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  Input Lag of some sort?
Posted by: bellybuttonlover6 - 11-25-2018, 08:30 PM - Forum: Bug Reports - No Replies

I was in IoD and right before we did stone golem I didn't have an input lag, but then I was afk for like 5 minutes and when I came back I went into Stone Golem and had a weird input lag. I was shooting my weapon, but only one bullet registered and then a minute later the rest of the bullets registered doing only one damage. This was happening during spider fight and got me killed aswell. I also had a ping of 20 - 25. This has never happened to me before...

Anyone know why this happened?

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  solo ticket
Posted by: Birbosa - 11-25-2018, 07:55 PM - Forum: Suggestions - Replies (5)

solo ticket for events that lower dificulty slightly but u do it solo and get a bit more loot

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  Goodnight FRG 52/365
Posted by: zephy - 11-25-2018, 06:35 AM - Forum: Shit Posting - No Replies

Goodnight Forums
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  Visual Buff / Debuff Timer
Posted by: gfkxj - 11-25-2018, 05:34 AM - Forum: Buffs, Nerfs, and changes. - Replies (1)

I was making this to gage the communities thoughts on having visual timers for buffs and debuffs. This would be off to either the bottom right or left of the screen and tell you how long say you are poisoned for or for how long you have mobility boost.

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  MiniMe2001’s Unban Request
Posted by: MiniMe2001 - 11-24-2018, 10:48 PM - Forum: Unbanned - Replies (13)

Steam Name (Current): MiniMe2001

Steam Name (During incident): MiniMe2001

Steam ID: STEAM_0:0:73005442

Steam Profile Link: https://steamcommunity.com/profiles/76561198106276612

Name of staff you were banned by: Doesn’t say/Can’t remember

Length of the ban: 7 days

Would you like your ban shortened or repealed?: repealed

Reason for ban: scripting is bad (and not allowed)

Did you commit the actions stated in the ban reason?: No

What really happened?: I joined and started bhopping, staff told me I couldn’t, higher staff said I was allowed to got on a gm map and bhopped at a long flat area and eventually got banned right before I was able to get my stream on that showed what buttons I was pressing and how I was bhopping. Also I was clicking the wrong button to record so I didn’t have any video from that map just one where it’s harder to bhop on.

Additional details: Set your fps_max to 32.4 bind mwheeldown +jump and you can bhopping easily (which is what I did)

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  [BUFF] DoW
Posted by: fanc typh - 11-24-2018, 09:53 PM - Forum: Buffs, Nerfs, and changes. - Replies (8)

Go ahead and say it. 'Cause on this one more than ever, its definitely the right of "you only want it buffed because you have it"
(after all, i own two of them - the only two on the server, be that)

But here's the thing.

The DoW does ~84 headshot damage, ~52 body shot damage, with a 1/6-8 chance to shoot a ball of electricity.
The electricity ball is AoE, and does more damage when hit on contact - 22 damage if it passes by you, and 52 damage if it hits you.

And that's honestly not that bad.
But the DoW is an Exotic rifle, acquired through expert+ challenges only. And it used to appear as so, given that it was very strong and the fact that the electricity ball eats up a bullet was okay because the proc was good.

But not any more.
In my personal case - Rifle Master, Headshot god, yadda yadda... so in fact, especially so in my case - the rifle eating up a bullet for the electricity ball is just devastating.
When the DoW was changed, it was originally a 1/10-1/12 i believe to shoot a very strong electricity ball, which meant less bullets got eaten up and when a bullet did it was worth it because the ball did more damage than a bullet. Now though, you have a 1/6-1/8 chance to have you bullet taken away from you for a ball that usually does ~20 damage, maybe will hit a target and do good damage.

And it's not even as if it's just a hallway killer gun. I've tried manipulating playstyles since i first got a DoW when it first dropped, and so many times ill purposely lure people into a hallway to just, not kill them because i have a rifle in a hallway and the electricity ball doesnt make up for that.
Just yesterday from this post, a detective was standing still so i shot two shots at him at the head, which wouldve killed him. Both shots were electricity, and both made contact, so even then it's like "alright, he must die now because how can you live that". Even after i ran into a long hallway at which i sat at the end of, got shot by a cerb by the det that shouldve died, then got killed by people behind him even after getting 2 elec balls off in another clip.

And im giving the anecdote just because it's not a common gun, so most people only remember when Vhoxel had it when it was good and me, who honestly just hopes i dont get a proc because it usually gets me killed.

tl;dr, a 1/6-1/8 to turn an instant 52-84 shot into a projectile that does 22-52 damage if the target isnt smart enough to move isnt good.
If the elec ball didnt eat the bullet, I'd say thats good. A chance to (though give away your position) do 22-52 damage isnt bad.
If the nerf was reverted, even better. I dont think it should've gotten a nerf in the first place, the gun is extremely rare.
And even if just a firerate buff was applied to auto rifles/ the dow, that would substantiate a bullet being eaten by being able to get off another one faster.

tl;drx2, the DoW for an exotic rifle just isnt good enough for its place. It was great, then turned into big dog poop.
(okay maybe not big dog poop, but you get the idea.)

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  Big gun bugs thread
Posted by: Terran - 11-24-2018, 06:27 PM - Forum: Bug Reports - Replies (4)

So far:

If you have the Eveningstar in Burst mode, right click and left click rapidly and you can shoot out infinite ice storms (until you run out of ammo).

