Forerunner Gaming
Voting Open Until 05/07 - Printable Version

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+--- Forum: Map Submissions (https://forerunnergaming.org/forums/forumdisplay.php?fid=73)
+---- Forum: Declined (https://forerunnergaming.org/forums/forumdisplay.php?fid=89)
+---- Thread: Voting Open Until 05/07 (/showthread.php?tid=8346)

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Voting Open Until 05/07 - Jake1o - 04-27-2019

Thank you to everyone who took the time to comment maps and help make FRG better. The final vote is up. Use this link to vote. https://forerunnergaming.org/forums/maps.php

I will keep the votes open until Tuesday 05/07.


RE: Wave 2 - big mike - 04-27-2019

digdown is legit the map to get your t buddies killed for association


RE: Wave 2 - Moz - 04-27-2019

Add some more maps from my collections now :>


RE: Wave 2 - Aleth - 04-27-2019

wheres lumbridge

edit: sorry didnt see it

edit edit: the problem listed for it isnt the only reason, it also makes a loud annoying creaking sound anytime the door is used that can be heard from quite a distance.


RE: Wave 2 - De_Vour - 04-27-2019

Add ttt_ouhhh


RE: Wave 2 - Team A.U.T.S - 04-27-2019

Remove Peaches Caslte!

also remove CONSTRUCT


RE: Wave 2 - knaveHearted - 04-27-2019

Albatross- As long as elevators kill you, it's impossible to get back up from the bottom part of the map.

The map itself is generally ugly, but the gameplay is "fine"

Concentration- An absolute mess of a map. I'm shocked we kept it this long.

Ugly design. Nazi Iconography everywhere that I don't think the server should be associated with, and horrid framerate dips, especially near the main area of the map where most of the round is played.

Logical Office- Kind've bad

If someone is inside, and someone is outside it takes forever for them to fight eachother, if they ever decide to fight eachother. Especially on such a "Small" map, it causes a lot of unintentional or even intentional delays as it becomes a stand off between the T, and the Inno both camping a small corridor watching a door.

Peach's Castle- Terrible.

Physically painful to look at, and spots on the map where you can get stuck just by walking too close to them. Kind've confusing layout with a few one way sections meaning once taken the T would have to walk all the way back around to get to anywhere important

Stargate- Getting stuck in a room for 10 minutes then slain for "Delaying". Or rushing the portal only to have a firing squad waiting on the other side.


RE: Wave 2 - Jake1o - 04-27-2019

(04-27-2019, 01:19 AM)De_Vour Wrote:  Add ttt_ouhhh

Post a thread for it nub


RE: Wave 2 - pickle - 04-27-2019

remove frg_the_deals_town or w/e the name is. map is insanely vertical and easy to die to fall damage


RE: Wave 2 - FoxSasha - 04-27-2019

#removedolls