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| Moss +Member app |
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Posted by: Moz - 04-27-2019, 06:57 PM - Forum: Approved
- Replies (1)
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Steam Name(Current): Moz
Age: 17
Current Rank: Member
Have you ever been banned and why: Naw
Why would you like to be promoted?: I'm pretty active on the server and dislike the amount of reports that aren't resolved when a fair amount of staff are on the server.
Why do you think we should promote you?: I've experienced difficult reports from my time as admin on NTG and would like to think I can deal with a majority of situations here.I plan to most likely stay with FRG till it dies out as I did with NTG which I hope isn't soon. I'm also familiar with the rules and feel as though they aren't enforced enough.
Do you have any administrative experience: Yes
Do you agree to FRG's policy on applications(yes or no): Yes
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: I enjoy TTT more than lobby events
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| Nytemarts Member+ App |
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Posted by: Nyte - 04-27-2019, 06:12 PM - Forum: Approved
- Replies (1)
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Third time's the charm eh?
Steam Name(Current): Nytepisser (I change name like a 13 year old changes clothes before her big day)
Age: 19
Current Rank: Member
Have you ever been banned and why?: Uh I don't think so. Update: Got permabanned twice for upsetting brass by being a superior kiter. Update 2: 3 More permabans for various reasons. I get abused. Update 3: A weeks ban for advertising M0at. I appealed it tho. Update 4: Got permabanned for changing my name by Unpoke. Yeah I've been banned a fuckton since those times.
Why would you like to be promoted?: I feel that I want to become a respected and well like member of the community and I believe this is a good start.
Why do you think we should promote you?: I am a very active member of the community and I believe myself to be sane enough to handle reports and such.
Do you have any administrative experience: Was OP on NTG. Was also adorable. Have had multiple minecraft servers lol.
Do you agree to FRG's policy on applications(yes or no): Yes ( lol gottem I actually don't)
(By agreeing above you are agreeing that you understand you are not entitled to said promotion, and that we have all rights to deny or approve the application
for any reason we see fit, you agree to not stir up any trouble if the application outcome is not your desired outcome.
Failing to abide by this can result in a full demote, or perma-denial.)
Additional Details: At this point I'm not expecting much. I seem to be generally despised on my apps lol.
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| New unique weapon for spin2win or lottery |
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Posted by: Mr. Diklano - 04-27-2019, 04:10 PM - Forum: Suggestions
- Replies (2)
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So i was having this random idea while being in negative at spin to win. and thought that maybe there should be a godlike for spin2win or that theres a random chance for it to appear in giveaway after a weapon leaves giveaway.
So the idea of the gun is something like "Big winner" or "big spender" something casino meme related you know.
The gun would be a glock with high fire rate that shoots out dollar bills like the weird toy guns that shoot the money out. (cash cannons)
I personally can't think of any trait that really fits this that isn't completely troll so it'd be cool to see suggestions of what the trait could be.
i was thinking like a muffle that plays a casino winning noise and has a big like "winner" Icon on your screen that impairs vision
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| Keys |
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Posted by: Deadheala .(Josh). - 04-27-2019, 01:28 PM - Forum: Suggestions
- Replies (4)
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So I'm old school and new and I know most people would hate this idea but I gotta at least put it out there. Can we get some kind of item or ability to make keys without having to go to the lobby. I enjoy ttt so much and I hate having to leave and possibly give up my spot on the server to empty my inventory.
Some work around could be a new item added to the game with a low drop rate making it rare. Call it the porta key maker or something. Make it something that has a limited amount of uses but that can be bought. Or much like the egg device make it something obtained after opening like 1000000 crates. I hope my suggestion doesn't cause a fuss but again I hate having to leave ttt to go play make key simulator for 30min when I get alot of crates
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| Map Handling |
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Posted by: Beebee1303 - 04-27-2019, 04:30 AM - Forum: Resolved
- Replies (20)
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The way the maps are being handled is pretty poor.
Not a personal attack at all. But Jake is targeting maps he doesn't like and not going after maps that have actual problems. While not even giving a good reason to remove them.
"Jake: ttt_lazertag (I know we don't leave our houses much but I can promise you that this isn't the laser tag experience you're looking for.)"
Doesn't have a good reason to remove it, doesn't hurt frames, not a delay map, and supports a lot of play styles.
While maps like Construct is still not on the chopping block. Where it severally limits play styles, delays are normal cause folks likes going on the top buildings, and one of the larger maps with literally have bare bone things.
vs: "Jake: ttt_bluesky (This map is pretty large and a bit hard to navigate. It leads to some delay.)"
Now he did get some bad maps out, but it should be handled a lot better then this. There should also be a huge thread of maps that should be removed from what the people want. And then that map should be on a thread by Parade or Jake. Then it should be a +/-1 style and give a reason instead of a poll. Hell throw some rep in there when they mention problems or good aspects of a map. And maps should be removed when it is a good majority that wants to remove the map, instead of polls winning or losing by 1 vote. Such as 60%
The way knave did his is what I would love to see.
(04-27-2019, 01:28 AM)knaveHearted Wrote: Albatross- As long as elevators kill you, it's impossible to get back up from the bottom part of the map.
The map itself is generally ugly, but the gameplay is "fine"
Concentration- An absolute mess of a map. I'm shocked we kept it this long.
Ugly design. Nazi Iconography everywhere that I don't think the server should be associated with, and horrid framerate dips, especially near the main area of the map where most of the round is played.
Logical Office- Kind've bad
If someone is inside, and someone is outside it takes forever for them to fight eachother, if they ever decide to fight eachother. Especially on such a "Small" map, it causes a lot of unintentional or even intentional delays as it becomes a stand off between the T, and the Inno both camping a small corridor watching a door.
Peach's Castle- Terrible.
Physically painful to look at, and spots on the map where you can get stuck just by walking too close to them. Kind've confusing layout with a few one way sections meaning once taken the T would have to walk all the way back around to get to anywhere important
Stargate- Getting stuck in a room for 10 minutes then slain for "Delaying". Or rushing the portal only to have a firing squad waiting on the other side.
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| Kraken |
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Posted by: Aleth - 04-26-2019, 10:50 PM - Forum: Suggestions
- Replies (26)
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Okay I've said something in discord about this a bunch, but I'm really tired of not even being able to do kraken because no one wants to take the time.
As I'm writing this, there's a kraken going on in a lobby with 15 people in it, and only 3 participating in kraken. I'm not saying players should be forced to go participate but it shouldn't be impossible to do because of it.
I seriously think that kraken needs scaling of some kind. I think health/damage scaling on the tentacles would be a good start. It's bad when we can't even get 2 tentacles down at the same time because there's no way we can output the amount of damage needed. I know that time extends when kraken goes down, but if we can't even get him down in the first place, then that's useless. Besides, we shouldn't have to spend 40 something minutes on kraken because no one else wants to join. I'm not suggesting that kraken be made easier or shorter, but it needs to be do-able based on the people who are actually trying to fight it.
I suggest either:
1. Make the tentacles take more/less damage based on the amount of people inside kraken at the time so we can actually down the tentacles in a reasonable amount of time.
2. Increase/decrease the tentacles health based on the people inside.
If anyone else has some ideas for this, feel free to post. This is just my two cents on the matter. I just want to actually be able to kill kraken again because out of the last 10 or so fights I've been apart of, we've won maybe 3 or 4.
P.S. Is there anything that can be done about the frames in kraken? I think the storm causes the majority of it and I can hardly stay at a consistent 30 frames during the fight.
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