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| Patchnotes 04/03/2018 |
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Posted by: Brassx - 04-03-2018, 03:26 PM - Forum: Server Patchnotes
- Replies (12)
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Additions
- Added a new 'Cooldown' display system. This displays certain cooldowns at the bottom of your screen. This is still a W.I.P and the displays will be updated eventually. If I need to add some items to this display, just let me know.
- You can now drag crystals directly onto your Crystal Synergizer to add them to it, it will swap out ones that are already in there.
Changes
- Azuredge's Ability
- It is no longer a Prompt ability.
- It now shoots half as many if up close, rather than stopping all together, unless at point-blank range.
- The projectiles fired from it, are now slightly more difficult for the 'tracked' target to dodge.
- The projectiles now lock onto anyone within a certain radius, if they do not have a target already. (Lock on means they track said target and follow them).
- Solar Flare Ability
- Now only affects users either really close to it, or that you have damaged during the round.
- Lowered the max range of it.
Fixes
- Fixed Crystal Synergizer not draining charges.
- Fixed Backpacks/containers breaking crate roll cooldowns.
- Fixed the 0 health Bloodwynd issue.
Tobias' Changes:
- There is no longer any types of animations on the grimoire, and along with that no more "delayed switching"
- You now have to cycle between attacks using right click and active it with left click(this includes teleport)
- The book will now glow the color of the spell you have selected(most useful for the creed, but with the change above still very helpful and nice looking for other grimories):

- There should no longer be any tickrate issues with it
- Teleporting is now instantaneous, once you hit someone you will instantly teleport to their location
- It is now a bit easier to hit someone with the teleport "shot"
- The Grimoire of manes now will add your health to a "queue" instead of instantly healing you now, and will heal you over time when you need health(capped at 3/4ths of your max HP)
- Grimoire of Igneous should now show up in damage logs
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| Soul Eater |
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Posted by: drkillroy - 04-02-2018, 09:18 PM - Forum: Suggestions
- Replies (3)
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Legendary... Enhanceable
TMP
-15% accuracy (+9% per level, capped at 3 levels +12% %)
-25% damage (+6% per level , capped at 8 levels +23%)
-15% fire rate (+8% per level , capped at 7 levels +41%)
+10% moblility (locked)
-30% stability ( -10% per level, capped at 3 levels +0%)
-8 clip ( +2 per level, capped at 7 levels +6 clip)
At max level it gains a unique trait. +10hp on kill
also has guarranteed double shot
The purpose of this gun is to make it a late game gun. Not many will put the time in to make this gun overpowered. It will be an animal if you put the time in. I would like to make it angelic level of difficulty to level. It should be complete garbage when it starts to make it harder to level as well.
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| teeny tiny Arvid bug |
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Posted by: Sporsinick - 04-02-2018, 07:34 PM - Forum: Bug Reports
- No Replies
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Was screwing around with his options, when I chose the "trade in 10 rune of restoration" option, it prompted me if I want to trade the 10 runes of restoration in for the rune of rune of reinvigoration (even though I only have 2). When I tried to press no, he would just ask again, like a loop. Only until I press Yes, it will tell me that I don't have sufficient runes, and I won't be prompted again. Like I said it's no big bug but just wanted to let yous know.
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| Repurpose teh crate npc |
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Posted by: Moz - 04-02-2018, 04:04 PM - Forum: Suggestions
- Replies (6)
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Instead of the npc selling crates that are easily accessible from the coinshop. I propose the idea that he sell you limited time crates but at a much higher cost of fragments. Giving purpose to limited crates that you can't level such as accessory crate etc.
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