted based on the items stats, as TTT's recoil system just moves your view angle up. There's no capping that).
  • Disabled the Inaccuracy system on the Lobby/Events.

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  Rule Re-wording / Changes
Posted by: 2koreds - 07-13-2017, 08:01 PM - Forum: Suggestions - Replies (6)

In my experience on this server the rules do not cover a lot of the technicalities enforced by staff of the server. In making this thread I hope to accomplish a few rule changes, re-wordings, and potentially new rules to be added. Let me know your thoughts. The purpose of this suggestion is to make the quality of life for players much better and to reduce arguements or slays due to loopholes or accidents. Looking for genuine feedback as I feel these suggestions could improve the server if people agree with them. Thanks!

*** Most of these are clarification suggestions or questions ***

Rules:
NO META GAMING! Meta gaming is any strategy, action or method used in a game going against the game objective. Meta gaming is most simply defined as helping an innocent as a T or helping a T as an innocent.



Needed Clarification / Suggestion:
Include that trading during the round is not allowed. It is not very clear and tends to cause arguments when non staff members tell players no trade talk during round.


NO RDM! Killing someone based on suspicion, location, gun, player model, or any other questionable means are not allowed on this server ever. You must have proof! Logical killing is not RDM. (For example, there are 3 players left alive, 1 is proven, all others have been identified. It is logical for the last non-proven innocent to kill the last traitor being the only two “unproven” left.) If you see someone look at an unidentified body and ignore it you may kill them. However, if they simply walk near it and may not have specifically aimed at it you have to ask them to identify it before killing them.


Suggestion:
Sub-rule(?) for clarification:
You cannot kos off of location or gun: IE you MUST see people commit the crime to kos them.
The current rule says you cannot kos off of gun or location, but people do not understand that this means you must SEE the crime. I believe an example either somewhere on an official thread on the forums or a sub rule in the rules would help clarify this rule and prevent a lot of issues down the road.

Example: A person (Person A) leaves a room with an unidentified body (Person B) that you are entering, the body of Person B says they was killed by the same type of gun that Person A was using, and the body of Person B shows that it was killed within 10 seconds. Logically, we know Person A was most likely the T, but because of how the server handles logic, we cannot kos Person A because you did not physically see Person A kill Person B.

This is an issue mainly with newcomers as the veteran players have learned this technicalitiy and by posting an example I believe it will prevent a fair share of rdm or at least help players to understand what we mean by these rules. Coming from other TTT servers in my past, this rule was actually very difficult to adjust to in the beginning.

Perfect example: http://forerunnergaming.org/forums/showthread.php?tid=5784


NO TRAITOR BAITING! Shooting near someone, trying to prop kill, pushing someone near a ledge or any other dangerous area, hitting someone with your melee or doing anything else traitorous is considered traitor baiting. If you are proven and have acquired a traitor weapon you MUST state so in either text chat or voice chat. It is preferred you state so in both to avoid confusion but one or the other is fine. If you are killed for any of these reasons it IS NOT RDM. ATTEMPTED RDM is still punishable.


Clarification:
If you call out a Traitor weapon or secret knife - can you be killed for running near people while holding said knife or traitor weapon? I have been on many occassions and I consider this rdm, but people call it traitor baiting even when they acknowledge that it is the secret knife of the map. Clarification on something such as this can prevent rdm in the future!

Clarification:
There is a lot of traitor baiting I hear people talk about that is not covered in this rule definition. For example: Carrying a turtle around the map when the turtle is a known explosive t trap, or carrying an explosive barrel near any amount of people. Many people get killed for traitor baiting for these activites while being entirely unaware that these are infact considered. I think including things such as these either on an official post on the forums or as a change to the current rule would help in the future.


NO EXPLOITING! Getting under maps or in an area that is normally unreachable is not allowed! If you can see through a wall it is an exploit. Do not hack, glitch, or exploit in any way. This includes prop pushing, prop surfing, and door blocking. If you discover an exploit or bug please report it on our forums.


Clarification / Example:
When we all think of exploiting we think of "game breaking" exploits or glitches to get out of the map or make the game entirely unfair. I have on multiple occasions been told different stories on exploiting, and some of them just seem ridiculous to be called exploiting, so a clarification would be great??

Examples: Grapple hooking or prop surfing to where players cannot get normally. People get yelled at for this all the time, but then what would be the point of the grapple? (Prop surfing makes sense.) IE: Twin towers on ttt_rooftops. Top of the tower in ttt_sundaystreet. People go here with grapples all the time but staff won't bat an eye, yet if you go on top of a building in any other map most staff will call it "exploiting".

Another example that I think ISN'T exploiting but I've seen enforced and bans threatened by staff is a barnacle on teleport locations: For example the teleport to the tester basement on 6t7thway. Recently a player placed a barnacle where the teleporter brings you, and a staff member threatened the traitor because this was considered "exploiting". Personally, I don't see this as exploiting but rather using your wits to be a wise traitor.

Other times people yell "STOP EXPLOITING" would include door spamming on any given map, but especially during special rounds like infected or hunter. Exploiting refers to abusing the map for an advantage, but things like doors aren't really "exploitable" in my opinion. Still, it's scary to hear someone accusing you of a bannable offense when there's no real clarification. If special rounds require a different set of rules, why not add rules to the SPECIAL RULES section of the rules on the bottom containing these rules?


New rule suggestion:
NO KARMA BAITING! Players tend to t-bait for fun or to antagonize other players into draining their karma by killing them for "t-baiting". Examples of this would include when players shoot the ceiling and people can kill them for it under the pretense of t-baiting, and it results in rdm chains and countless arguments. If not the idea of the new rule, then clarification that obviously shooting the ceiling is not official t-baiting.

Clearly the actually wording / ruling for this would be re-worked but overall I wanted to hear people's thoughts on the idea as it tends to be an issue.

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