If you use the Last Prayer, randomly when shooting it'll shoot out a load of djinn balls, up to the maximum of your crystal (extremely OP)*

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  Goodnight FRG 51/365
Posted by: zephy - 11-24-2018, 06:44 AM - Forum: Shit Posting - Replies (1)

Goodnight Forums
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  Win ESO and Aezurth
Posted by: Nube - 11-24-2018, 12:02 AM - Forum: Forum Games - Replies (46)

I am quitting forever and giving out a ESO and a aezurth to the person who gives the best joke.

I will choose the winner at by Monday November 26th.

All jokes go in the comment section.

GL HF

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  New Class Ideas
Posted by: fanc typh - 11-23-2018, 09:08 PM - Forum: Suggestions - Replies (18)

The essence of this is that by having different types of items equipped, you would upon buying the sub class T/D item have a unique class applied.
They would work as so:

Assassin:
Nothing personnel, kid
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Ninjato
-Bow
-Kunais
-Rebounding crystal (does not work w/ synergizer)
-Shurikens / Orb of Acrophobia

By double-tapping [W], you would have a dash similar to the Warrior's (but not as strong), but also enter the "shadow zone", a 5 second version of lunar plane.
Alike the Hunter, you can press [space] on a wall to stick to it for a max of 8 seconds (with a cooldown, so you cant just jump then re-stick)
+15% mobility, -10% body shot damage, -20% fall damage
After throwing/shooting a projectile, you have a 33% chance to gain a projectile. (you shoot an arrow, a 33% chance to not have consumed that arrow)

Brute:
My boss and I believe in supply and demand. I supply the beatings, and he demands you pay up
This class would be activated by buying the sub-class item while having 4 of the following items equipped:
-Legbiter
-Shotgun
-Deagle
-Vitality Crystal (does not work w/ synergizer)
-Orb of Curing

All damage dealt is increased by 12%
-10% mobility, +15% HP, damage taken is reduced by 10%
By holding [ALT] (the walk key), damage reduction is increased to 35%

Fire Breather:
Mmph mphna mprh!
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any melee (of the phoenix)
-Daybreak / Any primary (of the phoenix)
-Hellfire / Dragonstrike / Hades' Furnace / Ferno
-Blaze Crystal

All damage has a 33% chance to ignite the target for 3 seconds
By pressing [ALT] you combust yourself, doing AOE damage to people around you for 75% of their health. This has a 15s cooldown.
You are immune to fire damage. +5% mobility

Psychic:
Turned to the spoon-bending business I see
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Staff of Osiris
-Destroyer of Worlds / Banshee's Shriek
-Eleos / Scaredy Bunny / Frost
-Djinn Crystal (does not work w/ synergizer)
-Chipped orb of healing

All shots are given the passive chance to throw the target backwards
When you take damage, you have a chance to release "psychic energy" (people around you get pushed back and get disoriented)
-5% mobility, +20% accuracy

Crusader:
Praise the sun...
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-First Prayer / Daybreak
-Last Prayer / Valignatir
-Vitality Crystal (does not work w/ synergizer)
-Orb of Christmas

When you kill a Traitor/Detective (as the opposing class), you gain "moral", which is a passive health regen for 8s, 3 hp/tick
+15% damage, -5% mobility, +20% stability
As a traitor:
You are given a "Holy Grenade", which is essentially a firebomb that does no damage to traitors
As a detective:
You are given a "Holy Mantle" passive, which is a 15HP shield that regenerates after being broken.

The Ancient:
May have Parkinsons and Alzheimers
This class would be activated by buying the sub-class item while having all of the following items equipped:
-Any Godsword
-Combined Bow / Esoteric
-Frostburns / Dragonstrike / Eleos
-Gravity crystal AND Jump Crystal (by synergizer)
-Chipped orb of healing

As a Traitor:
You are given +50% HP, but once you take damage whenever looked at your HP will always say "???"
For every other kill, you are given a credit (if this can not be done, for every other kill your radar is refreshed)
On a headshot kill, the body leaves no DNA.

As a Detective:
You are given an extra 2 credits.
DNA refreshes twice as fast
+10% to all stats (Accuracy/ Clip / Damage / Deploy Speed / Firerate / Mobility / Stability / Reload Speed)

//New Class Ideas//

Jack of All Trades:
Master of none.
This class would be activated by buying the sub-class item while having all of the following items equipped:
A total of 4 suffixes (if detectable; if not, a suffix on a melee, primary, and secondary)
No Misc item

Your loadout is re-equipped with the base items you had (heroic shotgun becomes shotgun, etc) but every suffix and trait is applied to each weapon you have with twice the chance to proc.
+10% mobility, +10% accuracy, +30% deploy speed
Upon killing a target, you steal half their ammo and the ammo from their weapon is drained. (//or, if that's too complex, upon a rightful kill you gain X ammo and the target's weapon loses all ammo)

Wolf Hunter:
But grandma, what sharp teeth you have
This class would be activated by buying the sub-class item while having 3 of the following items equipped:
-Grandma's Cane / Hatchet
-Shotgun with over 20% damage / M1 Garand with over 20% damage
-Pistol with over 20% damage
-Shock Absorb Crystal

(Traitor Only)
Buying a beartrap gives you 2 beartraps, which slow targets for 10% longer
People shot leave a trail only you can see for 10s, people hit by a beartrap leave a trail only you can see for 30s
-5% mobility, +50% range (think: kief's beefed shotgun)





Not all of these have the intention of being added, so be sure to give criticism as to which you'd like to see and which you wouldnt. Smile

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