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  Goodnight FRG 154/365
Posted by: zephy - 03-08-2019, 01:07 AM - Forum: Shit Posting - Replies (1)

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  Trident works on players during Kraken Fight
Posted by: Terran - 03-07-2019, 11:15 PM - Forum: Bug Reports - Replies (6)

I was sent into the sky and fell, and then died to the ult of the kraken. Super griefing.

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  6 [NERF], 2 [BUFF], 2 [CHANGE] multi-thread
Posted by: Terran - 03-07-2019, 10:01 PM - Forum: Buffs, Nerfs, and changes. - Replies (7)

[NERF] Molten Tier:
-Molten Ring has a slightly smaller hitbox (so it doesn't clip the wrong person)
-Molten ring dissipates upon hitting someone (Like a Djinn ball, so it doesn't hit multiple people, I.E this is a benefit and technically negative)

Footnote: Molten did receive a nerf of a sort, but it wasn't what I was thinking of so I'm leaving this up.

[NERF] Cerberus:
-Slightly less range
-Slightly more spread


[NERF] AUGs (In general):
-More recoil (worse) when scoped in
-Slightly less accuracy when scoped in


[NERF] Destroyer of Worlds
-The ball does far too much damage and spreads too easily. It does upwards of 70 damage within a second or two, this should be lowered.


[NERF] Hellfire/Dragonstrike
-Lower the flamethrower damage. Maybe give it an effect like slowing down opponents or applying burning confusion to their screens, but it shouldn't kill nearly as fast.


[NERF] Flereous
-It should drain HP much more rapidly
-Lower movement speed by a bit
-Beams should do maybe 20 damage


[BUFF] HUGE 249 (in general)
-Needs an increase in firerate, HUGE's should SPRAY bullets
-Slight damage boost (maybe from 4 body shot to about 7 body shot default)


[BUFF] H.U.G.E Problem
-The Lock-up is a negative. It prevents you from shooting. A proposed change is that the lock-ups will "Stack", and only take effect upon Reloading, so it'll prevent you from shooting after reloading, but increase the damage.


[CHANGE] Ghost Zone
-Make it easier for the user to see when inside the Ghost Zone


[CHANGE] Vector
-When in the first half (before the firerate slows), lower the firerate and up the recoil.
-When in the second phase, remove damage drop-off at distance

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  Post your main server stats!
Posted by: Terran - 03-07-2019, 04:56 AM - Forum: General - Replies (4)

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  Patchnotes 03/07/2019
Posted by: Brassx - 03-07-2019, 04:08 AM - Forum: Server Patchnotes - Replies (2)

Changes

  • Removed Crystal Synergizer from Hellfire crates
  • Hellfire crates are now 300 coins.
  • Added Crystal Synergizer to Crescent Case 1's. With the same psuedo RNG hellfires have. Do note, all of your psuedo RNG progress has been transferred from hellfires, to crescents.

Things being added tonight:
  • Added !minigames menu for staff members to access. This will let them start certain minigames(with a cooldown). (This is actually disabled atm while I test the new minigame)
  • Added new TTT boss: "Moonlord". Staff members can start this via !minigames menu.

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  Goodnight FRG 153/365
Posted by: zephy - 03-07-2019, 03:45 AM - Forum: Shit Posting - Replies (1)

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  Engraved HUGE has a 1 in 9 chance
Posted by: Terran - 03-07-2019, 01:21 AM - Forum: Bug Reports - Replies (1)

Doesn't seem right for a HUGE to have a 1 in 9 suffix chance.

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  Hello I'm new here
Posted by: IAwesomeNathan - 03-07-2019, 12:50 AM - Forum: Introductions - Replies (3)

Hi so i was in the moat community for over a year until I was banned from the discord for calling the owner gay and I hope that this place wont be as sensitive as that I plan on staying a while and I hope to make many new friends here. I have around 2000 hours on gmod

Cant wait to meet all of you <3


Also idk how to get rid of "the salty" tag lmao

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  Idea for CANCER Zodiac
Posted by: Team A.U.T.S - 03-06-2019, 07:35 AM - Forum: Suggestions - Replies (9)

I was thinking since there are new "power creep"/"cancer" traits.
I though of a new Zodiac idea and it would be Cancer Zodiac,

Basically it would Remove/nullify ALL and ANY screen traits. (AKA despair,frost,Eerie,Engraved)
This would be a passive ability like Sagittarius where you only have to pull out the gun to get ability.

Main ability would remove/nullify ALL and ANY effects of DOT.
But you have to active it before any DOT's procs,

(Example: active ability and it has timer for 40 seconds and you can't be proc'ed by ANY DOT's in that 40 seconds But you will still take damage if you get proc'ed before you active the ability)


Credit: Tj1524

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  Goodnight FRG 152/365
Posted by: zephy - 03-06-2019, 06:40 AM - Forum: Shit Posting - No Replies

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