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| name tag/description tag |
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Posted by: the cheny - 03-29-2018, 02:56 PM - Forum: Suggestions
- Replies (7)
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i imagine this has come up before, but i think a name tag or description tag would be cool, and i understand this could be abused to put racial slurs on things but you could set some kinda word block on it, or just have enough trust people wont do this, it would add something cool to special weapons or things sentimental to you, or it would be used to meme but whatever.
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| Container Items QoL |
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Posted by: Bathory (She/They) - 03-29-2018, 06:03 AM - Forum: Suggestions
- No Replies
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Something super simple to make it easy would be the ability to give a 20character long description that can be modified by the user on any container items. Backpack and badges for example.
Or atleast preset descriptions based on what is in it.
Highest Rarity:
Average Itemtype:
Keys:
Crates:
as examples.
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| Teaming in Sword Minigame |
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Posted by: Man - 03-28-2018, 11:51 PM - Forum: Suggestions
- Replies (4)
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While I don't think that teaming up on an enemy is necessarily a bad thing for the sword minigame, I think that there should be some balances for taking on more than one enemy at a time. Hence, I propose that if you take damage or parry more than one attack within a given period of time (or a mix of the two), you could be able to trigger a "revenge strike" that does a 360 sweep all around you. This attack will deal 50 damage to those that are hit and heal you for 10hp for each enemy struck. The revenge strike fades after four seconds, so you can't hold it to use it in a later fight. This would balance the tides a bit, and make it so that people have a reason to fear sneaking up on a vulnerable enemy.
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